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Update SDL version in README.md
to 2.0.16
The game uses SDL 2.0.16 now. In fact, it already uses SDL 2.0.17 as well, and will be definitely using SDL 2.0.18 when it releases.
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@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
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- macOS: Xcode CLT, currently targeting 10.9 SDK
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- GNU/Linux: CentOS 7
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The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and
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The engine depends solely on [SDL2](https://libsdl.org/) 2.0.16+ and
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[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
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are statically linked into the engine. The development libraries for Windows can
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be downloaded from their respective websites, Linux developers can find the dev
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@ -22,7 +22,7 @@ To generate the projects on Windows:
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# Put your SDL2/SDL2_mixer folders somewhere nice!
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mkdir flibitBuild
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cd flibitBuild
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cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.14\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.14\lib\x86\SDL2;C:\SDL2-2.0.14\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer"
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cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.16\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.16\lib\x86\SDL2;C:\SDL2-2.0.16\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer"
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```
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Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need
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