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Remove global args from entityclass

This commit removes all global args from functions on the entityclass
object, and updates the callers of those functions in other files
accordingly (most significantly, the game level files Finalclass.cpp,
Labclass.cpp, Otherlevel.cpp, Spacestation2.cpp, WarpClass.cpp, due to
them using createentity()), as well as renaming all instances of 'dwgfx'
in Entity.cpp to 'graphics'.
This commit is contained in:
Misa 2020-03-30 17:46:36 -07:00 committed by Ethan Lee
parent 0e561f23f8
commit cac1a9e3ab
11 changed files with 1280 additions and 1286 deletions

View file

@ -3,7 +3,7 @@
#include "Map.h"
#include "UtilityClass.h"
bool entityclass::checktowerspikes(int t, mapclass& map)
bool entityclass::checktowerspikes(int t)
{
tempx = entities[t].xp + entities[t].cx;
tempy = entities[t].yp + entities[t].cy;
@ -210,19 +210,19 @@ void entityclass::swnenemiescol( int t )
}
}
void entityclass::gravcreate( Game& game, int ypos, int dir, int xoff /*= 0*/, int yoff /*= 0*/ )
void entityclass::gravcreate( int ypos, int dir, int xoff /*= 0*/, int yoff /*= 0*/ )
{
if (dir == 0)
{
createentity(game, -150 - xoff, 58 + (ypos * 20)+yoff, 23, 0, 0);
createentity(-150 - xoff, 58 + (ypos * 20)+yoff, 23, 0, 0);
}
else
{
createentity(game, 320+150 + xoff, 58 + (ypos * 20)+yoff, 23, 1, 0);
createentity(320+150 + xoff, 58 + (ypos * 20)+yoff, 23, 1, 0);
}
}
void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
void entityclass::generateswnwave( int t )
{
//generate a wave for the SWN game
if(game.swndelay<=0)
@ -308,7 +308,7 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
if (game.deathcounts - game.swndeaths > 25) game.swndelay += 4;
break;
case 1:
createentity(game, -150, 58 + (int(fRandom() * 6) * 20), 23, 0, 0);
createentity(-150, 58 + (int(fRandom() * 6) * 20), 23, 0, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
break;
@ -331,52 +331,52 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate2++;
}
}
createentity(game, -150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);
createentity(-150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
break;
case 3:
createentity(game, 320+150, 58 + (int(fRandom() * 6) * 20), 23, 1, 0);
createentity(320+150, 58 + (int(fRandom() * 6) * 20), 23, 1, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
break;
case 4:
//left and right compliments
game.swnstate2 = int(fRandom() * 6);
createentity(game, -150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(game, 320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);
createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
game.swnstate2 = 0;
break;
case 5:
//Top and bottom
createentity(game, -150, 58, 23, 0, 0);
createentity(game, -150, 58 + (5 * 20), 23, 0, 0);
createentity(-150, 58, 23, 0, 0);
createentity(-150, 58 + (5 * 20), 23, 0, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
game.swnstate2 = 1;
break;
case 6:
//Middle
createentity(game, -150, 58 + (2 * 20), 23, 0, 0);
createentity(game, -150, 58 + (3 * 20), 23, 0, 0);
createentity(-150, 58 + (2 * 20), 23, 0, 0);
createentity(-150, 58 + (3 * 20), 23, 0, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
game.swnstate2 = 0;
break;
case 7:
//Top and bottom
createentity(game, 320+150, 58, 23, 1, 0);
createentity(game, 320+150, 58 + (5 * 20), 23, 1, 0);
createentity(320+150, 58, 23, 1, 0);
createentity(320+150, 58 + (5 * 20), 23, 1, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
game.swnstate2 = 1;
break;
case 8:
//Middle
createentity(game, 320+150, 58 + (2 * 20), 23, 1, 0);
createentity(game, 320+150, 58 + (3 * 20), 23, 1, 0);
createentity(320+150, 58 + (2 * 20), 23, 1, 0);
createentity(320+150, 58 + (3 * 20), 23, 1, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
game.swnstate2 = 0;
@ -400,7 +400,7 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate2++;
}
}
createentity(game, 320 + 150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);
createentity(320 + 150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);
game.swnstate = 0;
game.swndelay = 0; //return to decision state
break;
@ -567,16 +567,16 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate2 = 0;
break;
case 10:
gravcreate(game, 0, 0);
gravcreate(game, 1, 0);
gravcreate(game, 2, 0);
gravcreate(0, 0);
gravcreate(1, 0);
gravcreate(2, 0);
game.swnstate++;
game.swndelay = 10; //return to decision state
break;
case 11:
gravcreate(game, 3, 0);
gravcreate(game, 4, 0);
gravcreate(game, 5, 0);
gravcreate(3, 0);
gravcreate(4, 0);
gravcreate(5, 0);
game.swnstate2++;
if(game.swnstate2==3)
{
@ -590,16 +590,16 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
}
break;
case 12:
gravcreate(game, 0, 1);
gravcreate(game, 1, 1);
gravcreate(game, 2, 1);
gravcreate(0, 1);
gravcreate(1, 1);
gravcreate(2, 1);
game.swnstate++;
game.swndelay = 10; //return to decision state
break;
case 13:
gravcreate(game, 3, 1);
gravcreate(game, 4, 1);
gravcreate(game, 5, 1);
gravcreate(3, 1);
gravcreate(4, 1);
gravcreate(5, 1);
game.swnstate2++;
if(game.swnstate2==3)
{
@ -613,43 +613,43 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
}
break;
case 14:
gravcreate(game, 0, 0, 0);
gravcreate(game, 5, 1, 0);
gravcreate(0, 0, 0);
gravcreate(5, 1, 0);
game.swnstate++;
game.swndelay = 20; //return to decision state
break;
case 15:
gravcreate(game, 1, 0);
gravcreate(game, 4, 1);
gravcreate(1, 0);
gravcreate(4, 1);
game.swnstate++;
game.swndelay = 20; //return to decision state
break;
case 16:
gravcreate(game, 2, 0);
gravcreate(game, 3, 1);
