VVVVVV/desktop_version/src/Render.cpp

2599 lines
106 KiB
C++

#include "Credits.h"
#include "editor.h"
#include "Entity.h"
#include "FileSystemUtils.h"
#include "Graphics.h"
#include "KeyPoll.h"
#include "MakeAndPlay.h"
#include "Map.h"
#include "Maths.h"
#include "Music.h"
#include "Script.h"
#include "UtilityClass.h"
#include "Version.h"
static int tr;
static int tg;
static int tb;
// Macro-like inline function used in maprender()
// Used to keep some text positions the same in Flip Mode
static int inline FLIP(int ypos)
{
if (graphics.flipmode)
{
return 220 - ypos;
}
return ypos;
}
static inline void drawslowdowntext()
{
switch (game.slowdown)
{
case 30:
graphics.Print( -1, 105, "Game speed is normal.", tr/2, tg/2, tb/2, true);
break;
case 24:
graphics.Print( -1, 105, "Game speed is at 80%", tr, tg, tb, true);
break;
case 18:
graphics.Print( -1, 105, "Game speed is at 60%", tr, tg, tb, true);
break;
case 12:
graphics.Print( -1, 105, "Game speed is at 40%", tr, tg, tb, true);
break;
}
}
static void menurender()
{
int temp = 50;
switch (game.currentmenuname)
{
case Menu::mainmenu:
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
#if defined(MAKEANDPLAY)
graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
#endif
#ifdef COMMIT_DATE
graphics.Print( 310 - (10*8), 210, COMMIT_DATE, tr/2, tg/2, tb/2);
#endif
#ifdef INTERIM_COMMIT
graphics.Print( 310 - (SDL_arraysize(INTERIM_COMMIT) - 1) * 8, 220, INTERIM_COMMIT, tr/2, tg/2, tb/2);
#endif
graphics.Print( 310 - (4*8), 230, "v2.3", tr/2, tg/2, tb/2);
if(music.mmmmmm){
graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
}
break;
#if !defined(NO_CUSTOM_LEVELS)
case Menu::levellist:
{
if(ed.ListOfMetaData.size()==0){
graphics.Print( -1, 100, "ERROR: No levels found.", tr, tg, tb, true);
}
int tmp=game.currentmenuoption+(game.levelpage*8);
if(INBOUNDS_VEC(tmp, ed.ListOfMetaData)){
//Don't show next/previous page or return to menu options here!
if(game.menuoptions.size() - game.currentmenuoption<=3){
}else{
graphics.bigprint( -1, 15, ed.ListOfMetaData[tmp].title, tr, tg, tb, true);
graphics.Print( -1, 40, "by " + ed.ListOfMetaData[tmp].creator, tr, tg, tb, true);
graphics.Print( -1, 50, ed.ListOfMetaData[tmp].website, tr, tg, tb, true);
graphics.Print( -1, 70, ed.ListOfMetaData[tmp].Desc1, tr, tg, tb, true);
graphics.Print( -1, 80, ed.ListOfMetaData[tmp].Desc2, tr, tg, tb, true);
graphics.Print( -1, 90, ed.ListOfMetaData[tmp].Desc3, tr, tg, tb, true);
}
}
break;
}
#endif
case Menu::errornostart:
graphics.Print( -1, 65, "ERROR: This level has", tr, tg, tb, true);
graphics.Print( -1, 75, "no start point!", tr, tg, tb, true);
break;
case Menu::options:
{
#if defined(MAKEANDPLAY)
int flipmode_offset = 0;
#else
int flipmode_offset = game.ingame_titlemode && game.unlock[18] ? 0 : -1;
#endif
#if defined(MAKEANDPLAY)
int unlockmode_offset = -1;
#else
int unlockmode_offset = 0;
#endif
int offset = 0;
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 30, "Accessibility", tr, tg, tb, true);
graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
break;
case 1:
graphics.bigprint( -1, 30, "Advanced Options", tr, tg, tb, true);
graphics.Print( -1, 65, "Hide the mouse cursor, remove", tr, tg, tb, true);
graphics.Print( -1, 75, "the loading screen, turn on", tr, tg, tb, true);
graphics.Print( -1, 85, "glitchrunner mode and more", tr, tg, tb, true);
break;
case 2:
#if !defined(MAKEANDPLAY)
if (game.ingame_titlemode && game.unlock[18])
#endif
{
graphics.bigprint( -1, 30, "Flip Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Flip the entire game vertically.", tr, tg, tb, true);
if (graphics.setflipmode)
{
graphics.Print( -1, 85, "Currently ENABLED!", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Currently Disabled.", tr/2, tg/2, tb/2, true);
}
}
break;
}
offset += flipmode_offset;
#if !defined(MAKEANDPLAY)
if (game.currentmenuoption == 3+offset)
{
graphics.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true);
graphics.Print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true);
graphics.Print( -1, 75, "unlocked as you progress", tr, tg, tb, true);
}
#endif
offset += unlockmode_offset;
if (game.currentmenuoption == 4+offset)
{
graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
}
else if (game.currentmenuoption == 5+offset)
{
graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
}
else if (game.currentmenuoption == 6+offset && music.mmmmmm)
{
graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);
if(music.usingmmmmmm){
graphics.Print( -1, 85, "Current soundtrack: MMMMMM", tr, tg, tb, true);
}else{
graphics.Print( -1, 85, "Current soundtrack: PPPPPP", tr, tg, tb, true);
}
break;
}
break;
}
case Menu::graphicoptions:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 30, "Toggle Fullscreen", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to fullscreen/windowed mode.", tr, tg, tb, true);
if (graphics.screenbuffer->isWindowed)
{
graphics.Print( -1, 85, "Current mode: WINDOWED", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Current mode: FULLSCREEN", tr, tg, tb, true);
}
break;
case 1:
graphics.bigprint( -1, 30, "Scaling Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Choose letterbox/stretch/integer mode.", tr, tg, tb, true);
switch (graphics.screenbuffer->stretchMode)
{
case 2:
graphics.Print( -1, 85, "Current mode: INTEGER", tr, tg, tb, true);
break;
case 1:
graphics.Print( -1, 85, "Current mode: STRETCH", tr, tg, tb, true);
break;
default:
graphics.Print( -1, 85, "Current mode: LETTERBOX", tr, tg, tb, true);
break;
}
break;
case 2:
graphics.bigprint(-1, 30, "Resize to Nearest", tr, tg, tb, true);
graphics.Print(-1, 65, "Resize to the nearest window size", tr, tg, tb, true);
graphics.Print(-1, 75, "that is of an integer multiple.", tr, tg, tb, true);
if (!graphics.screenbuffer->isWindowed)
{
graphics.Print(-1, 95, "You must be in windowed mode", tr, tg, tb, true);
graphics.Print(-1, 105, "to use this option.", tr, tg, tb, true);
}
break;
case 3:
graphics.bigprint( -1, 30, "Toggle Filter", tr, tg, tb, true);
graphics.Print( -1, 65, "Change to nearest/linear filter.", tr, tg, tb, true);
if (graphics.screenbuffer->isFiltered)
{
graphics.Print( -1, 85, "Current mode: LINEAR", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Current mode: NEAREST", tr, tg, tb, true);
}
break;
case 4:
graphics.bigprint( -1, 30, "Analogue Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "There is nothing wrong with your", tr, tg, tb, true);
graphics.Print( -1, 75, "television set. Do not attempt to", tr, tg, tb, true);
graphics.Print( -1, 85, "adjust the picture.", tr, tg, tb, true);
break;
case 5:
graphics.bigprint(-1, 30, "Toggle 30+ FPS", tr, tg, tb, true);
graphics.Print(-1, 65, "Change whether the game", tr, tg, tb, true);
graphics.Print(-1, 75, "runs at 30 or over 30 FPS.", tr, tg, tb, true);
if (!game.over30mode)
{
graphics.Print(-1, 95, "Current mode: 30 FPS", tr/2, tg/2, tb/2, true);
}
else
{
graphics.Print(-1, 95, "Current mode: Over 30 FPS", tr, tg, tb, true);
}
break;
case 6:
graphics.bigprint(-1, 30, "Toggle VSync", tr, tg, tb, true);
#ifdef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
graphics.Print(-1, 65, "Edit the config file on Haiku!", tr, tg, tb, true);
#else
graphics.Print(-1, 65, "Turn VSync on or off.", tr, tg, tb, true);
#endif
if (!graphics.screenbuffer->vsync)
{
graphics.Print(-1, 95, "Current mode: VSYNC OFF", tr/2, tg/2, tb/2, true);
}
else
{
graphics.Print(-1, 95, "Current mode: VSYNC ON", tr, tg, tb, true);
}
break;
}
break;
case Menu::credits:
graphics.Print( -1, 50, "VVVVVV is a game by", tr, tg, tb, true);
graphics.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2);
graphics.drawimagecol(7, -1, 86, tr *0.75, tg *0.75, tb *0.75, true);
graphics.Print( -1, 120, "and features music by", tr, tg, tb, true);
graphics.bigprint( 40, 135, "Magnus P~lsson", tr, tg, tb, true, 2);
graphics.drawimagecol(8, -1, 156, tr *0.75, tg *0.75, tb *0.75, true);
break;
case Menu::credits2:
graphics.Print( -1, 50, "Roomnames are by", tr, tg, tb, true);
