diff --git a/desktop_version/README.md b/desktop_version/README.md index 3c0a83c0..e5ea225f 100644 --- a/desktop_version/README.md +++ b/desktop_version/README.md @@ -38,7 +38,7 @@ each time Xcode updates. Including data.zip ------------ You'll need the data.zip file from VVVVVV to actually run the game! It's -available to download seperately for free in the +available to download separately for free in the [Make and Play](http://distractionware.com/blog/category/vvvvvv-make-and-play/) edition of the game. Put this file next to your executable and the game should run. diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 29fb6d90..1c3b0d30 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -955,7 +955,7 @@ SDL_assert(0 && "Remove open level dir"); { if (game.currentmenuoption == 0) { - //unlock time trials seperately... + //unlock time trials separately... music.playef(11, 10); game.createmenu("unlockmenutrials"); map.nexttowercolour(); diff --git a/desktop_version/src/titlerender.cpp b/desktop_version/src/titlerender.cpp index 13e4a561..c2fbf133 100644 --- a/desktop_version/src/titlerender.cpp +++ b/desktop_version/src/titlerender.cpp @@ -785,7 +785,7 @@ void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, U { dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true); dwgfx.Print( -1, 65, "You can unlock each time", tr, tg, tb, true); - dwgfx.Print( -1, 75, "trial seperately.", tr, tg, tb, true); + dwgfx.Print( -1, 75, "trial separately.", tr, tg, tb, true); } else if (game.currentmenuname == "timetrials") { diff --git a/mobile_version/src/includes/input.as b/mobile_version/src/includes/input.as index 174eb799..5c792a83 100644 --- a/mobile_version/src/includes/input.as +++ b/mobile_version/src/includes/input.as @@ -649,7 +649,7 @@ public function titleinput(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, gam } }else if (game.currentmenuname == "unlockmenu") { if (game.currentmenuoption == 0) { - //unlock time trials seperately... + //unlock time trials separately... music.playef(11, 10); game.createmenu("unlockmenutrials"); map.nexttowercolour(); diff --git a/mobile_version/src/includes/render.as b/mobile_version/src/includes/render.as index 88261380..3e6b66b4 100644 --- a/mobile_version/src/includes/render.as +++ b/mobile_version/src/includes/render.as @@ -483,7 +483,7 @@ public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, ga /* dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true); dwgfx.print( -1, 65, "You can unlock each time", tr, tg, tb, true); - dwgfx.print( -1, 75, "trial seperately.", tr, tg, tb, true); + dwgfx.print( -1, 75, "trial separately.", tr, tg, tb, true); */ }else if (game.currentmenuname == "timetrials") { /* @@ -2521,4 +2521,4 @@ public function controltutorialrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:g } dwgfx.backbuffer.unlock(); -} \ No newline at end of file +}