gravcreate(2, 0);
gravcreate(3, 1);
game.swnstate++;
game.swndelay = 20; //return to decision state
break;
case 17:
gravcreate(game, 3, 0);
gravcreate(game, 2, 1);
gravcreate(3, 0);
gravcreate(2, 1);
game.swnstate++;
game.swndelay = 20; //return to decision state
break;
case 18:
gravcreate(game, 4, 0);
gravcreate(game, 1, 1);
gravcreate(4, 0);
gravcreate(1, 1);
game.swnstate++;
game.swndelay = 20; //return to decision state
break;
case 19:
gravcreate(game, 5, 0);
gravcreate(game, 0, 1);
gravcreate(5, 0);
gravcreate(0, 1);
game.swnstate=0;
game.swndelay = 20; //return to decision state
@ -674,7 +674,7 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate2++;
}
}
createentity(game, -150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);
createentity(-150, 58 + (int(game.swnstate2) * 20), 23, 0, 0);
if(game.swnstate4<=6)
{
game.swnstate = 20;
@ -706,7 +706,7 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate2++;
}
}
createentity(game, 320+150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);
createentity(320+150, 58 + (int(game.swnstate2) * 20), 23, 1, 0);
if(game.swnstate4<=6)
{
game.swnstate = 21;
@ -722,8 +722,8 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate4++;
//left and right compliments
game.swnstate2 = int(fRandom() * 6);
createentity(game, -150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(game, 320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);
createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);
if(game.swnstate4<=12)
{
game.swnstate = 22;
@ -737,53 +737,53 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
game.swnstate2 = 0;
break;
case 23:
gravcreate(game, 1, 0);
gravcreate(game, 2, 0, 15);
gravcreate(game, 2, 0, -15);
gravcreate(game, 3, 0, 15);
gravcreate(game, 3, 0, -15);
gravcreate(game, 4, 0);
gravcreate(1, 0);
gravcreate(2, 0, 15);
gravcreate(2, 0, -15);
gravcreate(3, 0, 15);
gravcreate(3, 0, -15);
gravcreate(4, 0);
game.swnstate = 0;
game.swndelay = 15; //return to decision state
break;
case 24:
gravcreate(game, 1, 1);
gravcreate(game, 2, 1, 15);
gravcreate(game, 2, 1, -15);
gravcreate(game, 3, 1, 15);
gravcreate(game, 3, 1, -15);
gravcreate(game, 4, 1);
gravcreate(1, 1);
gravcreate(2, 1, 15);
gravcreate(2, 1, -15);
gravcreate(3, 1, 15);
gravcreate(3, 1, -15);
gravcreate(4, 1);
game.swnstate = 0;
game.swndelay = 15; //return to decision state
break;
case 25:
gravcreate(game, 0, 0);
gravcreate(game, 1, 1,0,10);
gravcreate(game, 4, 1,0,-10);
gravcreate(game, 5, 0);
gravcreate(0, 0);
gravcreate(1, 1,0,10);
gravcreate(4, 1,0,-10);
gravcreate(5, 0);
game.swnstate = 0;
game.swndelay = 20; //return to decision state
break;
case 26:
gravcreate(game, 0, 1, 0);
gravcreate(game, 1, 1, 10);
gravcreate(game, 4, 1, 40);
gravcreate(game, 5, 1, 50);
gravcreate(0, 1, 0);
gravcreate(1, 1, 10);
gravcreate(4, 1, 40);
gravcreate(5, 1, 50);
game.swnstate = 0;
game.swndelay = 20; //return to decision state
break;
case 27:
gravcreate(game, 0, 0, 0);
gravcreate(game, 1, 0, 10);
gravcreate(game, 4, 0, 40);
gravcreate(game, 5, 0, 50);
gravcreate(0, 0, 0);
gravcreate(1, 0, 10);
gravcreate(4, 0, 40);
gravcreate(5, 0, 50);
game.swnstate = 0;
game.swndelay = 20; //return to decision state
break;
case 28:
game.swnstate4++;
game.swnstate2 = int(fRandom() * 6);
createentity(game, -150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
if(game.swnstate4<=6)
{
game.swnstate = 28;
@ -799,7 +799,7 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
case 29:
game.swnstate4++;
game.swnstate2 = int(fRandom() * 6);
gravcreate(game, game.swnstate2, 1);
gravcreate(game.swnstate2, 1);
if(game.swnstate4<=6)
{
game.swnstate = 29;
@ -815,8 +815,8 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
case 30:
game.swnstate4++;
game.swnstate2 = int(fRandom() * 3);
gravcreate(game, game.swnstate2, 0);
gravcreate(game, 5-game.swnstate2, 0);
gravcreate(game.swnstate2, 0);
gravcreate(5-game.swnstate2, 0);
if(game.swnstate4<=2)
{
game.swnstate = 30;
@ -832,8 +832,8 @@ void entityclass::generateswnwave( Game& game, UtilityClass& help, int t )
case 31:
game.swnstate4++;
game.swnstate2 = int(fRandom() * 3);
gravcreate(game, game.swnstate2, 1);
gravcreate(game, 5-game.swnstate2, 1);
gravcreate(game.swnstate2, 1);
gravcreate(5-game.swnstate2, 1);
if(game.swnstate4<=2)
{
game.swnstate = 31;
@ -1769,7 +1769,7 @@ void entityclass::settreadmillcolour( int t, int rx, int ry )
}
}
void entityclass::createentity( Game& game, float xp, float yp, int t, float vx /*= 0*/, float vy /*= 0*/, int p1 /*= 0*/, int p2 /*= 0*/, int p3 /*= 320*/, int p4 /*= 240 */ )
void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, float vy /*= 0*/, int p1 /*= 0*/, int p2 /*= 0*/, int p3 /*= 320*/, int p4 /*= 240 */ )
{
//Find the first inactive case z that we can use to index the new entity
if (nentity == 0)
@ -2764,7 +2764,7 @@ void entityclass::createentity( Game& game, float xp, float yp, int t, float vx
}
}
bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musicclass& music )
bool entityclass::updateentities( int i )
{
if(entities[i].active)
{
@ -2785,7 +2785,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
if (entities[i].state == 0) //Init
{
entities[i].state = 3;
updateentities(i, help, game, music);
updateentities(i);
}
else if (entities[i].state == 1)
{
@ -2808,7 +2808,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
if (entities[i].state == 0) //Init
{
entities[i].state = 2;
updateentities(i, help, game, music);
updateentities(i);
}
else if (entities[i].state == 1)
{
@ -2831,7 +2831,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
