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6 commits

Author SHA1 Message Date
Misa
d910800423 Remove global args from main game loadlevel() functions
This removes global args from Finalclass.cpp, Labclass.cpp,
Otherlevel.cpp, Spacestation2.cpp, and WarpClass.cpp.
2020-04-03 10:40:50 -04:00
Misa
cac1a9e3ab Remove global args from entityclass
This commit removes all global args from functions on the entityclass
object, and updates the callers of those functions in other files
accordingly (most significantly, the game level files Finalclass.cpp,
Labclass.cpp, Otherlevel.cpp, Spacestation2.cpp, WarpClass.cpp, due to
them using createentity()), as well as renaming all instances of 'dwgfx'
in Entity.cpp to 'graphics'.
2020-04-03 10:40:50 -04:00
Info Teddy
9642921a64 Initialize level data with 0s in M&P
Following discussion on TerryCavanagh/VVVVVV#153, I suggested that
instead of reverting my M&P guards from TerryCavanagh/VVVVVV#124 (which
would only revert it for The Final Level, The Lab, Overworld, and The
Tower, leaving Space Station 1 & 2 and The Warp Zone alone which could
potentially cause the same problem that motivated
TerryCavanagh/VVVVVV#153), we should initialize the map data with 0s
instead.
2020-02-08 23:54:20 -05:00
Info Teddy
6e1197ad64 Fix wrong tiling in top-left corner of Do Try To Keep Up
This commit changes one down-edge tile to be a down-left corner edge
tile.
2020-02-06 10:14:49 -05:00
Info Teddy
7f3d16801c Remove from M&P the room data of Final Level/Lab/Overworld/Tower
This is to make sure that the room data of those areas are not
distributed with the M&P binary, even if they are already inaccessible
because of other M&P ifdefs (I tested).
2020-01-26 12:29:20 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00