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10 changed files with 105 additions and 100 deletions
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@ -171,10 +171,13 @@ void Game::init(void)
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nodeathmode = false;
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nocutscenes = false;
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ndmresultcrewrescued = 0;
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ndmresulttrinkets = 0;
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customcol=0;
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SDL_memset(crewstats, false, sizeof(crewstats));
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SDL_memset(ndmresultcrewstats, false, sizeof(ndmresultcrewstats));
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SDL_memset(tele_crewstats, false, sizeof(tele_crewstats));
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SDL_memset(quick_crewstats, false, sizeof(quick_crewstats));
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SDL_memset(besttimes, -1, sizeof(besttimes));
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@ -227,6 +230,10 @@ void Game::init(void)
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timetrialpar = 0;
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timetrialresulttime = 0;
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timetrialresultframes = 0;
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timetrialresultshinytarget = 0;
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timetrialresulttrinkets = 0;
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timetrialresultpar = 0;
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timetrialresultdeaths = 0;
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totalflips = 0;
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hardestroom = "Welcome Aboard";
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@ -1288,6 +1295,7 @@ void Game::updatestate()
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break;
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case 81:
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quittomenu();
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music.play(6); //should be after quittomenu()
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state = 0;
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break;
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@ -1295,8 +1303,14 @@ void Game::updatestate()
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//Time Trial Complete!
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obj.removetrigger(82);
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hascontrol = false;
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timetrialresulttime = seconds + (minutes * 60) + (hours * 60 * 60);
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timetrialresultframes = frames;
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timetrialresulttrinkets = trinkets();
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timetrialresultshinytarget = timetrialshinytarget;
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timetrialresultpar = timetrialpar;
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timetrialresultdeaths = deathcounts;
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timetrialrank = 0;
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if (timetrialresulttime <= timetrialpar) timetrialrank++;
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if (trinkets() >= timetrialshinytarget) timetrialrank++;
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@ -1309,7 +1323,7 @@ void Game::updatestate()
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besttimes[timetriallevel] = timetrialresulttime;
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bestframes[timetriallevel] = timetrialresultframes;
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}
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if (trinkets() > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)
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if (timetrialresulttrinkets > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)
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{
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besttrinkets[timetriallevel] = trinkets();
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}
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@ -1341,11 +1355,7 @@ void Game::updatestate()
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if(graphics.fademode == 1) state++;
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break;
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case 84:
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graphics.flipmode = false;
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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graphics.backgrounddrawn = true;
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graphics.titlebg.tdrawback = true;
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quittomenu();
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createmenu(Menu::timetrialcomplete);
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state = 0;
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break;
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@ -1871,7 +1881,6 @@ void Game::updatestate()
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if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
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}
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graphics.showcutscenebars = false;
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returntomenu(Menu::levellist);
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break;
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#endif
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case 1014:
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@ -1896,6 +1905,7 @@ void Game::updatestate()
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}
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#endif
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quittomenu();
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music.play(6); //should be after quittomenu()
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state = 0;
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break;
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@ -2852,7 +2862,6 @@ void Game::updatestate()
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{
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graphics.fademode = 2;
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companion = 0;
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returnmenu();
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state=3100;
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}
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else
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@ -2883,7 +2892,6 @@ void Game::updatestate()
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state++;
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graphics.fademode = 2;
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music.fadeout();
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returnmenu();
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state=3100;
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}
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else
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@ -2909,44 +2917,15 @@ void Game::updatestate()
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if(graphics.fademode == 1) state++;
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break;
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case 3101:
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graphics.flipmode = false;
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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graphics.backgrounddrawn = true;
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graphics.titlebg.tdrawback = true;
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music.play(6);
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quittomenu();
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music.play(6); //should be after quittomenu();
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state = 0;
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break;
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//startscript = true; newscript="returntohub";
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//state = 0;
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/*case 3025:
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if (recording == 1) {
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//if recording the input, output it to debug here
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trace(recordstring);
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help.toclipboard(recordstring);
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}
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test = true; teststring = recordstring;
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graphics.createtextbox(" Congratulations! ", 50, 80, 164, 164, 255);
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graphics.addline("");
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graphics.addline("Your play of this level has");
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graphics.addline("been copied to the clipboard.");
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graphics.addline("");
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graphics.addline("Please consider pasting and");
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graphics.addline("sending it to me! Even if you");
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graphics.addline("made a lot of mistakes - knowing");
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graphics.addline("exactly where people are having");
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graphics.addline("trouble is extremely useful!");
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graphics.textboxcenter();
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state = 0;
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break;*/
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case 3500:
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music.fadeout();
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state++;
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statedelay = 120;
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//state = 3511; //testing
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break;
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case 3501:
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//Game complete!