graphics.bigprint( 40, 65, "Bennett Foddy", tr, tg, tb, true);
graphics.drawimagecol(9, -1, 86, tr*0.75, tg *0.75, tb *0.75, true);
graphics.Print( -1, 110, "C++ version by", tr, tg, tb, true);
graphics.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true);
graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);
break;
case Menu::credits25:
graphics.Print( -1, 40, "Beta Testing by", tr, tg, tb, true);
graphics.bigprint( 40, 55, "Sam Kaplan", tr, tg, tb, true);
graphics.bigprint( 40, 75, "Pauli Kohberger", tr, tg, tb, true);
graphics.Print( -1, 130, "Ending Picture by", tr, tg, tb, true);
graphics.bigprint( 40, 145, "Pauli Kohberger", tr, tg, tb, true);
break;
case Menu::credits3:
{
graphics.Print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true);
graphics.Print( 40, 30, "the following patrons", tr, tg, tb, true);
int startidx = game.current_credits_list_index;
int endidx = VVV_min(startidx + 9, (int)SDL_arraysize(Credits::superpatrons));
int xofs = 80 - 16;
int yofs = 40 + 20;
for (int i = startidx; i < endidx; ++i)
{
graphics.Print(xofs, yofs, Credits::superpatrons[i], tr, tg, tb);
xofs += 4;
yofs += 14;
}
break;
}
case Menu::credits4:
{
graphics.Print( -1, 20, "and also by", tr, tg, tb, true);
int startidx = game.current_credits_list_index;
int endidx = VVV_min(startidx + 14, (int)SDL_arraysize(Credits::patrons));
int maxheight = 10 * 14;
int totalheight = (endidx - startidx) * 10;
int emptyspace = maxheight - totalheight;
int yofs = 40 + (emptyspace / 2);
for (int i = startidx; i < endidx; ++i)
{
graphics.Print(80, yofs, Credits::patrons[i], tr, tg, tb);
yofs += 10;
}
break;
}
case Menu::credits5:
{
graphics.Print( -1, 20, "With contributions on", tr, tg, tb, true);
graphics.Print( 40, 30, "GitHub from", tr, tg, tb, true);
int startidx = game.current_credits_list_index;
int endidx = VVV_min(startidx + 9, (int)SDL_arraysize(Credits::githubfriends));
int maxheight = 14 * 9;
int totalheight = (endidx - startidx) * 14;
int emptyspace = maxheight - totalheight;
int xofs = 80 - 16;
int yofs = 40 + 20 + (emptyspace / 2);
for (int i = startidx; i < endidx; ++i)
{
graphics.Print(xofs, yofs, Credits::githubfriends[i], tr, tg, tb);
xofs += 4;
yofs += 14;
}
break;
}
case Menu::credits6:
graphics.Print( -1, 20, "and thanks also to:", tr, tg, tb, true);
graphics.bigprint(80, 60, "You!", tr, tg, tb, true);
graphics.Print( 80, 100, "Your support makes it possible", tr, tg, tb,true);
graphics.Print( 80, 110,"for me to continue making the", tr, tg, tb,true);
graphics.Print( 80, 120,"games I want to make, now", tr, tg, tb,true);
graphics.Print( 80, 130, "and into the future.", tr, tg, tb, true);
graphics.Print( 80, 150,"Thank you!", tr, tg, tb,true);
break;
case Menu::setinvincibility:
graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
break;
case Menu::setslowdown:
graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
drawslowdowntext();
break;
case Menu::newgamewarning:
graphics.Print( -1, 100, "Are you sure? This will", tr, tg, tb, true);
graphics.Print( -1, 110, "delete your current saves...", tr, tg, tb, true);
break;
case Menu::cleardatamenu:
graphics.Print( -1, 100, "Are you sure you want to", tr, tg, tb, true);
graphics.Print( -1, 110, "delete all your saved data?", tr, tg, tb, true);
break;
case Menu::startnodeathmode:
graphics.Print( -1, 45, "Good luck!", tr, tg, tb, true);
graphics.Print( -1, 80, "You cannot save in this mode.", tr, tg, tb, true);
graphics.Print( -1, 100, "Would you like to disable the", tr, tg, tb, true);
graphics.Print( -1, 112, "cutscenes during the game?", tr, tg, tb, true);
break;
case Menu::controller:
graphics.bigprint( -1, 30, "Game Pad", tr, tg, tb, true);
graphics.Print( -1, 55, "Change controller options.", tr, tg, tb, true);
switch (game.currentmenuoption)
{
case 0:
switch(key.sensitivity)
{
case 0:
graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 95, "[]..................", tr, tg, tb, true);
break;
case 1:
graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 95, ".....[].............", tr, tg, tb, true);
break;
case 2:
graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 95, ".........[].........", tr, tg, tb, true);
break;
case 3:
graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 95, ".............[].....", tr, tg, tb, true);
break;
case 4:
graphics.Print( -1, 85, " Low Medium High", tr, tg, tb, true);
graphics.Print( -1, 95, "..................[]", tr, tg, tb, true);
break;
}
break;
case 1:
case 2:
case 3:
case 4:
graphics.Print( -1, 85, "Flip is bound to: " + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true);
graphics.Print( -1, 95, "Enter is bound to: " + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true);
graphics.Print( -1, 105, "Menu is bound to: " + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true);
graphics.Print( -1, 115, "Restart is bound to: " + std::string(help.GCString(game.controllerButton_restart)) , tr, tg, tb, true);
break;
}
break;
case Menu::advancedoptions:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
if (graphics.showmousecursor) {
graphics.Print(-1, 95, "Current mode: SHOW", tr, tg, tb, true);
}
else {
graphics.Print(-1, 95, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
}
break;
case 1:
graphics.bigprint( -1, 30, "Unfocus Pause", tr, tg, tb, true);
graphics.Print( -1, 65, "Toggle if the game will pause", tr, tg, tb, true);
graphics.Print( -1, 75, "when the window is unfocused.", tr, tg, tb, true);
if (game.disablepause)
{
graphics.Print(-1, 95, "Unfocus pause is OFF", tr/2, tg/2, tb/2, true);
}
else
{
graphics.Print(-1, 95, "Unfocus pause is ON", tr, tg, tb, true);
}
break;
case 2:
graphics.bigprint(-1, 30, "Fake Load Screen", tr, tg, tb, true);
if (game.skipfakeload)
graphics.Print(-1, 65, "Fake loading screen is OFF", tr/2, tg/2, tb/2, true);
else
graphics.Print(-1, 65, "Fake loading screen is ON", tr, tg, tb, true);
break;
case 3:
graphics.bigprint(-1, 30, "Room Name BG", tr, tg, tb, true);
graphics.Print( -1, 65, "Lets you see through what is behind", tr, tg, tb, true);
graphics.Print( -1, 75, "the name at the bottom of the screen.", tr, tg, tb, true);
if (graphics.translucentroomname)
graphics.Print(-1, 95, "Room name background is TRANSLUCENT", tr/2, tg/2, tb/2, true);
else
graphics.Print(-1, 95, "Room name background is OPAQUE", tr, tg, tb, true);
break;
case 4:
graphics.bigprint( -1, 30, "Glitchrunner Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Re-enable glitches that existed", tr, tg, tb, true);
graphics.Print( -1, 75, "in previous versions of the game", tr, tg, tb, true);
if (game.glitchrunnermode)
{
graphics.Print( -1, 95, "Glitchrunner mode is ON", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 95, "Glitchrunner mode is OFF", tr/2, tg/2, tb/2, true);
}
break;
}
break;
case Menu::accessibility:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 40, "Backgrounds", tr, tg, tb, true);
if (!game.colourblindmode)
{
graphics.Print( -1, 75, "Backgrounds are ON.", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 75, "Backgrounds are OFF.", tr/2, tg/2, tb/2, true);
}
break;
case 1:
graphics.bigprint( -1, 40, "Screen Effects", tr, tg, tb, true);
graphics.Print( -1, 75, "Disables screen shakes and flashes.", tr, tg, tb, true);
if (!game.noflashingmode)
{
graphics.Print( -1, 85, "Screen Effects are ON.", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Screen Effects are OFF.", tr/2, tg/2, tb/2, true);
}
break;
case 2:
graphics.bigprint( -1, 40, "Text Outline", tr, tg, tb, true);
graphics.Print( -1, 75, "Disables outline on game text", tr, tg, tb, true);
// FIXME: Maybe do an outlined print instead? -flibit
if (!graphics.notextoutline)
{
graphics.Print( -1, 85, "Text outlines are ON.", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 85, "Text outlines are OFF.", tr/2, tg/2, tb/2, true);
}
break;
case 3:
graphics.bigprint( -1, 40, "Invincibility", tr, tg, tb, true);
graphics.Print( -1, 75, "Provided to help disabled gamers", tr, tg, tb, true);
graphics.Print( -1, 85, "explore the game. Can cause glitches.", tr, tg, tb, true);