if (entities[i].state == 0) //Init
{
entities[i].state = 3;
updateentities(i, help, game, music);
updateentities(i);
}
else if (entities[i].state == 1)
{
@ -2854,7 +2854,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
if (entities[i].state == 0) //Init
{
entities[i].state = 3;
updateentities(i, help, game, music);
updateentities(i);
}
else if (entities[i].state == 1)
{
@ -2932,7 +2932,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
//Emitter: shoot an enemy every so often
if (entities[i].state == 0)
{
createentity(game, entities[i].xp+28, entities[i].yp, 1, 10, 1);
createentity(entities[i].xp+28, entities[i].yp, 1, 10, 1);
entities[i].state = 1;
entities[i].statedelay = 12;
}
@ -2961,7 +2961,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
//Emitter: shoot an enemy every so often (up)
if (entities[i].state == 0)
{
createentity(game, entities[i].xp, entities[i].yp, 1, 12, 1);
createentity(entities[i].xp, entities[i].yp, 1, 12, 1);
entities[i].state = 1;
entities[i].statedelay = 16;
}
@ -2994,7 +2994,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
if (entities[j].type == 2 && entities[j].state== 3 && entities[j].xp == (entities[i].xp-32) )
{
entities[i].state = 3;
updateentities(i, help, game, music);
updateentities(i);
}
}
}
@ -3023,7 +3023,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
if (entities[j].type == 2 && entities[j].state==3 && entities[j].xp==entities[i].xp+32)
{
entities[i].state = 3;
updateentities(i, help, game, music);
updateentities(i);
}
}
}
@ -3064,14 +3064,14 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
//approach from the left
entities[i].xp = -64;
entities[i].state = 2;
updateentities(i, help, game, music); //right
updateentities(i); //right
}
else
{
//approach from the left
entities[i].xp = 320;
entities[i].state = 3;
updateentities(i, help, game, music); //left
updateentities(i); //left
}
}
@ -3931,7 +3931,7 @@ bool entityclass::updateentities( int i, UtilityClass& help, Game& game, musiccl
return true;
}
void entityclass::animateentities( int _i, Game& game, UtilityClass& help )
void entityclass::animateentities( int _i )
{
if(entities[_i].active)
{
@ -4692,7 +4692,7 @@ bool entityclass::checkblocks()
return false;
}
bool entityclass::checkwall( mapclass& map )
bool entityclass::checkwall()
{
//Returns true if entity setup in temprect collides with a wall
//used for proper collision functions; you can't just, like, call it
@ -4882,7 +4882,7 @@ bool entityclass::entitywarpvlinecollide(int t, int l) {
return false;
}
float entityclass::entitycollideplatformroof( mapclass& map, int t )
float entityclass::entitycollideplatformroof( int t )
{
tempx = entities[t].xp + entities[t].cx;
tempy = entities[t].yp + entities[t].cy -1;
@ -4898,7 +4898,7 @@ float entityclass::entitycollideplatformroof( mapclass& map, int t )
return -1000;
}
float entityclass::entitycollideplatformfloor( mapclass& map, int t )
float entityclass::entitycollideplatformfloor( int t )
{
tempx = entities[t].xp + entities[t].cx;
tempy = entities[t].yp + entities[t].cy + 1;
@ -4914,7 +4914,7 @@ float entityclass::entitycollideplatformfloor( mapclass& map, int t )
return -1000;
}
bool entityclass::entitycollidefloor( mapclass& map, int t )
bool entityclass::entitycollidefloor( int t )
{
//see? like here, for example!
tempx = entities[t].xp + entities[t].cx;
@ -4923,11 +4923,11 @@ bool entityclass::entitycollidefloor( mapclass& map, int t )
temph = entities[t].h;
rectset(tempx, tempy, tempw, temph);
if (checkwall(map)) return true;
if (checkwall()) return true;
return false;
}
bool entityclass::entitycollideroof( mapclass& map, int t )
bool entityclass::entitycollideroof( int t )
{
//and here!
tempx = entities[t].xp + entities[t].cx;
@ -4936,11 +4936,11 @@ bool entityclass::entitycollideroof( mapclass& map, int t )
temph = entities[t].h;
rectset(tempx, tempy, tempw, temph);
if (checkwall(map)) return true;
if (checkwall()) return true;
return false;
}
bool entityclass::testwallsx( int t, mapclass& map, int tx, int ty )
bool entityclass::testwallsx( int t, int tx, int ty )
{
tempx = tx + entities[t].cx;
tempy = ty + entities[t].cy;
@ -4963,19 +4963,19 @@ bool entityclass::testwallsx( int t, mapclass& map, int tx, int ty )
dr = entities[t].rule;
//Ok, now we check walls
if (checkwall(map))
if (checkwall())
{
if (entities[t].vx > 1.0f)
{
entities[t].vx--;
entities[t].newxp = entities[t].xp + entities[t].vx;
return testwallsx(t, map, entities[t].newxp, entities[t].yp);
return testwallsx(t, entities[t].newxp, entities[t].yp);
}
else if (entities[t].vx < -1.0f)
{
entities[t].vx++;
entities[t].newxp = entities[t].xp + entities[t].vx;
return testwallsx(t, map, entities[t].newxp, entities[t].yp);
return testwallsx(t, entities[t].newxp, entities[t].yp);
}
else
{
@ -4986,7 +4986,7 @@ bool entityclass::testwallsx( int t, mapclass& map, int tx, int ty )
return true;
}
bool entityclass::testwallsy( int t, mapclass& map, float tx, float ty )
bool entityclass::testwallsy( int t, float tx, float ty )
{
tempx = static_cast<int>(tx) + entities[t].cx;
tempy = static_cast<int>(ty) + entities[t].cy;
@ -5010,19 +5010,19 @@ bool entityclass::testwallsy( int t, mapclass& map, float tx, float ty )
dr = entities[t].rule;
//Ok, now we check walls
if (checkwall(map))
if (checkwall())
{
if (entities[t].vy > 1)
{
entities[t].vy--;
entities[t].newyp = int(entities[t].yp + entities[t].vy);
return testwallsy(t, map, entities[t].xp, entities[t].newyp);
return testwallsy(t, entities[t].xp, entities[t].newyp);