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@ -3243,11 +3222,8 @@ void Game::updatestate()
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if(graphics.fademode == 1) state++;
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break;
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case 3522:
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graphics.flipmode = false;
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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graphics.backgrounddrawn = true;
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graphics.titlebg.tdrawback = true;
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copyndmresults();
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quittomenu();
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createmenu(Menu::nodeathmodecomplete);
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state = 0;
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break;
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@ -6997,9 +6973,7 @@ void Game::quittomenu()
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{
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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FILESYSTEM_unmountassets(); // should be before music.play(6)
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music.play(6);
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graphics.backgrounddrawn = false;
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FILESYSTEM_unmountassets();
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graphics.titlebg.tdrawback = true;
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graphics.flipmode = false;
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//Don't be stuck on the summary screen,
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@ -7020,7 +6994,15 @@ void Game::quittomenu()
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}
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else if (map.custommode)
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{
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returntomenu(Menu::levellist);
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if (map.custommodeforreal)
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{
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returntomenu(Menu::levellist);
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}
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else
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{
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//Returning from editor
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returntomenu(Menu::playerworlds);
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}
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}
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else if (save_exists() || anything_unlocked())
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{
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@ -7138,3 +7120,11 @@ void Game::mapmenuchange(const int newgamestate)
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}
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graphics.oldmenuoffset = graphics.menuoffset;
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}
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void Game::copyndmresults()
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{
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ndmresultcrewrescued = crewrescued();
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ndmresulttrinkets = trinkets();
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ndmresulthardestroom = hardestroom;
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SDL_memcpy(ndmresultcrewstats, crewstats, sizeof(ndmresultcrewstats));
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}
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@ -290,11 +290,17 @@ public:
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bool nodeathmode;
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int gameoverdelay;
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bool nocutscenes;
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int ndmresultcrewrescued;
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int ndmresulttrinkets;
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std::string ndmresulthardestroom;
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void copyndmresults();
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//Time Trials
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bool intimetrial, timetrialparlost;
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int timetrialcountdown, timetrialshinytarget, timetriallevel;
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int timetrialpar, timetrialresulttime, timetrialresultframes, timetrialrank;
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int timetrialresultshinytarget, timetrialresulttrinkets, timetrialresultpar;
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int timetrialresultdeaths;
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int creditposition;
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int oldcreditposition;
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@ -304,6 +310,7 @@ public:
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static const int numcrew = 6;
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bool crewstats[numcrew];
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bool ndmresultcrewstats[numcrew];
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bool alarmon;
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int alarmdelay;
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@ -76,6 +76,7 @@ static SDL_Surface* LoadImage(const char *filename, bool noBlend = true, bool no
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}
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else
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{
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SDL_free(data);
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fprintf(stderr,"Image not found: %s\n", filename);
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SDL_assert(0 && "Image not found! See stderr.");
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return NULL;
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@ -2117,6 +2117,7 @@ void mapinput()
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else
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{
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game.quittomenu();
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music.play(6); //should be after game.quittomenu()
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game.fadetomenu = false;
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}
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}
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@ -113,13 +113,9 @@ void gamecompletelogic2()
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game.savetele();
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music.currentsong=tmp;
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//Return to game
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graphics.titlebg.colstate = 10;
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game.gamestate = TITLEMODE;
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graphics.fademode = 4;
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FILESYSTEM_unmountassets(); // should be before music.playef(18)
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music.playef(18);
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game.returntomenu(Menu::play);
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game.quittomenu();
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game.createmenu(Menu::gamecompletecontinue);
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graphics.titlebg.colstate = 10;
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map.nexttowercolour();
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}
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}
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@ -449,7 +445,11 @@ void gamelogic()
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game.gethardestroom();
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//start depressing sequence here...