if (map.invincibility)
{
graphics.Print( -1, 105, "Invincibility is ON.", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 105, "Invincibility is off.", tr/2, tg/2, tb/2, true);
}
break;
case 4:
graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
graphics.Print( -1, 75, "May be useful for disabled gamers", tr, tg, tb, true);
graphics.Print( -1, 85, "using one switch devices.", tr, tg, tb, true);
drawslowdowntext();
}
break;
case Menu::playint1:
case Menu::playint2:
graphics.Print( -1, 65, "Who do you want to play", tr, tg, tb, true);
graphics.Print( -1, 75, "the level with?", tr, tg, tb, true);
break;
case Menu::playmodes:
switch (game.currentmenuoption)
{
case 0:
graphics.bigprint( -1, 30, "Time Trials", tr, tg, tb, true);
graphics.Print( -1, 65, "Replay any level in the game in", tr, tg, tb, true);
graphics.Print( -1, 75, "a competitive time trial mode.", tr, tg, tb, true);
if (game.slowdown < 30 || map.invincibility)
{
graphics.Print( -1, 105, "Time Trials are not available", tr, tg, tb, true);
graphics.Print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true);
}
break;
case 1:
graphics.bigprint( -1, 30, "Intermissions", tr, tg, tb, true);
graphics.Print( -1, 65, "Replay the intermission levels.", tr, tg, tb, true);
if (!game.unlock[15] && !game.unlock[16])
{
graphics.Print( -1, 95, "TO UNLOCK: Complete the", tr, tg, tb, true);
graphics.Print( -1, 105, "intermission levels in-game.", tr, tg, tb, true);
}
break;
case 2:
graphics.bigprint( -1, 30, "No Death Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Play the entire game", tr, tg, tb, true);
graphics.Print( -1, 75, "without dying once.", tr, tg, tb, true);
if (game.slowdown < 30 || map.invincibility)
{
graphics.Print( -1, 105, "No Death Mode is not available", tr, tg, tb, true);
graphics.Print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true);
}
else if (!game.unlock[17])
{
graphics.Print( -1, 105, "TO UNLOCK: Achieve an S-rank or", tr, tg, tb, true);
graphics.Print( -1, 115, "above in at least 4 time trials.", tr, tg, tb, true);
}
break;
case 3:
// WARNING: Partially duplicated in Menu::options
graphics.bigprint( -1, 30, "Flip Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Flip the entire game vertically.", tr, tg, tb, true);
graphics.Print( -1, 75, "Compatible with other game modes.", tr, tg, tb, true);
if (game.unlock[18])
{
if (graphics.setflipmode)
{
graphics.Print( -1, 105, "Currently ENABLED!", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 105, "Currently Disabled.", tr/2, tg/2, tb/2, true);
}
}
else
{
graphics.Print( -1, 105, "TO UNLOCK: Complete the game.", tr, tg, tb, true);
}
break;
}
break;
case Menu::youwannaquit:
graphics.Print( -1, 75, "Are you sure you want to quit?", tr, tg, tb, true);
break;
case Menu::continuemenu:
switch (game.currentmenuoption)
{
case 0:
{
//Show teleporter save info
graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
graphics.bigprint(-1, 20, "Tele Save", tr, tg, tb, true);
graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.tele_crewstats[i], true);
}
graphics.Print(59, 132-20, game.tele_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number(game.tele_trinkets);
graphics.Print(262-graphics.len(trinketcount), 132-20, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126-20, 50, graphics.col_clock);
graphics.drawsprite(270, 126-20, 22, graphics.col_trinket);
break;
}
case 1:
{
//Show quick save info
graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
graphics.bigprint(-1, 20, "Quick Save", tr, tg, tb, true);
graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.quick_crewstats[i], true);
}
graphics.Print(59, 132-20, game.quick_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number(game.quick_trinkets);
graphics.Print(262-graphics.len(trinketcount), 132-20, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126-20, 50, graphics.col_clock);
graphics.drawsprite(270, 126-20, 22, graphics.col_trinket);
break;
}
}
break;
case Menu::gameover:
case Menu::gameover2:
{
graphics.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3);
for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
}
std::string tempstring;
tempstring = "You rescued " + help.number(game.ndmresultcrewrescued) + (game.ndmresultcrewrescued == 1 ? " crewmate" : " crewmates");
graphics.Print(0, 100, tempstring, tr, tg, tb, true);
tempstring = "and found " + help.number(game.ndmresulttrinkets) + (game.ndmresulttrinkets == 1 ? " trinket." : " trinkets.");
graphics.Print(0, 110, tempstring, tr, tg, tb, true);
tempstring = "You managed to reach:";
graphics.Print(0, 145, tempstring, tr, tg, tb, true);
graphics.Print(0, 155, game.ndmresulthardestroom, tr, tg, tb, true);
switch (game.ndmresultcrewrescued)
{
case 1:
tempstring = "Keep trying! You'll get there!";
break;
case 2:
tempstring = "Nice one!";
break;
case 3:
tempstring = "Wow! Congratulations!";
break;
case 4:
tempstring = "Incredible!";
break;
case 5:
tempstring = "Unbelievable! Well done!";
break;
case 6:
tempstring = "Er, how did you do that?";
break;
}
graphics.Print(0, 190, tempstring, tr, tg, tb, true);
break;
}
case Menu::nodeathmodecomplete:
case Menu::nodeathmodecomplete2:
{
graphics.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4);
for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
}
std::string tempstring = "You rescued all the crewmates!";
graphics.Print(0, 100, tempstring, tr, tg, tb, true);
tempstring = "And you found " + help.number(game.ndmresulttrinkets) + " trinkets.";
graphics.Print(0, 110, tempstring, tr, tg, tb, true);
graphics.Print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true);
graphics.Print(0, 170, "placed in the secret lab to", tr, tg, tb, true);
graphics.Print(0, 180, "acknowledge your achievement!", tr, tg, tb, true);
break;
}
case Menu::timetrialcomplete:
case Menu::timetrialcomplete2:
case Menu::timetrialcomplete3:
{
graphics.bigprint( -1, 20, "Results", tr, tg, tb, true, 3);
std::string tempstring = game.resulttimestring() + " / " + game.timetstring(game.timetrialresultpar) + ".99";
graphics.drawspritesetcol(30, 80-15, 50, 22);
graphics.Print(65, 80-15, "TIME TAKEN:", 255, 255, 255);
graphics.Print(65, 90-15, tempstring, tr, tg, tb);
if (game.timetrialresulttime <= game.timetrialresultpar)
{
graphics.Print(220, 85-15, "+1 Rank!", 255, 255, 255);
}
tempstring = help.String(game.timetrialresultdeaths);
graphics.drawspritesetcol(30-4, 80+20-4, 12, 22);
graphics.Print(65, 80+20, "NUMBER OF DEATHS:", 255, 255, 255);
graphics.Print(65, 90+20, tempstring, tr, tg, tb);
if (game.timetrialresultdeaths == 0)
{
graphics.Print(220, 85+20, "+1 Rank!", 255, 255, 255);
}
tempstring = help.String(game.timetrialresulttrinkets) + " of " + help.String(game.timetrialresultshinytarget);
graphics.drawspritesetcol(30, 80+55, 22, 22);
graphics.Print(65, 80+55, "SHINY TRINKETS:", 255, 255, 255);
graphics.Print(65, 90+55, tempstring, tr, tg, tb);
if (game.timetrialresulttrinkets >= game.timetrialresultshinytarget)
{
graphics.Print(220, 85+55, "+1 Rank!", 255, 255, 255);
}
if (game.currentmenuname == Menu::timetrialcomplete2 || game.currentmenuname == Menu::timetrialcomplete3)
{
graphics.bigprint( 100, 175, "Rank:", tr, tg, tb, false, 2);
}
if (game.currentmenuname == Menu::timetrialcomplete3)
{
switch(game.timetrialrank)
{
case 0:
graphics.bigprint( 195, 165, "B", 255, 255, 255, false, 4);
break;
case 1:
graphics.bigprint( 195, 165, "A", 255, 255, 255, false, 4);
break;
case 2:
graphics.bigprint( 195, 165, "S", 255, 255, 255, false, 4);
break;
case 3:
graphics.bigprint( 195, 165, "V", 255, 255, 255, false, 4);
break;
}
}
break;
}
case Menu::unlockmenutrials:
graphics.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
graphics.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
graphics.Print( -1, 75, "trial separately.", tr, tg, tb, true);
break;
case Menu::timetrials:
switch (game.currentmenuoption)
{
case 0:
if(game.unlock[9])
{
graphics.bigprint( -1, 30, "Space Station 1", tr, tg, tb, true);
