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Convert Game::loadcustomlevelstats() to TinyXML2
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1 changed files with 8 additions and 8 deletions
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@ -568,8 +568,8 @@ void Game::loadcustomlevelstats()
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//testing
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if(!customlevelstatsloaded)
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{
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TiXmlDocument doc;
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if (!FILESYSTEM_loadTiXmlDocument("saves/levelstats.vvv", &doc))
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc))
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{
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//No levelstats file exists; start new
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numcustomlevelstats=0;
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@ -577,12 +577,12 @@ void Game::loadcustomlevelstats()
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}
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else
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{
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TiXmlHandle hDoc(&doc);
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TiXmlElement* pElem;
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TiXmlHandle hRoot(0);
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tinyxml2::XMLHandle hDoc(&doc);
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tinyxml2::XMLElement* pElem;
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tinyxml2::XMLHandle hRoot(NULL);
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{
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pElem=hDoc.FirstChildElement().Element();
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pElem=hDoc.FirstChildElement().ToElement();
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// should always have a valid root but handle gracefully if it does
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if (!pElem)
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{
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@ -590,11 +590,11 @@ void Game::loadcustomlevelstats()
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}
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// save this for later
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hRoot=TiXmlHandle(pElem);
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hRoot=tinyxml2::XMLHandle(pElem);
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}
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for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
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for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
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{
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std::string pKey(pElem->Value());
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const char* pText = pElem->GetText() ;
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