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Convert Game::loadcustomlevelstats() to TinyXML2

This commit is contained in:
Misa 2020-06-03 19:34:03 -07:00 committed by Ethan Lee
parent 683dc1f97d
commit c397c898fc

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@ -568,8 +568,8 @@ void Game::loadcustomlevelstats()
//testing
if(!customlevelstatsloaded)
{
TiXmlDocument doc;
if (!FILESYSTEM_loadTiXmlDocument("saves/levelstats.vvv", &doc))
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc))
{
//No levelstats file exists; start new
numcustomlevelstats=0;
@ -577,12 +577,12 @@ void Game::loadcustomlevelstats()
}
else
{
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
tinyxml2::XMLHandle hDoc(&doc);
tinyxml2::XMLElement* pElem;
tinyxml2::XMLHandle hRoot(NULL);
{
pElem=hDoc.FirstChildElement().Element();
pElem=hDoc.FirstChildElement().ToElement();
// should always have a valid root but handle gracefully if it does
if (!pElem)
{
@ -590,11 +590,11 @@ void Game::loadcustomlevelstats()
}
// save this for later
hRoot=TiXmlHandle(pElem);
hRoot=tinyxml2::XMLHandle(pElem);
}
for( pElem = hRoot.FirstChild( "Data" ).FirstChild().Element(); pElem; pElem=pElem->NextSiblingElement())
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
{
std::string pKey(pElem->Value());
const char* pText = pElem->GetText() ;