if (game.besttimes[0] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[0]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[0])+"/2", tr, tg, tb);
graphics.Print( 110, 85,help.String(game.bestlives[0]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 1:15", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[0])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Violet", tr, tg, tb, true);
graphics.Print( -1, 85, "Find three trinkets", tr, tg, tb, true);
}
break;
case 1:
if(game.unlock[10])
{
graphics.bigprint( -1, 30, "The Laboratory", tr, tg, tb, true);
if (game.besttimes[1] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[1]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[1])+"/4", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[1]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 2:45", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[1])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Victoria", tr, tg, tb, true);
graphics.Print( -1, 85, "Find six trinkets", tr, tg, tb, true);
}
break;
case 2:
if(game.unlock[11])
{
graphics.bigprint( -1, 30, "The Tower", tr, tg, tb, true);
if (game.besttimes[2] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[2]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[2])+"/2", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[2]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 1:45", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[2])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Vermilion", tr, tg, tb, true);
graphics.Print( -1, 85, "Find nine trinkets", tr, tg, tb, true);
}
break;
case 3:
if(game.unlock[12])
{
graphics.bigprint( -1, 30, "Space Station 2", tr, tg, tb, true);
if (game.besttimes[3] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[3]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[3])+"/5", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[3]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 3:20", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[3])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Vitellary", tr, tg, tb, true);
graphics.Print( -1, 85, "Find twelve trinkets", tr, tg, tb, true);
}
break;
case 4:
if(game.unlock[13])
{
graphics.bigprint( -1, 30, "The Warp Zone", tr, tg, tb, true);
if (game.besttimes[4] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[4]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[4])+"/1", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[4]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 2:00", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[4])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Rescue Verdigris", tr, tg, tb, true);
graphics.Print( -1, 85, "Find fifteen trinkets", tr, tg, tb, true);
}
break;
case 5:
if(game.unlock[14])
{
graphics.bigprint( -1, 30, "The Final Level", tr, tg, tb, true);
if (game.besttimes[5] == -1)
{
graphics.Print( -1, 75, "Not yet attempted", tr, tg, tb, true);
}
else
{
graphics.Print( 16, 65, "BEST TIME ", tr, tg, tb);
graphics.Print( 16, 75, "BEST SHINY ", tr, tg, tb);
graphics.Print( 16, 85, "BEST LIVES ", tr, tg, tb);
graphics.Print( 110, 65, game.timetstring(game.besttimes[5]), tr, tg, tb);
graphics.Print( 110, 75, help.String(game.besttrinkets[5])+"/1", tr, tg, tb);
graphics.Print( 110, 85, help.String(game.bestlives[5]), tr, tg, tb);
graphics.Print( 170, 65, "PAR TIME 2:15", tr, tg, tb);
graphics.Print( 170, 85, "Best Rank", tr, tg, tb);
switch(game.bestrank[5])
{
case 0:
graphics.bigprint( 275, 82, "B", 225, 225, 225);
break;
case 1:
graphics.bigprint( 275, 82, "A", 225, 225, 225);
break;
case 2:
graphics.bigprint( 275, 82, "S", 225, 225, 225);
break;
case 3:
graphics.bigprint( 275, 82, "V", 225, 225, 225);
break;
}
}
}
else
{
graphics.bigprint( -1, 30, "???", tr, tg, tb, true);
graphics.Print( -1, 60, "TO UNLOCK:", tr, tg, tb, true);
graphics.Print( -1, 75, "Complete the game", tr, tg, tb, true);
graphics.Print( -1, 85, "Find eighteen trinkets", tr, tg, tb, true);
}
break;
}
break;
case Menu::gamecompletecontinue:
graphics.bigprint( -1, 25, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 45, "Your save files have been updated.", tr, tg, tb, true);
graphics.Print( -1, 110, "If you want to keep exploring", tr, tg, tb, true);
graphics.Print( -1, 120, "the game, select CONTINUE", tr, tg, tb, true);
graphics.Print( -1, 130, "from the play menu.", tr, tg, tb, true);
break;
case Menu::unlockmenu:
graphics.bigprint( -1, 25, "Unlock Play Modes", tr, tg, tb, true, 2);
graphics.Print( -1, 55, "From here, you may unlock parts", tr, tg, tb, true);
graphics.Print( -1, 65, "of the game that are normally", tr, tg, tb, true);
graphics.Print( -1, 75, "unlocked as you play.", tr, tg, tb, true);
break;
case Menu::unlocktimetrial:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "a new Time Trial.", tr, tg, tb, true);
break;
case Menu::unlocktimetrials:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "You have unlocked some", tr, tg, tb, true);
graphics.Print( -1, 135, "new Time Trials.", tr, tg, tb, true);
break;
case Menu::unlocknodeathmode:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "No Death Mode.", tr, tg, tb, true);
break;
case Menu::unlockflipmode:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "Flip Mode.", tr, tg, tb, true);
break;
case Menu::unlockintermission:
graphics.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2);
graphics.Print( -1, 125, "You have unlocked", tr, tg, tb, true);
graphics.Print( -1, 135, "the intermission levels.", tr, tg, tb, true);
break;
case Menu::playerworlds:
{
std::string tempstring = FILESYSTEM_getUserLevelDirectory();
if(tempstring.length()>80){
graphics.Print( -1, 160, "To install new player levels, copy", tr, tg, tb, true);
graphics.Print( -1, 170, "the .vvvvvv files to this folder:", tr, tg, tb, true);
graphics.Print( 320-((tempstring.length()-80)*8), 190, tempstring.substr(0,tempstring.length()-80), tr, tg, tb);
graphics.Print( 0, 200, tempstring.substr(tempstring.length()-80,40), tr, tg, tb);
graphics.Print( 0, 210, tempstring.substr(tempstring.length()-40,40), tr, tg, tb);
}else if(tempstring.length()>40){
graphics.Print( -1, 170, "To install new player levels, copy", tr, tg, tb, true);
graphics.Print( -1, 180, "the .vvvvvv files to this folder:", tr, tg, tb, true);
graphics.Print( 320-((tempstring.length()-40)*8), 200, tempstring.substr(0,tempstring.length()-40), tr, tg, tb);
graphics.Print( 0, 210, tempstring.substr(tempstring.length()-40,40), tr, tg, tb);
}else{
graphics.Print( -1, 180, "To install new player levels, copy", tr, tg, tb, true);
graphics.Print( -1, 190, "the .vvvvvv files to this folder:", tr, tg, tb, true);
graphics.Print( 320-(tempstring.length()*8), 210, tempstring, tr, tg, tb);
}
break;
}
case Menu::errorsavingsettings:
graphics.Print( -1, 95, "ERROR: Could not save settings file!", tr, tg, tb, true);
break;
default:
break;
}
}
void titlerender()
{
FillRect(graphics.backBuffer, 0,0,graphics.backBuffer->w, graphics.backBuffer->h, 0x00000000 );
if (!game.menustart)
{
tr = graphics.col_tr;
tg = graphics.col_tg;
tb = graphics.col_tb;
int temp = 50;
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
#if defined(MAKEANDPLAY)
graphics.Print(-1,temp+35," MAKE AND PLAY EDITION",tr, tg, tb, true);
#endif
graphics.Print(5, 175, "[ Press ACTION to Start ]", tr, tg, tb, true);
graphics.Print(5, 195, "ACTION = Space, Z, or V", int(tr*0.5f), int(tg*0.5f), int(tb*0.5f), true);
}
else
{
if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);
tr = graphics.col_tr;
tg = graphics.col_tg;
tb = graphics.col_tb;
menurender();
tr = int(tr * .8f);
tg = int(tg * .8f);
tb = int(tb * .8f);
if (tr < 0) tr = 0;
if(tr>255) tr=255;
if (tg < 0) tg = 0;
if(tg>255) tg=255;
if (tb < 0) tb = 0;
if(tb>255) tb=255;
graphics.drawmenu(tr, tg, tb, game.currentmenuname == Menu::levellist);
}
graphics.drawfade();
graphics.renderwithscreeneffects();
}
void gamecompleterender()
{
FillRect(graphics.backBuffer, 0x000000);
if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg);
tr = graphics.col_tr;
tg = graphics.col_tg;
tb = graphics.col_tb;
//rendering starts... here!
