From 409f7b078f7b9d54c4cd9df753a6f5789c322f25 Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 24 Sep 2021 21:33:10 -0700 Subject: [PATCH] Update SDL version in `README.md` to 2.0.16 The game uses SDL 2.0.16 now. In fact, it already uses SDL 2.0.17 as well, and will be definitely using SDL 2.0.18 when it releases. --- desktop_version/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/README.md b/desktop_version/README.md index 3a3e9dab..cb5fde27 100644 --- a/desktop_version/README.md +++ b/desktop_version/README.md @@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments: - macOS: Xcode CLT, currently targeting 10.9 SDK - GNU/Linux: CentOS 7 -The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and +The engine depends solely on [SDL2](https://libsdl.org/) 2.0.16+ and [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies are statically linked into the engine. The development libraries for Windows can be downloaded from their respective websites, Linux developers can find the dev @@ -22,7 +22,7 @@ To generate the projects on Windows: # Put your SDL2/SDL2_mixer folders somewhere nice! mkdir flibitBuild cd flibitBuild -cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.14\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.14\lib\x86\SDL2;C:\SDL2-2.0.14\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer" +cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.16\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.16\lib\x86\SDL2;C:\SDL2-2.0.16\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer" ``` Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need