}
else if (entities[t].vy < -1)
{
entities[t].vy++;
entities[t].newyp = int(entities[t].yp + entities[t].vy);
return testwallsy(t, map, entities[t].xp, entities[t].newyp);
return testwallsy(t, entities[t].xp, entities[t].newyp);
}
else
{
@ -5073,7 +5073,7 @@ void entityclass::cleanup()
}
}
void entityclass::updateentitylogic( int t, Game& game )
void entityclass::updateentitylogic( int t )
{
entities[t].oldxp = entities[t].xp;
entities[t].oldyp = entities[t].yp;
@ -5110,9 +5110,9 @@ void entityclass::updateentitylogic( int t, Game& game )
entities[t].newyp = entities[t].yp + entities[t].vy;
}
void entityclass::entitymapcollision( int t, mapclass& map )
void entityclass::entitymapcollision( int t )
{
if (testwallsx(t, map, entities[t].newxp, entities[t].yp))
if (testwallsx(t, entities[t].newxp, entities[t].yp))
{
entities[t].xp = entities[t].newxp;
}
@ -5121,7 +5121,7 @@ void entityclass::entitymapcollision( int t, mapclass& map )
if (entities[t].onwall > 0) entities[t].state = entities[t].onwall;
if (entities[t].onxwall > 0) entities[t].state = entities[t].onxwall;
}
if (testwallsy(t, map, entities[t].xp, entities[t].newyp))
if (testwallsy(t, entities[t].xp, entities[t].newyp))
{
entities[t].yp = entities[t].newyp;
}
@ -5133,7 +5133,7 @@ void entityclass::entitymapcollision( int t, mapclass& map )
}
}
void entityclass::movingplatformfix( int t, mapclass& map )
void entityclass::movingplatformfix( int t )
{
//If this intersects the player, then we move the player along it
int j = getplayer();
@ -5146,7 +5146,7 @@ void entityclass::movingplatformfix( int t, mapclass& map )
entities[j].yp = entities[j].yp - int(entities[j].vy);
entities[j].vy = entities[t].vy;
entities[j].newyp = entities[j].yp + int(entities[j].vy);
if (testwallsy(j, map, entities[j].xp, entities[j].newyp))
if (testwallsy(j, entities[j].xp, entities[j].newyp))
{
if (entities[t].vy > 0)
{
@ -5169,7 +5169,7 @@ void entityclass::movingplatformfix( int t, mapclass& map )
}
}
void entityclass::scmmovingplatformfix( int t, mapclass& map )
void entityclass::scmmovingplatformfix( int t )
{
//If this intersects the SuperCrewMate, then we move them along it
int j = getscm();
@ -5182,7 +5182,7 @@ void entityclass::scmmovingplatformfix( int t, mapclass& map )
entities[j].yp = entities[j].yp - (entities[j].vy);
entities[j].vy = entities[t].vy;
entities[j].newyp = static_cast<float>(entities[j].yp) + entities[j].vy;
if (testwallsy(j, map, entities[j].xp, entities[j].newyp))
if (testwallsy(j, entities[j].xp, entities[j].newyp))
{
if (entities[t].vy > 0)
{
@ -5205,7 +5205,7 @@ void entityclass::scmmovingplatformfix( int t, mapclass& map )
}
}
void entityclass::hormovingplatformfix( int t, mapclass& map )
void entityclass::hormovingplatformfix( int t )
{
//If this intersects the player, then we move the player along it
//for horizontal platforms, this is simplier
@ -5248,7 +5248,7 @@ void entityclass::customwarplinecheck(int i) {
}
}
void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& map, musicclass& music )
void entityclass::entitycollisioncheck()
{
for (int i = 0; i < nentity; i++)
{
@ -5271,10 +5271,10 @@ void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& m
colpoint1.y = entities[i].yp;
colpoint2.x = entities[j].xp;
colpoint2.y = entities[j].yp;
if (dwgfx.flipmode)
if (graphics.flipmode)
{
if (dwgfx.Hitest(dwgfx.flipsprites[entities[i].drawframe],
colpoint1, 1, dwgfx.flipsprites[entities[j].drawframe], colpoint2, 1))
if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
colpoint1, 1, graphics.flipsprites[entities[j].drawframe], colpoint2, 1))
{
//Do the collision stuff
game.deathseq = 30;
@ -5282,8 +5282,8 @@ void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& m
}
else
{
if (dwgfx.Hitest(dwgfx.sprites[entities[i].drawframe],
colpoint1, 1, dwgfx.sprites[entities[j].drawframe], colpoint2, 1) )
if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
colpoint1, 1, graphics.sprites[entities[j].drawframe], colpoint2, 1) )
{
//Do the collision stuff
game.deathseq = 30;
@ -5399,10 +5399,10 @@ void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& m
colpoint1.y = entities[i].yp;
colpoint2.x = entities[j].xp;
colpoint2.y = entities[j].yp;
if (dwgfx.flipmode)
if (graphics.flipmode)
{
if (dwgfx.Hitest(dwgfx.flipsprites[entities[i].drawframe],
colpoint1, 1, dwgfx.flipsprites[entities[j].drawframe], colpoint2, 1))
if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
colpoint1, 1, graphics.flipsprites[entities[j].drawframe], colpoint2, 1))
{
//Do the collision stuff
game.deathseq = 30;
@ -5411,8 +5411,8 @@ void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& m
}
else
{
if (dwgfx.Hitest(dwgfx.sprites[entities[i].drawframe],
colpoint1, 1, dwgfx.sprites[entities[j].drawframe], colpoint2, 1))
if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
colpoint1, 1, graphics.sprites[entities[j].drawframe], colpoint2, 1))
{
//Do the collision stuff
game.deathseq = 30;
@ -5449,7 +5449,7 @@ void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& m
//can't have the player being stuck...
int j = getplayer();
skipdirblocks = true;
if (!testwallsx(j, map, entities[j].xp, entities[j].yp))
if (!testwallsx(j, entities[j].xp, entities[j].yp))
{
//Let's try to get out...
if (entities[j].rule == 0)
@ -5471,7 +5471,7 @@ void entityclass::entitycollisioncheck( Graphics& dwgfx, Game& game, mapclass& m
{
j = getscm();
skipdirblocks = true;
if (!testwallsx(j, map, entities[j].xp, entities[j].yp))
if (!testwallsx(j, entities[j].xp, entities[j].yp))
{
//Let's try to get out...