int position = graphics.lerp(game.oldcreditposition, game.creditposition);
if (graphics.onscreen(220 + position))
{
int temp = 220 + position;
graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb);
graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb);
}
if (graphics.onscreen(290 + position)) graphics.bigprint( -1, 290 + position, "Starring", tr, tg, tb, true, 2);
if (graphics.onscreen(320 + position))
{
graphics.drawcrewman(70, 320 + position, 0, true);
graphics.Print(100, 330 + position, "Captain Viridian", tr, tg, tb);
}
if (graphics.onscreen(350 + position))
{
graphics.drawcrewman(70, 350 + position, 1, true);
graphics.Print(100, 360 + position, "Doctor Violet", tr, tg, tb);
}
if (graphics.onscreen(380 + position))
{
graphics.drawcrewman(70, 380 + position, 2, true);
graphics.Print(100, 390 + position, "Professor Vitellary", tr, tg, tb);
}
if (graphics.onscreen(410 + position))
{
graphics.drawcrewman(70, 410 + position, 3, true);
graphics.Print(100, 420 + position, "Officer Vermilion", tr, tg, tb);
}
if (graphics.onscreen(440 + position))
{
graphics.drawcrewman(70, 440 + position, 4, true);
graphics.Print(100, 450 + position, "Chief Verdigris", tr, tg, tb);
}
if (graphics.onscreen(470 + position))
{
graphics.drawcrewman(70, 470 + position, 5, true);
graphics.Print(100, 480 + position, "Doctor Victoria", tr, tg, tb);
}
if (graphics.onscreen(520 + position)) graphics.bigprint( -1, 520 + position, "Credits", tr, tg, tb, true, 3);
if (graphics.onscreen(560 + position))
{
graphics.Print(40, 560 + position, "Created by", tr, tg, tb);
graphics.bigprint(60, 570 + position, "Terry Cavanagh", tr, tg, tb);
}
if (graphics.onscreen(600 + position))
{
graphics.Print(40, 600 + position, "With Music by", tr, tg, tb);
graphics.bigprint(60, 610 + position, "Magnus P~lsson", tr, tg, tb);
}
if (graphics.onscreen(640 + position))
{
graphics.Print(40, 640 + position, "Rooms Named by", tr, tg, tb);
graphics.bigprint(60, 650 + position, "Bennett Foddy", tr, tg, tb);
}
if (graphics.onscreen(680 + position))
{
graphics.Print(40, 680 + position, "C++ Port by", tr, tg, tb);
graphics.bigprint(60, 690 + position, "Simon Roth", tr, tg, tb);
graphics.bigprint(60, 710 + position, "Ethan Lee", tr, tg, tb);
}
if (graphics.onscreen(740 + position))
{
graphics.Print(40, 740 + position, "Beta Testing by", tr, tg, tb);
graphics.bigprint(60, 750 + position, "Sam Kaplan", tr, tg, tb);
graphics.bigprint(60, 770 + position, "Pauli Kohberger", tr, tg, tb);
}
if (graphics.onscreen(800 + position))
{
graphics.Print(40, 800 + position, "Ending Picture by", tr, tg, tb);
graphics.bigprint(60, 810 + position, "Pauli Kohberger", tr, tg, tb);
}
if (graphics.onscreen(890 + position)) graphics.bigprint( -1, 870 + position, "Patrons", tr, tg, tb, true, 3);
int creditOffset = 930;
for (size_t i = 0; i < SDL_arraysize(Credits::superpatrons); i += 1)
{
if (graphics.onscreen(creditOffset + position))
{
graphics.Print(-1, creditOffset + position, Credits::superpatrons[i], tr, tg, tb, true);
}
creditOffset += 10;
}
creditOffset += 10;
if (graphics.onscreen(creditOffset + position)) graphics.Print( -1, creditOffset + position, "and", tr, tg, tb, true);
creditOffset += 20;
for (size_t i = 0; i < SDL_arraysize(Credits::patrons); i += 1)
{
if (graphics.onscreen(creditOffset + position))
{
graphics.Print(-1, creditOffset + position, Credits::patrons[i], tr, tg, tb, true);
}
creditOffset += 10;
}
creditOffset += 20;
if (graphics.onscreen(creditOffset + position)) graphics.bigprint(40, creditOffset + position, "GitHub Contributors", tr, tg, tb, true);
creditOffset += 30;
for (size_t i = 0; i < SDL_arraysize(Credits::githubfriends); i += 1)
{
if (graphics.onscreen(creditOffset + position))
{
graphics.Print(-1, creditOffset + position, Credits::githubfriends[i], tr, tg, tb, true);
}
creditOffset += 10;
}
creditOffset += 140;
if (graphics.onscreen(creditOffset + position)) graphics.bigprint( -1, creditOffset + position, "Thanks for playing!", tr, tg, tb, true, 2);
graphics.drawfade();
graphics.render();
}
void gamecompleterender2()
{
FillRect(graphics.backBuffer, 0x000000);
graphics.drawimage(10, 0, 0);
for (int j = 0; j < 30; j++)
{
for (int i = 0; i < 40; i++)
{
if (j == game.creditposy)
{
if (i > game.creditposx)
{
FillRect(graphics.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0);
}
}
if (j > game.creditposy)
{
FillRect(graphics.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0);
}
}
}
FillRect(graphics.backBuffer, graphics.lerp(game.oldcreditposx * 8, game.creditposx * 8) + 8, game.creditposy * 8, 8, 8, 0, 0, 0);
graphics.drawfade();
graphics.render();
}
void gamerender()
{
if(!game.blackout)
{
if (map.towermode)
{
if (!game.colourblindmode)
{
graphics.drawtowerbackground(graphics.towerbg);
}
else
{
FillRect(graphics.backBuffer,0x00000);
}
graphics.drawtowermap();
}
else
{
if(!game.colourblindmode)
{
graphics.drawbackground(map.background);
}
else
{
FillRect(graphics.backBuffer,0x00000);
}
if (map.final_colormode)
{
graphics.drawfinalmap();
}
else
{
graphics.drawmap();
}
}
graphics.drawentities();
if (map.towermode)
{
graphics.drawtowerspikes();
}
}
if(map.extrarow==0 || (map.custommode && map.roomname!=""))
{
graphics.footerrect.y = 230;
if (graphics.translucentroomname)
{
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
}
else
{
FillRect(graphics.backBuffer, graphics.footerrect, 0);
}
if (map.finalmode)
{
graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
}else{
graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
}
}
if (map.roomtexton)
{
//Draw room text!
