Commit Graph

22 Commits

Author SHA1 Message Date
N00byKing f877eb3b56 Port to FAudio 2022-03-24 16:19:29 -07:00
Misa 1d3ff5fbba Update `README.md` to refer to SDL 2.0.20
It's now the minimum version, so it needs to be updated.
2022-02-11 17:31:41 -05:00
Misa a6728c4648 `README.md`: Link to #618 for old Ubuntu versions
While we can't fix Canonical, we can at least work around them, and help
people on Ubuntu out by linking them to my comment listing the
currently-known workarounds.
2021-11-14 10:11:33 -08:00
Misa 409f7b078f Update SDL version in `README.md` to 2.0.16
The game uses SDL 2.0.16 now. In fact, it already uses SDL 2.0.17 as
well, and will be definitely using SDL 2.0.18 when it releases.
2021-09-24 21:33:10 -07:00
Misa 69e36229ec Add -A Win32 flag to README
This avoids failure modes made possible by mismatching 32-bit and 64-bit
settings.
2021-08-26 13:29:05 -07:00
Misa 950b9523ce Add Visual Studio string list
If people compile with VS 2019, then putting in VS 2010 will just result
in a weird error that's not really indicative of anything.
2021-08-24 09:11:02 -07:00
treacherousfiend f77723d12f Update project generation snippet
The project generation code snippet currently still references SDL2 2.0.10 even though building now requires 2.0.14, just a minor nitpick on my part.
2021-07-25 14:36:51 -04:00
Misa 4e12c162d4 Add SDL2 version number to desktop_version/ README
As a partial fix for #618, adding the SDL2 version number to the README
will clarify that you need a specific version of SDL2 in order to
compile (and run) the current version of the game (2.3 at the time of
writing); in the future, the SDL2 dependency will be upgraded with each
SDL release.

This is to avoid error messages that complain about missing symbols like
SDL_zeroa() (added in SDL 2.0.14) not being present at the time of
compilation.

Closes #626.
2021-03-17 10:58:13 -04:00
Misa 33aed057ba Add note to README about "compiler quirks" only applying to 2.2
Only the 2.2 version has these problems, so you don't need to worry
about this section when compiling 2.3.
2020-06-21 20:51:04 -04:00
Ethan Lee 8826f57cc2 macOS builds also require self-built Vorbisfile 2020-01-14 10:16:15 -05:00
Terry Cavanagh 5b4de5b065
Updated link to make and play edition 2020-01-13 19:38:16 +01:00
Ethan Lee 6a7e848426 Add note about Windows .lib weirdness 2020-01-12 22:36:57 -05:00
Ethan Lee 901de4166e Linux can use -devel, unless their distro is super old 2020-01-11 11:43:36 -05:00
Elliott Saltar 525e868399 Correct "seperately" to "separately" 2020-01-10 20:46:25 -05:00
Ethan Lee eb6604aa74 CMake might get fussy about relative paths, just use C:\ for the example 2020-01-10 19:51:41 -05:00
Ethan Lee 40716742e1 Note location of data.zip 2020-01-10 13:39:18 -05:00
Terry Cavanagh c90b7316d6
Update README.md 2020-01-10 19:28:58 +01:00
Terry Cavanagh 07542ef91b
Update README.md 2020-01-10 19:28:27 +01:00
Ethan Lee 3e48661473 Clarify dev libs line 2020-01-10 12:14:37 -05:00
Ethan Lee 8529869801 This used to be true! 2020-01-10 12:13:07 -05:00
Ethan Lee ac0692f989 Link to SDL2/SDL2_mixer 2020-01-10 12:12:00 -05:00
Ethan Lee f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00