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if (game.gameoverdelay <= -10 && graphics.fademode==0) graphics.fademode = 2;
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if (graphics.fademode == 1) script.resetgametomenu();
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if (graphics.fademode == 1)
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{
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game.copyndmresults();
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script.resetgametomenu();
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}
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}
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else
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{
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@ -686,22 +686,22 @@ static void menurender()
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{
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graphics.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3);
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for (int i = 0; i < 6; i++)
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for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
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{
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], true);
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
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}
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std::string tempstring;
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tempstring = "You rescued " + help.number(game.crewrescued()) + (game.crewrescued() == 1 ? " crewmate" : " crewmates");
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tempstring = "You rescued " + help.number(game.ndmresultcrewrescued) + (game.ndmresultcrewrescued == 1 ? " crewmate" : " crewmates");
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graphics.Print(0, 100, tempstring, tr, tg, tb, true);
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tempstring = "and found " + help.number(game.trinkets()) + (game.trinkets() == 1 ? " trinket." : " trinkets.");
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tempstring = "and found " + help.number(game.ndmresulttrinkets) + (game.ndmresulttrinkets == 1 ? " trinket." : " trinkets.");
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graphics.Print(0, 110, tempstring, tr, tg, tb, true);
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tempstring = "You managed to reach:";
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graphics.Print(0, 145, tempstring, tr, tg, tb, true);
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graphics.Print(0, 155, game.hardestroom, tr, tg, tb, true);
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graphics.Print(0, 155, game.ndmresulthardestroom, tr, tg, tb, true);
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switch (game.crewrescued())
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switch (game.ndmresultcrewrescued)
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{
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case 1:
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tempstring = "Keep trying! You'll get there!";
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@ -731,14 +731,14 @@ static void menurender()
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{
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graphics.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4);
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for (int i = 0; i < 6; i++)
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for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
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{
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], true);
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
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}
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std::string tempstring = "You rescued all the crewmates!";
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graphics.Print(0, 100, tempstring, tr, tg, tb, true);
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tempstring = "And you found " + help.number(game.trinkets()) + " trinkets.";
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tempstring = "And you found " + help.number(game.ndmresulttrinkets) + " trinkets.";
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graphics.Print(0, 110, tempstring, tr, tg, tb, true);
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graphics.Print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true);
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@ -752,30 +752,30 @@ static void menurender()
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{