if(game.gravitycontrol==0)

View file

@ -20,12 +20,6 @@ enum
ACTIVITY = 5
};
class mapclass;
class musicclass;
class Graphics;
class Game;
class UtilityClass;
class entityclass
{
public:
@ -66,9 +60,9 @@ public:
void swnenemiescol(int t);
void gravcreate(Game& game, int ypos, int dir, int xoff = 0, int yoff = 0);
void gravcreate(int ypos, int dir, int xoff = 0, int yoff = 0);
void generateswnwave(Game& game, UtilityClass& help, int t);
void generateswnwave(int t);
void createblock(int t, int xp, int yp, int w, int h, int trig = 0);
@ -94,12 +88,12 @@ public:
void settreadmillcolour(int t, int rx, int ry);
void createentity(Game& game, float xp, float yp, int t, float vx = 0, float vy = 0,
void createentity(float xp, float yp, int t, float vx = 0, float vy = 0,
int p1 = 0, int p2 = 0, int p3 = 320, int p4 = 240 );
bool updateentities(int i, UtilityClass& help, Game& game, musicclass& music);
bool updateentities(int i);
void animateentities(int i, Game& game, UtilityClass& help);
void animateentities(int i);
bool gettype(int t);
@ -142,9 +136,9 @@ public:
bool checkblocks();
bool checktowerspikes(int t, mapclass& map);
bool checktowerspikes(int t);
bool checkwall(mapclass& map);
bool checkwall();
float hplatformat();
@ -159,17 +153,17 @@ public:
void customwarplinecheck(int i);
float entitycollideplatformroof(mapclass& map, int t);
float entitycollideplatformroof(int t);
float entitycollideplatformfloor(mapclass& map, int t);
float entitycollideplatformfloor(int t);
bool entitycollidefloor(mapclass& map, int t);
bool entitycollidefloor(int t);
bool entitycollideroof(mapclass& map, int t);
bool entitycollideroof(int t);
bool testwallsx(int t, mapclass& map, int tx, int ty);
bool testwallsx(int t, int tx, int ty);
bool testwallsy(int t, mapclass& map, float tx, float ty);
bool testwallsy(int t, float tx, float ty);
void fixfriction(int t, float xfix, float xrate, float yrate);
@ -177,18 +171,18 @@ public:
void cleanup();
void updateentitylogic(int t, Game& game);
void updateentitylogic(int t);
void entitymapcollision(int t, mapclass& map);
void entitymapcollision(int t);
void movingplatformfix(int t, mapclass& map);
void movingplatformfix(int t);
void scmmovingplatformfix(int t, mapclass& map);
void scmmovingplatformfix(int t);
void hormovingplatformfix(int t, mapclass& map);
void hormovingplatformfix(int t);
void entitycollisioncheck(Graphics& dwgfx, Game& game, mapclass& map, musicclass& music);
void entitycollisioncheck();
std::vector<entclass> entities;

View file

@ -50,11 +50,11 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98");
tmap.push_back("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98");
obj.createentity(game, 163, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 99, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 227, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 35, 32, 12, 168); // (vertical gravity line)
obj.createentity(game, 291, 32, 12, 168); // (vertical gravity line)
obj.createentity(163, 32, 12, 168); // (vertical gravity line)
obj.createentity(99, 32, 12, 168); // (vertical gravity line)
obj.createentity(227, 32, 12, 168); // (vertical gravity line)
obj.createentity(35, 32, 12, 168); // (vertical gravity line)
obj.createentity(291, 32, 12, 168); // (vertical gravity line)
warpx = true;
roomname = "1954 World Cup Vinyl";
@ -92,12 +92,12 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,178,179,179,180,0,0,0,0,0,0,0,218,98,220,740");
tmap.push_back("0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,98,220,0,0,0,0,0,0,0,218,98,220,740");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 48, 116, 11, 184); // (horizontal gravity line)
obj.createentity(game, 32, 88, 10, 1, 51500); // (savepoint)
obj.createentity(game, 32, 128, 10, 0, 51501); // (savepoint)
obj.createentity(game, 256, 88, 10, 1, 51502); // (savepoint)
obj.createentity(game, 256, 128, 10, 0, 51503); // (savepoint)
obj.createentity(-8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(48, 116, 11, 184); // (horizontal gravity line)
obj.createentity(32, 88, 10, 1, 51500); // (savepoint)
obj.createentity(32, 128, 10, 0, 51501); // (savepoint)
obj.createentity(256, 88, 10, 1, 51502); // (savepoint)
obj.createentity(256, 128, 10, 0, 51503); // (savepoint)
warpy = true;
roomname = "The V Stooges";
break;
@ -135,10 +135,10 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,50,178,179,179,180,49,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,50,218,98,98,220,49,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(game, 64, 116, 11, 64); // (horizontal gravity line)
obj.createentity(game, 192, 116, 11, 64); // (horizontal gravity line)
obj.createentity(-8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(64, 116, 11, 64); // (horizontal gravity line)
obj.createentity(192, 116, 11, 64); // (horizontal gravity line)
warpy = true;
roomname = "glitch";
@ -176,13 +176,13 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(game, 48, 116, 11, 224); // (horizontal gravity line)
obj.createentity(game, 288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(game, 56, 88, 1, 3, 10); // Enemy
obj.createentity(game, 248-16, 128, 1, 2, 10); // Enemy
obj.createentity(game, 272, 168, 10, 0, 51480); // (savepoint)
obj.createentity(game, 32, 48, 10, 1, 51481); // (savepoint)
obj.createentity(-8, 116, 11, 40); // (horizontal gravity line)
obj.createentity(48, 116, 11, 224); // (horizontal gravity line)
obj.createentity(288, 116, 11, 32); // (horizontal gravity line)
obj.createentity(56, 88, 1, 3, 10); // Enemy
obj.createentity(248-16, 128, 1, 2, 10); // Enemy
obj.createentity(272, 168, 10, 0, 51480); // (savepoint)
obj.createentity(32, 48, 10, 1, 51481); // (savepoint)
warpy = true;
roomname = "glitch";
@ -220,11 +220,11 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 148, 11, 104); // (horizontal gravity line)
obj.createentity(game, -8, 84, 11, 80); // (horizontal gravity line)
obj.createentity(game, 176, 116, 11, 144); // (horizontal gravity line)
obj.createentity(game, 128, 96, 10, 0, 51470); // (savepoint)
obj.createentity(game, 128, 56, 10, 1, 51471); // (savepoint)
obj.createentity(-8, 148, 11, 104); // (horizontal gravity line)
obj.createentity(-8, 84, 11, 80); // (horizontal gravity line)
obj.createentity(176, 116, 11, 144); // (horizontal gravity line)
obj.createentity(128, 96, 10, 0, 51470); // (savepoint)
obj.createentity(128, 56, 10, 1, 51471); // (savepoint)
warpy = true;
roomname = "change";
@ -262,13 +262,13 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 84, 11, 328); // (horizontal gravity line)
