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Correct "seperately" to "separately"
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5 changed files with 6 additions and 6 deletions
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@ -38,7 +38,7 @@ each time Xcode updates.
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Including data.zip
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------------
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You'll need the data.zip file from VVVVVV to actually run the game! It's
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available to download seperately for free in the
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available to download separately for free in the
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[Make and Play](http://distractionware.com/blog/category/vvvvvv-make-and-play/)
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edition of the game. Put this file next to your executable and the game should
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run.
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@ -955,7 +955,7 @@ SDL_assert(0 && "Remove open level dir");
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{
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if (game.currentmenuoption == 0)
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{
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//unlock time trials seperately...
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//unlock time trials separately...
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music.playef(11, 10);
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game.createmenu("unlockmenutrials");
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map.nexttowercolour();
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@ -785,7 +785,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U
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{
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dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
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dwgfx.Print( -1, 65, "You can unlock each time", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "trial seperately.", tr, tg, tb, true);
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dwgfx.Print( -1, 75, "trial separately.", tr, tg, tb, true);
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}
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else if (game.currentmenuname == "timetrials")
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{
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@ -649,7 +649,7 @@ public function titleinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, gam
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}
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}else if (game.currentmenuname == "unlockmenu") {
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if (game.currentmenuoption == 0) {
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//unlock time trials seperately...
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//unlock time trials separately...
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music.playef(11, 10);
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game.createmenu("unlockmenutrials");
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map.nexttowercolour();
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@ -483,7 +483,7 @@ public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, ga
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/*
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dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true);
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dwgfx.print( -1, 65, "You can unlock each time", tr, tg, tb, true);
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dwgfx.print( -1, 75, "trial seperately.", tr, tg, tb, true);
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dwgfx.print( -1, 75, "trial separately.", tr, tg, tb, true);
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*/
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}else if (game.currentmenuname == "timetrials") {
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/*
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@ -2521,4 +2521,4 @@ public function controltutorialrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:g
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}
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dwgfx.backbuffer.unlock();
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}
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}
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