for (size_t i = 0; i < map.roomtext.size(); i++)
{
graphics.Print(map.roomtext[i].x*8, (map.roomtext[i].y*8), map.roomtext[i].text, 196, 196, 255 - help.glow);
}
}
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommode && !map.custommodeforreal && !game.advancetext){
//Return to level editor
int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
graphics.bprintalpha(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false);
}
#endif
graphics.cutscenebars();
graphics.drawfade();
BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
graphics.drawgui();
if (graphics.flipmode)
{
if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
}
else
{
if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
}
if (game.readytotele > 100 || game.oldreadytotele > 100)
{
int alpha = graphics.lerp(game.oldreadytotele, game.readytotele);
if(graphics.flipmode)
{
graphics.bprint(5, 20, "- Press ENTER to Teleport -", alpha - 20 - (help.glow / 2), alpha - 20 - (help.glow / 2), alpha, true);
}
else
{
graphics.bprint(5, 210, "- Press ENTER to Teleport -", alpha - 20 - (help.glow / 2), alpha - 20 - (help.glow / 2), alpha, true);
}
}
if (game.swnmode)
{
if (game.swngame == 0)
{
std::string tempstring = help.timestring(game.swntimer);
graphics.bigprint( -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
}
else if (game.swngame == 1)
{
if (game.swnmessage == 0)
{
std::string tempstring = help.timestring(game.swntimer);
graphics.Print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
switch(game.swnbestrank)
{
case 0:
graphics.Print( -1, 204, "Next Trophy at 5 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
case 1:
graphics.Print( -1, 204, "Next Trophy at 10 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
case 2:
graphics.Print( -1, 204, "Next Trophy at 15 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
case 3:
graphics.Print( -1, 204, "Next Trophy at 20 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
case 4:
graphics.Print( -1, 204, "Next Trophy at 30 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
case 5:
graphics.Print( -1, 204, "Next Trophy at 1 minute", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
case 6:
graphics.Print( -1, 204, "All Trophies collected!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
break;
}
}
else if (game.swnmessage == 1)
{
std::string tempstring = help.timestring(game.swntimer);
graphics.Print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
tempstring = help.timestring(game.swnrecord);
if (int(game.deathseq / 5) % 2 == 1)
{
graphics.Print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2);
graphics.bigprint( -1, 200, "New Record!", 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2);
}
}
else if (game.swnmessage >= 2)
{
game.swnmessage--;
if (game.swnmessage == 2) game.swnmessage = 0;
std::string tempstring = help.timestring(game.swntimer);
graphics.Print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
graphics.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2);
if (int(game.swnmessage / 5) % 2 == 1)
{
graphics.bigprint( -1, 200, "New Trophy!", 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2);
}
}
graphics.Print( 20, 228, "[Press ENTER to stop]", 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2), true);
}
else if(game.swngame==2)
{
if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120)
{
if (graphics.flipmode)
{
graphics.bigprint( -1, 30, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
graphics.bigprint( -1, 10, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
}
else
{
graphics.bigprint( -1, 10, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
graphics.bigprint( -1, 30, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
}
}
}
else if(game.swngame==7)
{
if (game.swndelay >= 60)
{
graphics.bigprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
std::string tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 190, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
graphics.bigrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
}
else if (int(game.swndelay / 10) % 2 == 1)
{
graphics.bigprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2);
graphics.bigprint( -1, 200, "GO!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3);
}
}
}
if (game.intimetrial && graphics.fademode==0)
{
//Draw countdown!
if (game.timetrialcountdown > 0)
{
if (game.timetrialcountdown < 30)
{
game.resetgameclock();
if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
}
else if (game.timetrialcountdown < 60)
{
graphics.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
}
else if (game.timetrialcountdown < 90)
{
graphics.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
}
else if (game.timetrialcountdown < 120)
{
graphics.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
}
}
else
{
//Draw OSD stuff
graphics.bprint(6, 18, "TIME :", 255,255,255);
graphics.bprint(6, 30, "DEATH:", 255, 255, 255);
graphics.bprint(6, 42, "SHINY:", 255,255,255);
if(game.timetrialparlost)
{
graphics.bprint(56, 18, game.timestring(), 196, 80, 80);
}
else
{
graphics.bprint(56, 18, game.timestring(), 196, 196, 196);
}
if(game.deathcounts>0)
{
graphics.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
}
else
{
graphics.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
}
if(game.trinkets()<game.timetrialshinytarget)
{
graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
}
else
{
graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
}
if(game.timetrialparlost)
{
graphics.bprint(195, 214, "PAR TIME:", 80, 80, 80);
graphics.bprint(275, 214, game.partimestring(), 80, 80, 80);
}
else
{
graphics.bprint(195, 214, "PAR TIME:", 255, 255, 255);
graphics.bprint(275, 214, game.partimestring(), 196, 196, 196);
}
}
}
float act_alpha = graphics.lerp(game.prev_act_fade, game.act_fade) / 10.0f;
if (INBOUNDS_VEC(game.activeactivity, obj.entities))
{
game.activity_lastprompt = obj.blocks[game.activeactivity].prompt;
game.activity_r = obj.blocks[game.activeactivity].r;
game.activity_g = obj.blocks[game.activeactivity].g;
game.activity_b = obj.blocks[game.activeactivity].b;
}
if(game.act_fade>5 || game.prev_act_fade>5)
{
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
}
if (obj.trophytext > 0 || obj.oldtrophytext > 0)
{
graphics.drawtrophytext();
}
graphics.renderwithscreeneffects();
}
void maprender()
{
FillRect(graphics.backBuffer, 0x000000);
//draw screen alliteration
//Roomname:
if (map.hiddenname != "")
{
graphics.Print(5, 2, map.hiddenname, 196, 196, 255 - help.glow, true);
}
else
{
if (map.finalmode){
graphics.Print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true);
}else{
graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);
}
}
//Background color
FillRect(graphics.backBuffer,0, 12, 320, 240, 10, 24, 26 );
//Menubar:
graphics.drawtextbox( -10, 212, 42, 3, 65, 185, 207);
// Draw the selected page name at the bottom
// menupage 0 - 3 is the pause screen
if (script.running && game.menupage == 3)
{
// While in a cutscene, you can only save
graphics.Print(-1, 220, "[SAVE]", 196, 196, 255 - help.glow, true);
}
else if (game.menupage <= 3)
{
std::string tab1;
if (game.insecretlab)
{
tab1 = "GRAV";
}
else if (obj.flags[67] && !map.custommode)
{
tab1 = "SHIP";
}
else
{
tab1 = "CREW";
}
#define TAB(opt, text) graphics.map_tab(opt, text, game.menupage == opt)
TAB(0, "MAP");
TAB(1, tab1);
TAB(2, "STATS");
TAB(3, "SAVE");
#undef TAB
}
// Draw menu header
switch (game.menupage)
{
case 30:
case 31:
case 32:
case 33:
graphics.Print(-1, 220, "[ PAUSE ]", 196, 196, 255 - help.glow, true);
}
// Draw menu options
if (game.menupage >= 30 && game.menupage <= 33)
{
#define OPTION(opt, text) graphics.map_option(opt, 4, text, game.menupage - 30 == opt)
OPTION(0, "return to game");
OPTION(1, "quit to menu");
OPTION(2, "graphic options");
OPTION(3, "game options");
#undef OPTION
}
// Draw the actual menu
switch(game.menupage)
{
case 0:
if (map.finalmode || (map.custommode&&!map.customshowmm))
{
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
graphics.drawimage(1, 40, 21, false);
for (int j = 0; j < 20; j++)
{
for (int i = 0; i < 20; i++)
{
graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
}
}
graphics.Print(-1, 105, "NO SIGNAL", 245, 245, 245, true);
}
else if(map.custommode)
{
//draw the map image
graphics.drawcustompixeltextbox(35+map.custommmxoff, 16+map.custommmyoff, map.custommmxsize+10, map.custommmysize+10, (map.custommmxsize+10)/8, (map.custommmysize+10)/8, 65, 185, 207,4,0);
graphics.drawpartimage(12, 40+map.custommmxoff, 21+map.custommmyoff, map.custommmxsize,map.custommmysize);
//Black out here
if(map.customzoom==4){
for (int j = 0; j < map.customheight; j++){
for (int i = 0; i < map.customwidth; i++){
if(map.explored[i+(j*20)]==0){
//Draw the fog of war on the map
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + 9+ (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+ 21 + 9 + (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + 9+ (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + 9 + (j * 36)+18, false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36)+18, false);
}
}
}
}else if(map.customzoom==2){
for (int j = 0; j < map.customheight; j++){
for (int i = 0; i < map.customwidth; i++){
if(map.explored[i+(j*20)]==0){
//Draw the fog of war on the map
graphics.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + (j * 18), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + (j * 18), false);
graphics.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + 9 + (j * 18), false);