obj.createentity(game, -8, 148, 11, 328); // (horizontal gravity line)
obj.createentity(game, 96, 120, 1, 2, 4); // Enemy
obj.createentity(game, 144, 96, 1, 2, 4); // Enemy
obj.createentity(game, 192, 120, 1, 2, 4); // Enemy
obj.createentity(game, 240, 96, 1, 2, 4); // Enemy
obj.createentity(game, 288, 120, 1, 2, 4); // Enemy
obj.createentity(-8, 84, 11, 328); // (horizontal gravity line)
obj.createentity(-8, 148, 11, 328); // (horizontal gravity line)
obj.createentity(96, 120, 1, 2, 4); // Enemy
obj.createentity(144, 96, 1, 2, 4); // Enemy
obj.createentity(192, 120, 1, 2, 4); // Enemy
obj.createentity(240, 96, 1, 2, 4); // Enemy
obj.createentity(288, 120, 1, 2, 4); // Enemy
warpy = true;
roomname = "change";
@ -306,10 +306,10 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 248, 84, 11, 72); // (horizontal gravity line)
obj.createentity(game, 224, 148, 11, 96); // (horizontal gravity line)
obj.createentity(game, 176, 56, 10, 1, 51450); // (savepoint)
obj.createentity(game, 176, 96, 10, 0, 51451); // (savepoint)
obj.createentity(248, 84, 11, 72); // (horizontal gravity line)
obj.createentity(224, 148, 11, 96); // (horizontal gravity line)
obj.createentity(176, 56, 10, 1, 51450); // (savepoint)
obj.createentity(176, 96, 10, 0, 51451); // (savepoint)
warpy = true;
roomname = "change";
@ -348,19 +348,19 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 64+32-8, 32-16, 1, 0, 7, 0, -48, 320, 312); // Enemy, bounded
obj.createentity(game, 96+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 128+32-8, 32-16, 1, 0, 7, 0, -40, 320, 320); // Enemy, bounded
obj.createentity(game, 160+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 32-16, 1, 0, 7, 0, -64, 320, 336); // Enemy, bounded
obj.createentity(game, 64+32-8, 64-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 64+32-8, 96-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 64+32-8, 128-16, 1, 0, 7, 0, -64, 320, 320); // Enemy, bounded
obj.createentity(game, 64+32-8, 160-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 128-16+8, 1, 0, 7, 0, -64, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 160-16+8, 1, 0, 7, 0, -80, 320, 320); // Enemy, bounded
obj.createentity(game, 192+32-8, 192-16+8, 1, 0, 7, 0, -80, 320, 304); // Enemy, bounded
obj.createentity(game, 192+32-8, 192+24, 1, 0, 7, 0, -80, 320, 304); // Enemy, bounded
obj.createentity(64+32-8, 32-16, 1, 0, 7, 0, -48, 320, 312); // Enemy, bounded
obj.createentity(96+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(128+32-8, 32-16, 1, 0, 7, 0, -40, 320, 320); // Enemy, bounded
obj.createentity(160+32-8, 32-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(192+32-8, 32-16, 1, 0, 7, 0, -64, 320, 336); // Enemy, bounded
obj.createentity(64+32-8, 64-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(64+32-8, 96-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(64+32-8, 128-16, 1, 0, 7, 0, -64, 320, 320); // Enemy, bounded
obj.createentity(64+32-8, 160-16, 1, 0, 7, 0, -56, 320, 320); // Enemy, bounded
obj.createentity(192+32-8, 128-16+8, 1, 0, 7, 0, -64, 320, 320); // Enemy, bounded
obj.createentity(192+32-8, 160-16+8, 1, 0, 7, 0, -80, 320, 320); // Enemy, bounded
obj.createentity(192+32-8, 192-16+8, 1, 0, 7, 0, -80, 320, 304); // Enemy, bounded
obj.createentity(192+32-8, 192+24, 1, 0, 7, 0, -80, 320, 304); // Enemy, bounded
warpy = true;
roomname = "Vertigo";
@ -398,17 +398,17 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 155, 24, 12, 184); // (vertical gravity line)
obj.createentity(game, 120, 152, 1, 1, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 104, 136, 1, 1, 8, 0, -64, 320, 296); // Enemy, bounded
obj.createentity(game, 88, 120, 1, 1, 8, 0, -56, 320, 312); // Enemy, bounded
obj.createentity(game, 72, 104, 1, 1, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 56, 88, 1, 1, 8, 0, -48, 320, 328); // Enemy, bounded
obj.createentity(game, 176, 56, 1, 0, 8, 0, -64, 320, 288); // Enemy, bounded
obj.createentity(game, 192, 72, 1, 0, 8, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(game, 208, 88, 1, 0, 8, 0, -72, 320, 296); // Enemy, bounded
obj.createentity(game, 224, 104, 1, 0, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 240, 120, 1, 0, 8, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(155, 24, 12, 184); // (vertical gravity line)
obj.createentity(120, 152, 1, 1, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(104, 136, 1, 1, 8, 0, -64, 320, 296); // Enemy, bounded
obj.createentity(88, 120, 1, 1, 8, 0, -56, 320, 312); // Enemy, bounded
obj.createentity(72, 104, 1, 1, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(56, 88, 1, 1, 8, 0, -48, 320, 328); // Enemy, bounded
obj.createentity(176, 56, 1, 0, 8, 0, -64, 320, 288); // Enemy, bounded
obj.createentity(192, 72, 1, 0, 8, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(208, 88, 1, 0, 8, 0, -72, 320, 296); // Enemy, bounded
obj.createentity(224, 104, 1, 0, 8, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(240, 120, 1, 0, 8, 0, -48, 320, 296); // Enemy, bounded
warpy = true;
roomname = "The Voon Show";
@ -446,9 +446,9 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,218,98,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 168, 72, 10, 0, 51420); // (savepoint)
obj.createentity(game, 24, 60, 11, 120); // (horizontal gravity line)
obj.createentity(game, 24, 148, 11, 120); // (horizontal gravity line)
obj.createentity(168, 72, 10, 0, 51420); // (savepoint)
obj.createentity(24, 60, 11, 120); // (horizontal gravity line)
obj.createentity(24, 148, 11, 120); // (horizontal gravity line)
warpy = true;
roomname = "glitch";
@ -487,11 +487,11 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,218,98,220,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push_back("740,740,218,98,220,0,0,0,0,0,218,220,178,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 280, 120, 10, 1, 51410); // (savepoint)
obj.createentity(game, 40, 28, 11, 192); // (horizontal gravity line)
obj.createentity(game, 96, 204, 11, 88); // (horizontal gravity line)
obj.createentity(game, 144, 156, 11, 88); // (horizontal gravity line)
obj.createentity(game, 96, 92, 11, 88); // (horizontal gravity line)
obj.createentity(280, 120, 10, 1, 51410); // (savepoint)
obj.createentity(40, 28, 11, 192); // (horizontal gravity line)
obj.createentity(96, 204, 11, 88); // (horizontal gravity line)
obj.createentity(144, 156, 11, 88); // (horizontal gravity line)
obj.createentity(96, 92, 11, 88); // (horizontal gravity line)
warpx = true;
roomname = "1950 Silverstone Grand V";
