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a32fc4a307
Retextured checkpoints have always been in the game, but clicking on them in the editor would lead to them losing their retextured-ness. So, checkpoints should be left alone if their p1 isn't either 0 or 1. Also, they don't show up properly in the editor, so that's fixed, too. Retextured and flipped terminals were added in 2.3, and show up properly in-game, but don't properly show up in the editor, either. So now they show up in the editor. Additionally, clicking on them will flip the terminal as well, but only if its p1 is 0 or 1, just like checkpoints now do. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).