graphics.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + 9+ (j * 18), false);
}
}
}
}else{
for (int j = 0; j < map.customheight; j++){
for (int i = 0; i < map.customwidth; i++){
if(map.explored[i+(j*20)]==0){
//Draw the fog of war on the map
graphics.drawimage(2, map.custommmxoff+40 + (i * 12), map.custommmyoff+21 + (j * 9), false);
}
}
}
}
//normal size maps
if(map.customzoom==4){
if(map.cursorstate==1){
if (int(map.cursordelay / 4) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 48) +map.custommmxoff, 21 + ((game.roomy - 100) * 36)+map.custommmyoff , 48 , 36 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 255,255,255);
}
}else if (map.cursorstate == 2){
if (int(map.cursordelay / 15) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 16, 245 - (help.glow), 245 - (help.glow));
}
}
}else if(map.customzoom==2){
if(map.cursorstate==1){
if (int(map.cursordelay / 4) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 24)+map.custommmxoff , 21 + ((game.roomy - 100) * 18)+map.custommmyoff , 24 , 18 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 255,255,255);
}
}else if (map.cursorstate == 2){
if (int(map.cursordelay / 15) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 16, 245 - (help.glow), 245 - (help.glow));
}
}
}else{
if(map.cursorstate==1){
if (int(map.cursordelay / 4) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 12)+map.custommmxoff , 21 + ((game.roomy - 100) * 9)+map.custommmyoff , 12 , 9 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 255,255,255);
}
}else if (map.cursorstate == 2){
if (int(map.cursordelay / 15) % 2 == 0){
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));
}
}
}
if(map.showtrinkets){
for(size_t i=0; i<map.shinytrinkets.size(); i++){
if(!obj.collect[i]){
int temp = 1086;
if(graphics.flipmode) temp += 3;
if(map.customzoom==4){
graphics.drawtile(40 + (map.shinytrinkets[i].x * 48) + 20+map.custommmxoff, 21 + (map.shinytrinkets[i].y * 36) + 14+map.custommmyoff, temp);
}else if(map.customzoom==2){
graphics.drawtile(40 + (map.shinytrinkets[i].x * 24) + 8+map.custommmxoff, 21 + (map.shinytrinkets[i].y * 18) + 5+map.custommmyoff, temp);
}else{
graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12) + map.custommmxoff, 22 + (map.shinytrinkets[i].y * 9) + map.custommmyoff, temp);
}
}
}
}
}
else
{
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
graphics.drawimage(1, 40, 21, false);
//black out areas we can't see yet
for (int j = 0; j < 20; j++)
{
for (int i = 0; i < 20; i++)
{
if(map.explored[i+(j*20)]==0)
{
//Draw the fog of war on the map
graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
}
}
}
//draw the coordinates
if (game.roomx == 109)
{
//tower!instead of room y, scale map.ypos
if (map.cursorstate == 1)
{
if (int(map.cursordelay / 4) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) , 21 , 12, 180, 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4, 255,255,255);
}
if (map.cursordelay > 30) map.cursorstate = 2;
}
else if (map.cursorstate == 2)
{
if (int(map.cursordelay / 15) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4,16, 245 - (help.glow), 245 - (help.glow));
}
}
}
else
{
if (map.cursorstate == 1)
{
if (int(map.cursordelay / 4) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) , 21 + ((game.roomy - 100) * 9) , 12 , 9 , 255,255,255);
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 255,255,255);
}
}
else if (map.cursorstate == 2)
{
if (int(map.cursordelay / 15) % 2 == 0)
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow));
}
}
}
//draw legend details
for (size_t i = 0; i < map.teleporters.size(); i++)
{
if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0)
{
int temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
}
else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0)
{
int temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
}
}
if (map.showtrinkets)
{
for (size_t i = 0; i < map.shinytrinkets.size(); i++)
{
if (!obj.collect[i])
{
int temp = 1086;
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp);
}
}
}
}
break;
case 1:
if (game.insecretlab)
{
if (graphics.flipmode)
{
graphics.Print(0, 174, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
std::string tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 124, "Best Time", 196, 196, 255 - help.glow, true);
graphics.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2);
switch(game.swnbestrank)
{
case 0:
graphics.Print( -1, 40, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
break;
case 1:
graphics.Print( -1, 40, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
break;
case 2:
graphics.Print( -1, 40, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
break;
case 3:
graphics.Print( -1, 40, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
break;
case 4:
graphics.Print( -1, 40, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
break;
case 5:
graphics.Print( -1, 40, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
break;
case 6:
graphics.Print( -1, 40, "All Trophies collected!", 196, 196, 255 - help.glow, true);
break;
}
}
else
{
graphics.Print(0, 40, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true);
std::string tempstring = help.timestring(game.swnrecord);
graphics.Print( 240, 90, "Best Time", 196, 196, 255 - help.glow, true);
graphics.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2);
switch(game.swnbestrank)
{
case 0:
graphics.Print( -1, 174, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true);
break;
case 1:
graphics.Print( -1, 174, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true);
break;
case 2:
graphics.Print( -1, 174, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true);
break;
case 3:
graphics.Print( -1, 174, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true);
break;
case 4:
graphics.Print( -1, 174, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true);
break;
case 5:
graphics.Print( -1, 174, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true);
break;
case 6:
graphics.Print( -1, 174, "All Trophies collected!", 196, 196, 255 - help.glow, true);
break;
}
}
}
else if (obj.flags[67] && !map.custommode)
{
graphics.Print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true);
}
#if !defined(NO_CUSTOM_LEVELS)
else if(map.custommode){
LevelMetaData& meta = ed.ListOfMetaData[game.playcustomlevel];
graphics.bigprint( -1, FLIP(45), meta.title, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(70), "by " + meta.creator, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(80), meta.website, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(100), meta.Desc1, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(110), meta.Desc2, 196, 196, 255 - help.glow, true);
graphics.Print( -1, FLIP(120), meta.Desc3, 196, 196, 255 - help.glow, true);
int remaining = ed.numcrewmates() - game.crewmates();
if(remaining==1){
graphics.Print(1,FLIP(165), help.number(remaining)+ " crewmate remains", 196, 196, 255 - help.glow, true);
}else if(remaining>0){
graphics.Print(1,FLIP(165), help.number(remaining)+ " crewmates remain", 196, 196, 255 - help.glow, true);
}
}
#endif
else
{
if (graphics.flipmode)
{
for (int i = 0; i < 3; i++)
{
graphics.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i]);
if (game.crewstats[(2-i)])
{
graphics.printcrewname(44, 32 + (i * 64)+4+10, 2-i);
graphics.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i);
}
else
{
graphics.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i);
graphics.Print(44, 32 + (i * 64) + 4, "Missing...", 64,64,64);
}
graphics.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3]);
if (game.crewstats[(2-i)+3])
{
graphics.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3);
graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3);
}
else
{
graphics.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3);
graphics.Print(44+160, 32 + (i * 64) + 4, "Missing...", 64,64,64);
}
}
}
else
{
for (int i = 0; i < 3; i++)
{
graphics.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i]);
if (game.crewstats[i])
{
graphics.printcrewname(44, 32 + (i * 64)+4, i);
graphics.printcrewnamestatus(44, 32 + (i * 64)+4+10, i);
}
else
{
graphics.printcrewnamedark(44, 32 + (i * 64)+4, i);
graphics.Print(44, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
}
graphics.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3]);
if (game.crewstats[i+3])
{
graphics.printcrewname(44+160, 32 + (i * 64)+4, i+3);
graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3);
}
else
{
graphics.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3);
graphics.Print(44+160, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64);
}
}
}
}
break;
case 2:
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommode)
{
if (graphics.flipmode)
{
graphics.Print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 152, help.number(game.trinkets()) + " out of " + help.number(ed.numtrinkets()), 96,96,96, true);
graphics.Print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 102,help.String(game.deathcounts), 96,96,96, true);
graphics.Print(0, 64, "[Time Taken]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 52, game.timestring(), 96, 96, 96, true);
}
else
{
graphics.Print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 64, help.number(game.trinkets()) + " out of "+help.number(ed.numtrinkets()), 96,96,96, true);
graphics.Print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 114,help.String(game.deathcounts), 96,96,96, true);
graphics.Print(0, 152, "[Time Taken]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 164, game.timestring(), 96, 96, 96, true);