@ -530,8 +530,8 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push_back("740,740,218,98,220,0,0,0,0,0,218,98,220,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 264, 168, 10, 1, 52410); // (savepoint)
obj.createentity(game, 152, 112, 20, 1); // (terminal)
obj.createentity(264, 168, 10, 1, 52410); // (savepoint)
obj.createentity(152, 112, 20, 1); // (terminal)
if(obj.flags[72] == 0)
{
@ -617,12 +617,12 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,178,179,179,180,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
tmap.push_back("218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220,218,98,98,220");
obj.createentity(game, 264, 176, 10, 1, 52430); // (savepoint)
obj.createentity(game, 96, 180, 11, 96); // (horizontal gravity line)
obj.createentity(game, 160, 52, 11, 96); // (horizontal gravity line)
obj.createentity(game, 240, 136, 1, 2, 8); // Enemy
obj.createentity(game, 96, 88, 1, 3, 8); // Enemy
obj.createentity(game, 72, 32, 10, 0, 52431); // (savepoint)
obj.createentity(264, 176, 10, 1, 52430); // (savepoint)
obj.createentity(96, 180, 11, 96); // (horizontal gravity line)
obj.createentity(160, 52, 11, 96); // (horizontal gravity line)
obj.createentity(240, 136, 1, 2, 8); // Enemy
obj.createentity(96, 88, 1, 3, 8); // Enemy
obj.createentity(72, 32, 10, 0, 52431); // (savepoint)
roomname = "Upstairs, Downstairs";
break;
@ -659,21 +659,21 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
tmap.push_back("98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,98");
obj.createentity(game, 64, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 128, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 192, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 32, 112, 2, 9, 4); //Threadmill, <<<
obj.createentity(64, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(128, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(192, 112, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(32, 112, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 0, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 64, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 128, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(game, 192, 104, 2, 8, 4); //Threadmill, >>>
obj.createentity(0, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(64, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(128, 104, 2, 10, 4); //Big Threadmill, >>>>>>
obj.createentity(192, 104, 2, 8, 4); //Threadmill, >>>
obj.createentity(game, 80+8, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(game, 128+16, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(game, 176+24, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
//obj.createentity(game, 224, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(game, 24, 184, 10, 1, 52440); // (savepoint)
obj.createentity(80+8, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(128+16, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(176+24, 128, 1, 0, 5, 0, 120, 320, 200); // Enemy, bounded
//obj.createentity(224, 168, 1, 1, 5, 0, 120, 320, 200); // Enemy, bounded
obj.createentity(24, 184, 10, 1, 52440); // (savepoint)
roomname = "Timeslip";
break;
@ -709,10 +709,10 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740");
tmap.push_back("740,218,98,220,218,98,220,740,740,218,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740");
obj.createentity(game, 40, 176, 10, 1, 52450); // (savepoint)
obj.createentity(game, 80, 156, 11, 176); // (horizontal gravity line)
obj.createentity(game, 128, 88, 10, 1, 52451); // (savepoint)
obj.createentity(game, 160, 76, 11, 96); // (horizontal gravity line)
obj.createentity(40, 176, 10, 1, 52450); // (savepoint)
obj.createentity(80, 156, 11, 176); // (horizontal gravity line)
obj.createentity(128, 88, 10, 1, 52451); // (savepoint)
obj.createentity(160, 76, 11, 96); // (horizontal gravity line)
roomname = "Three's Company";
break;
@ -748,12 +748,12 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,218,98,220,178,179,179,179,179,179,179,179,180,218,220,178,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740");
tmap.push_back("740,218,98,220,218,98,98,98,98,98,98,98,220,218,220,218,98,98,98,98,98,98,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 68-4, 56, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(game, 132-4, 56, 2, 9, 4); //Threadmill, <<<
obj.createentity(game, 44, 192, 3); //Disappearing Platform
obj.createentity(game, 92, 104, 3); //Disappearing Platform
obj.createentity(game, 120, 192, 2, 3, 6); // Platform
obj.createentity(game, 264, 48, 2, 2, 6); // Platform
obj.createentity(68-4, 56, 2, 11, 4); //Big Threadmill, <<<<<<
obj.createentity(132-4, 56, 2, 9, 4); //Threadmill, <<<
obj.createentity(44, 192, 3); //Disappearing Platform
obj.createentity(92, 104, 3); //Disappearing Platform
obj.createentity(120, 192, 2, 3, 6); // Platform
obj.createentity(264, 48, 2, 2, 6); // Platform
roomname = "Cosmic Creepers";
break;
@ -789,12 +789,12 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("179,179,179,179,179,179,179,179,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,180,6,6,6,6,6,6,6,6,6,6,6,6,178,179,179");
tmap.push_back("98,98,98,98,98,98,98,98,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,220,178,179,179,179,179,179,179,179,179,179,179,180,218,98,98");
obj.createentity(game, 16, 112, 10, 1, 52480); // (savepoint)
obj.createentity(game, 67, 24, 12, 96); // (vertical gravity line)
obj.createentity(game, 243, 112, 12, 104); // (vertical gravity line)
obj.createentity(game, 288, 104, 10, 0, 52481); // (savepoint)
obj.createentity(game, 187, 24, 12, 80); // (vertical gravity line)
obj.createentity(game, 123, 128, 12, 88); // (vertical gravity line)
obj.createentity(16, 112, 10, 1, 52480); // (savepoint)
obj.createentity(67, 24, 12, 96); // (vertical gravity line)
obj.createentity(243, 112, 12, 104); // (vertical gravity line)
obj.createentity(288, 104, 10, 0, 52481); // (savepoint)
obj.createentity(187, 24, 12, 80); // (vertical gravity line)
obj.createentity(123, 128, 12, 88); // (vertical gravity line)
roomname = "The Villi People";
break;
@ -831,16 +831,16 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98");
tmap.push_back("98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98");
obj.createentity(game, 192, 56, 10, 1, 53500); // (savepoint)
obj.createentity(game, 288, 104, 10, 0, 53501); // (savepoint)
obj.createentity(192, 56, 10, 1, 53500); // (savepoint)
obj.createentity(288, 104, 10, 0, 53501); // (savepoint)
obj.createentity(game, 168, 96, 1, 0, 5); // Enemy
obj.createentity(game, 184+2, 104, 1, 0, 5); // Enemy
obj.createentity(game, 200+4, 112, 1, 0, 5); // Enemy