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graphics.bigprint( -1, 20, "Results", tr, tg, tb, true, 3);
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std::string tempstring = game.resulttimestring() + " / " + game.partimestring() + ".99";
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std::string tempstring = game.resulttimestring() + " / " + game.timetstring(game.timetrialresultpar) + ".99";
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graphics.drawspritesetcol(30, 80-15, 50, 22);
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graphics.Print(65, 80-15, "TIME TAKEN:", 255, 255, 255);
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graphics.Print(65, 90-15, tempstring, tr, tg, tb);
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if (game.timetrialresulttime <= game.timetrialpar)
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if (game.timetrialresulttime <= game.timetrialresultpar)
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{
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graphics.Print(220, 85-15, "+1 Rank!", 255, 255, 255);
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}
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tempstring = help.String(game.deathcounts);
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tempstring = help.String(game.timetrialresultdeaths);
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graphics.drawspritesetcol(30-4, 80+20-4, 12, 22);
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graphics.Print(65, 80+20, "NUMBER OF DEATHS:", 255, 255, 255);
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graphics.Print(65, 90+20, tempstring, tr, tg, tb);
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if (game.deathcounts == 0)
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if (game.timetrialresultdeaths == 0)
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{
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graphics.Print(220, 85+20, "+1 Rank!", 255, 255, 255);
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}
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tempstring = help.String(game.trinkets()) + " of " + help.String(game.timetrialshinytarget);
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tempstring = help.String(game.timetrialresulttrinkets) + " of " + help.String(game.timetrialresultshinytarget);
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graphics.drawspritesetcol(30, 80+55, 22, 22);
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graphics.Print(65, 80+55, "SHINY TRINKETS:", 255, 255, 255);
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graphics.Print(65, 90+55, tempstring, tr, tg, tb);
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if (game.trinkets() >= game.timetrialshinytarget)
|
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if (game.timetrialresulttrinkets >= game.timetrialresultshinytarget)
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{
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graphics.Print(220, 85+55, "+1 Rank!", 255, 255, 255);
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}
|
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|
|
|
@ -60,7 +60,7 @@ void Screen::init(const ScreenSettings& settings)
|
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SDL_CreateWindowAndRenderer(
|
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640,
|
||||
480,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI,
|
||||
&m_window,
|
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&m_renderer
|
||||
);
|
||||
|
@ -170,7 +170,7 @@ void Screen::ResizeScreen(int x, int y)
|
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if (stretchMode == 1)
|
||||
{
|
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int winX, winY;
|
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SDL_GetWindowSize(m_window, &winX, &winY);
|
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GetWindowSize(&winX, &winY);
|
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int result = SDL_RenderSetLogicalSize(m_renderer, winX, winY);
|
||||
if (result != 0)
|
||||
{
|
||||
|
@ -256,7 +256,7 @@ void Screen::ResizeToNearestMultiple()
|
|||
|
||||
void Screen::GetWindowSize(int* x, int* y)
|
||||
{
|
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SDL_GetWindowSize(m_window, x, y);
|
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SDL_GetRendererOutputSize(m_renderer, x, y);
|
||||
}
|
||||
|
||||
void Screen::UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect )
|
||||
|
|
|
@ -2627,11 +2627,8 @@ void scriptclass::run()
|
|||
|
||||
void scriptclass::resetgametomenu()
|
||||
{
|
||||
game.gamestate = TITLEMODE;
|
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graphics.flipmode = false;
|
||||
obj.entities.clear();