}
}
else
#endif
{
if (graphics.flipmode)
{
graphics.Print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 152, help.number(game.trinkets()) + " out of Twenty", 96,96,96, true);
graphics.Print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 102,help.String(game.deathcounts), 96,96,96, true);
graphics.Print(0, 64, "[Time Taken]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 52, game.timestring(), 96, 96, 96, true);
}
else
{
graphics.Print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 64, help.number(game.trinkets()) + " out of Twenty", 96,96,96, true);
graphics.Print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 114,help.String(game.deathcounts), 96,96,96, true);
graphics.Print(0, 152, "[Time Taken]", 196, 196, 255 - help.glow, true);
graphics.Print(0, 164, game.timestring(), 96, 96, 96, true);
}
}
break;
case 3:
if (game.inintermission)
{
graphics.Print(0, 115, "Cannot Save in Level Replay", 146, 146, 180, true);
}
else if (game.nodeathmode)
{
graphics.Print(0, 115, "Cannot Save in No Death Mode", 146, 146, 180, true);
}
else if (game.intimetrial)
{
graphics.Print(0, 115, "Cannot Save in Time Trial", 146, 146, 180, true);
}
else if (game.insecretlab)
{
graphics.Print(0, 115, "Cannot Save in Secret Lab", 146, 146, 180, true);
}
else if (game.gamesavefailed)
{
graphics.Print(0, 115, "ERROR: Could not save game!", 146, 146, 180, true);
}
else if (map.custommode)
{
if (game.gamesaved)
{
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
if (graphics.flipmode)
{
graphics.Print(0, 122, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.Print(59, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 78, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 74, 50, graphics.col_clock);
graphics.drawsprite(270, 74, 22, graphics.col_trinket);
}
else
{
graphics.Print(0, 90, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.Print(59, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 132, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126, 50, graphics.col_clock);
graphics.drawsprite(270, 126, 22, graphics.col_trinket);
}
}
else
{
graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);
}
}
else
{
if (graphics.flipmode)
{
graphics.Print(0, 186, "(Note: The game is autosaved", 146, 146, 180, true);
graphics.Print(0, 174, "at every teleporter.)", 146, 146, 180, true);
}
else
{
graphics.Print(0, 174, "(Note: The game is autosaved", 146, 146, 180, true);
graphics.Print(0, 186, "at every teleporter.)", 146, 146, 180, true);
}
if (game.gamesaved)
{
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
if (graphics.flipmode)
{
graphics.Print(0, 132, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 98, i, game.crewstats[i], true);
}
graphics.Print(59, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 78, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 74, 50, graphics.col_clock);
graphics.drawsprite(270, 74, 22, graphics.col_trinket);
}
else
{
graphics.Print(0, 80, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
for (int i = 0; i < 6; i++)
{
graphics.drawcrewman(169-(3*42)+(i*42), 95, i, game.crewstats[i], true);
}
graphics.Print(59, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
const std::string& trinketcount = help.number(game.savetrinkets);
graphics.Print(262-graphics.len(trinketcount), 132, trinketcount, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2));
graphics.drawsprite(34, 126, 50, graphics.col_clock);
graphics.drawsprite(270, 126, 22, graphics.col_trinket);
}
}
else
{
graphics.Print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true);
if (game.quicksummary != "")
{
if (graphics.flipmode)
{
graphics.Print(0, 110, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
graphics.Print(0, 100, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
}
else
{
graphics.Print(0, 100, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
graphics.Print(0, 110, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true);
}
}
}
}
break;
case 10:
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
if (graphics.flipmode)
{
if (game.inspecial())
{
graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
}
graphics.Print(80-16, 88, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 76, "yes, quit to menu", 96, 96, 96);
}
else
{
if (game.inspecial())
{
graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
}
graphics.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 142, "yes, quit to menu", 96, 96, 96);
}
break;
case 11:
graphics.Print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow);
if (graphics.flipmode)
{
if (game.inspecial())
{
graphics.Print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
}
graphics.Print(80, 88, "no, keep playing", 96,96,96);
graphics.Print(80+32-16, 76, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
}
else
{
if (game.inspecial())
{
graphics.Print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true);
}
graphics.Print(80, 130, "no, keep playing", 96,96,96);
graphics.Print(80+32-16, 142, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow);
}
break;
case 20:
graphics.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
if (graphics.flipmode)
{
graphics.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(80-16, 142, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 130, "yes, return", 96, 96, 96);
}
else
{
graphics.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow);
graphics.Print(80 + 32, 142, "yes, return", 96, 96, 96);
}
break;
case 21:
graphics.Print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true);
if (graphics.flipmode)
{
graphics.Print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(80, 142, "no, keep playing", 96, 96, 96);
graphics.Print(80 + 32-16, 130, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
}
else
{
graphics.Print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true);
graphics.Print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true);
graphics.Print(80, 130, "no, keep playing", 96, 96, 96);
graphics.Print(80 + 32-16, 142, "[ YES, RETURN ]", 196, 196, 255 - help.glow);
}
}
// We need to draw the black screen above the menu in order to disguise it
// being jankily brought down in glitchrunner mode when exiting to the title
// Otherwise, there's no reason to obscure the menu
if (game.glitchrunnermode || graphics.fademode == 3 || graphics.fademode == 5)
{
graphics.drawfade();
}
if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0)
{
graphics.menuoffrender();
}
else
{
graphics.renderwithscreeneffects();
}
}
void teleporterrender()
{
FillRect(graphics.backBuffer, 0x000000);
int tempx;
int tempy;
//draw screen alliteration
//Roomname:
int temp = map.area(game.roomx, game.roomy);
if (temp < 2 && !map.custommode && graphics.fademode==0)
{
graphics.Print(5, 2, map.hiddenname, 196, 196, 255 - help.glow, true);
}
else
{
graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);
}
//Background color
FillRect(graphics.backBuffer, 0, 12, 320, 240, 10, 24, 26);
//draw the map image
graphics.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0);
graphics.drawimage(1, 40, 21, false);
//black out areas we can't see yet
for (int j = 0; j < 20; j++)
{
for (int i = 0; i < 20; i++)
{
if(map.explored[i+(j*20)]==0)
{
//graphics.drawfillrect(10 + (i * 12), 21 + (j * 9), 12, 9, 16, 16, 16);
graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false);
}
}
}
//draw the coordinates //current
if (game.roomx == 109)
{
//tower!instead of room y, scale map.ypos
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
}
else
{
graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
}
if (game.useteleporter)
{
//Draw the chosen destination coordinate!
//TODO
//draw the coordinates //destination
int tempx_ = map.teleporters[game.teleport_to_teleporter].x;
int tempy_ = map.teleporters[game.teleport_to_teleporter].y;
graphics.drawrect(40 + (tempx_ * 12) + 1, 21 + (tempy_ * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16);
graphics.drawrect(40 + (tempx_ * 12) + 3, 21 + (tempy_ * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16);
}
//draw legend details
for (size_t i = 0; i < map.teleporters.size(); i++)
{
if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0)
{
temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
}
else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0)
{
temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)];
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp);
}
}
if (map.showtrinkets)
{
for (size_t i = 0; i < map.shinytrinkets.size(); i++)
{
if (!obj.collect[i])
{
temp = 1086;
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp);
}
}
}
tempx = map.teleporters[game.teleport_to_teleporter].x;
tempy = map.teleporters[game.teleport_to_teleporter].y;
if (game.useteleporter && ((help.slowsine%16)>8))
{
//colour in the legend
temp = 1128;
if (graphics.flipmode) temp += 3;
graphics.drawtile(40 + 3 + (tempx * 12), 22 + (tempy * 9), temp);
}
graphics.cutscenebars();
if (game.useteleporter)
{
//Instructions!
graphics.Print(5, 210, "Press Left/Right to choose a Teleporter", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
graphics.Print(5, 225, "Press ENTER to Teleport", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
}
graphics.drawgui();
if (graphics.flipmode)
{
if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
}
else
{
if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
}
if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0)
{
graphics.menuoffrender();
}
else
{
graphics.render();
}
}