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Update SDL version in README.md to 2.0.16

The game uses SDL 2.0.16 now. In fact, it already uses SDL 2.0.17 as
well, and will be definitely using SDL 2.0.18 when it releases.
This commit is contained in:
Misa 2021-09-24 21:33:10 -07:00
parent cace685020
commit 409f7b078f

View file

@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
- macOS: Xcode CLT, currently targeting 10.9 SDK
- GNU/Linux: CentOS 7
The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and
The engine depends solely on [SDL2](https://libsdl.org/) 2.0.16+ and
[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
are statically linked into the engine. The development libraries for Windows can
be downloaded from their respective websites, Linux developers can find the dev
@ -22,7 +22,7 @@ To generate the projects on Windows:
# Put your SDL2/SDL2_mixer folders somewhere nice!
mkdir flibitBuild
cd flibitBuild
cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.14\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.14\lib\x86\SDL2;C:\SDL2-2.0.14\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer"
cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.16\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.16\lib\x86\SDL2;C:\SDL2-2.0.16\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer"
```
Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need