|
||||
graphics.fademode = 4;
|
||||
graphics.titlebg.tdrawback = true;
|
||||
game.quittomenu();
|
||||
game.createmenu(Menu::gameover);
|
||||
}
|
||||
|
||||
|
@ -3262,6 +3259,8 @@ void scriptclass::startgamemode( int t )
|
|||
hardreset();
|
||||
ed.reset();
|
||||
music.fadeout();
|
||||
map.custommode = true;
|
||||
map.custommodeforreal = false;
|
||||
|
||||
game.gamestate = EDITORMODE;
|
||||
game.jumpheld = true;
|
||||
|
@ -3595,7 +3594,6 @@ void scriptclass::hardreset()
|
|||
game.timetrialshinytarget = 0;
|
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game.timetrialparlost = false;
|
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game.timetrialpar = 0;
|
||||
game.timetrialresulttime = 0;
|
||||
|
||||
game.totalflips = 0;
|
||||
game.hardestroom = "Welcome Aboard";
|
||||
|
|
|
@ -2660,14 +2660,7 @@ void editorrender()
|
|||
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
|
||||
break;
|
||||
case 10: //Checkpoints
|
||||
if(edentity[i].p1==0) //From roof
|
||||
{
|
||||
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),20,196,196,196);
|
||||
}
|
||||
else if(edentity[i].p1==1) //From floor
|
||||
{
|
||||
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),21,196,196,196);
|
||||
}
|
||||
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),20 + edentity[i].p1,196,196,196);
|
||||
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,16,graphics.getRGB(164,164,255));
|
||||
break;
|
||||
case 11: //Gravity lines
|
||||
|
@ -2767,13 +2760,27 @@ void editorrender()
|
|||
graphics.Print((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8), edentity[i].scriptname, 196, 196, 255 - help.glow);
|
||||
break;
|
||||
case 18: //Terminals
|
||||
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)+8,17,96,96,96);
|
||||
{
|
||||
int usethistile = edentity[i].p1;
|
||||
int usethisy = (edentity[i].y % 30) * 8;
|
||||
// Not a boolean: just swapping 0 and 1, leaving the rest alone
|
||||
if (usethistile == 0)
|
||||
{
|
||||
usethistile = 1; // Unflipped
|
||||
}
|
||||
else if (usethistile == 1)
|
||||
{
|
||||
usethistile = 0; // Flipped;
|
||||
usethisy -= 8;
|
||||
}
|
||||
graphics.drawsprite((edentity[i].x*8)- (ed.levx*40*8), usethisy + 8, usethistile + 16, 96,96,96);
|
||||
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),16,24,graphics.getRGB(164,164,164));
|
||||
if(temp2==i)
|
||||
{
|
||||
graphics.bprint((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8)-8,edentity[i].scriptname,210,210,255);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 19: //Script Triggers
|
||||
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),edentity[i].p1*8,edentity[i].p2*8,graphics.getRGB(255,164,255));
|
||||
fillboxabs((edentity[i].x*8)- (ed.levx*40*8),(edentity[i].y*8)- (ed.levy*30*8),8,8,graphics.getRGB(255,255,255));
|
||||
|
@ -3627,18 +3634,11 @@ void editorlogic()
|
|||
if (graphics.fademode == 1)
|
||||
{
|
||||
//Return to game
|
||||
map.nexttowercolour();
|
||||
graphics.titlebg.colstate = 10;
|
||||
game.gamestate = TITLEMODE;
|
||||
script.hardreset();
|
||||
graphics.fademode = 4;
|
||||
music.haltdasmusik();
|
||||
FILESYSTEM_unmountassets(); // should be before music.play(6)
|
||||
music.play(6);
|
||||
map.nexttowercolour();
|
||||
game.quittomenu();
|
||||
music.play(6); //should be before game.quittomenu()
|
||||
ed.settingsmod=false;
|
||||
graphics.backgrounddrawn=false;
|
||||
game.returntomenu(Menu::playerworlds);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5170,7 +5170,11 @@ void editorinput()
|
|||
}
|
||||
else if(edentity[tmp].t==10)
|
||||
{
|
||||
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
|
||||
// If it's not textured as a checkpoint, leave it alone
|
||||
if (edentity[tmp].p1 == 0 || edentity[tmp].p1 == 1)
|
||||
{
|
||||
edentity[tmp].p1=(edentity[tmp].p1+1)%2;
|
||||
}
|
||||
ed.lclickdelay=1;
|
||||
}
|
||||
else if(edentity[tmp].t==11)
|
||||
|
@ -5199,6 +5203,12 @@ void editorinput()
|
|||
ed.lclickdelay=1;
|
||||
ed.textent=tmp;
|
||||
ed.getlin(TEXT_SCRIPT, "Enter script name:", &(edentity[ed.textent].scriptname));
|
||||
if (edentity[tmp].t == 18
|
||||
&& (edentity[tmp].p1 == 0 || edentity[tmp].p1 == 1))
|
||||
{
|
||||
// Flip the terminal, but if it's not textured as a terminal leave it alone
|
||||
edentity[tmp].p1 = (edentity[tmp].p1 + 1) % 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -265,8 +265,6 @@ int main(int argc, char *argv[])
|
|||
SDL_SetSurfaceBlendMode(graphics.ghostbuffer, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetSurfaceAlphaMod(graphics.ghostbuffer, 127);
|
||||
|
||||
graphics.Makebfont();
|
||||
|
||||
graphics.foregroundBuffer = CREATE_SURFACE(320, 240);
|
||||
SDL_SetSurfaceBlendMode(graphics.foregroundBuffer, SDL_BLENDMODE_BLEND);
|
||||
|
||||
|
|
Loading…
Reference in a new issue