obj.createentity(168, 96, 1, 0, 5); // Enemy
obj.createentity(184+2, 104, 1, 0, 5); // Enemy
obj.createentity(200+4, 112, 1, 0, 5); // Enemy
obj.createentity(game, 88, 176-4, 1, 1, 5); // Enemy
obj.createentity(game, 104+2, 168-4, 1, 1, 5); // Enemy
obj.createentity(game, 120 + 4, 160 - 4, 1, 1, 5); // Enemy
obj.createentity(88, 176-4, 1, 1, 5); // Enemy
obj.createentity(104+2, 168-4, 1, 1, 5); // Enemy
obj.createentity(120 + 4, 160 - 4, 1, 1, 5); // Enemy
warpx = true;
roomname = "change";
@ -878,13 +878,13 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 24, 88, 10, 1, 54500); // (savepoint)
obj.createentity(game, 280, 184, 10, 1, 54501); // (savepoint)
obj.createentity(game, 56, 44, 11, 56); // (horizontal gravity line)
obj.createentity(game, 131, 72, 12, 64); // (vertical gravity line)
obj.createentity(game, 144, 36, 11, 48); // (horizontal gravity line)
obj.createentity(game, 211, 80, 12, 56); // (vertical gravity line)
obj.createentity(game, 224, 52, 11, 80); // (horizontal gravity line)
obj.createentity(24, 88, 10, 1, 54500); // (savepoint)
obj.createentity(280, 184, 10, 1, 54501); // (savepoint)
obj.createentity(56, 44, 11, 56); // (horizontal gravity line)
obj.createentity(131, 72, 12, 64); // (vertical gravity line)
obj.createentity(144, 36, 11, 48); // (horizontal gravity line)
obj.createentity(211, 80, 12, 56); // (vertical gravity line)
obj.createentity(224, 52, 11, 80); // (horizontal gravity line)
warpx = true;
roomname = "change";
@ -923,14 +923,14 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 16, 48, 10, 1, 53520); // (savepoint)
obj.createentity(game, 96, 144, 3); //Disappearing Platform
obj.createentity(game, 128, 144, 3); //Disappearing Platform
obj.createentity(game, 160, 144, 3); //Disappearing Platform
obj.createentity(game, 208, 80, 3); //Disappearing Platform
obj.createentity(game, 240, 80, 3); //Disappearing Platform
obj.createentity(game, 272, 80, 3); //Disappearing Platform
obj.createentity(game, 304, 80, 3); //Disappearing Platform
obj.createentity(16, 48, 10, 1, 53520); // (savepoint)
obj.createentity(96, 144, 3); //Disappearing Platform
obj.createentity(128, 144, 3); //Disappearing Platform
obj.createentity(160, 144, 3); //Disappearing Platform
obj.createentity(208, 80, 3); //Disappearing Platform
obj.createentity(240, 80, 3); //Disappearing Platform
obj.createentity(272, 80, 3); //Disappearing Platform
obj.createentity(304, 80, 3); //Disappearing Platform
roomname = "The Last Straw";
break;
@ -966,16 +966,16 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,6,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 0, 80, 3); //Disappearing Platform
obj.createentity(game, 288, 88, 3); //Disappearing Platform
obj.createentity(game, 32, 80, 3); //Disappearing Platform
obj.createentity(game, 64, 136, 3); //Disappearing Platform
obj.createentity(game, 96, 136, 3); //Disappearing Platform
obj.createentity(game, 224, 144, 3); //Disappearing Platform
obj.createentity(game, 192, 144, 3); //Disappearing Platform
obj.createentity(game, 256, 88, 3); //Disappearing Platform
obj.createentity(game, 128, 88, 3); //Disappearing Platform
obj.createentity(game, 160, 88, 3); //Disappearing Platform
obj.createentity(0, 80, 3); //Disappearing Platform
obj.createentity(288, 88, 3); //Disappearing Platform
obj.createentity(32, 80, 3); //Disappearing Platform
obj.createentity(64, 136, 3); //Disappearing Platform
obj.createentity(96, 136, 3); //Disappearing Platform
obj.createentity(224, 144, 3); //Disappearing Platform
obj.createentity(192, 144, 3); //Disappearing Platform
obj.createentity(256, 88, 3); //Disappearing Platform
obj.createentity(128, 88, 3); //Disappearing Platform
obj.createentity(160, 88, 3); //Disappearing Platform
roomname = "W";
break;
@ -1011,10 +1011,10 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
tmap.push_back("740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740");
obj.createentity(game, 0, 88, 3); //Disappearing Platform
obj.createentity(game, 32, 88, 3); //Disappearing Platform
obj.createentity(game, 64, 88, 3); //Disappearing Platform
obj.createentity(game, 120, 128, 9, 19); // (shiny trinket)
obj.createentity(0, 88, 3); //Disappearing Platform
obj.createentity(32, 88, 3); //Disappearing Platform
obj.createentity(64, 88, 3); //Disappearing Platform
obj.createentity(120, 128, 9, 19); // (shiny trinket)
roomname="V";
break;
@ -1311,7 +1311,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,179,180,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,218,98,220,740,740,740,740,740,740");
obj.createentity(game, 264, 32, 10, 0, 54480); // (savepoint)
obj.createentity(264, 32, 10, 0, 54480); // (savepoint)
/*if(!game.nocutscenes && obj.flags[71]==0){
obj.createblock(1, 72, 0, 320, 240, 49);
@ -1353,7 +1353,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98");
tmap.push_back("740,740,740,218,98,220,0,0,218,220,0,0,218,98,220,0,0,0,0,218,220,0,0,0,0,218,98,220,0,0,218,220,0,0,218,98,98,98,98,98");
obj.createentity(game, 120, 116, 11, 80); // (horizontal gravity line)
obj.createentity(120, 116, 11, 80); // (horizontal gravity line)
warpy = true;
roomname = "Origami Room";
break;
@ -1392,7 +1392,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("12,12,12,12,12,12,12,15,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,16,12");
tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
obj.createentity(game, 40, 80, 10, 1, 50500); // (savepoint)
obj.createentity(40, 80, 10, 1, 50500); // (savepoint)
roomname = "Teleporter Divot";
break;
@ -1429,14 +1429,14 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
obj.createentity(game, 16, 112, 10, 1, 50520); // (savepoint)
obj.createentity(16, 112, 10, 1, 50520); // (savepoint)
roomname = "Seeing Red";
if(!game.intimetrial)
{
if(game.companion==0 && obj.flags[8]==0 && !game.crewstats[3]) //also need to check if he's rescued in a previous game
{
obj.createentity(game, 264, 185, 18, 15, 1, 17, 0);
obj.createentity(264, 185, 18, 15, 1, 17, 0);
obj.createblock(1, 26*8, 0, 32, 240, 36);
}
}
@ -1474,7 +1474,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
tmap.push_back("12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12");
obj.createentity(game, 128-16, 80-32, 14); //Teleporter!
obj.createentity(128-16, 80-32, 14); //Teleporter!
roomname = "Building Apport";
if(game.intimetrial)
@ -1589,8 +1589,8 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
//obj.createentity(game, -8, 84-32, 11, 328); // (horizontal gravity line)
obj.createentity(game, -8, 148 + 32, 11, 328); // (horizontal gravity line)
//obj.createentity(-8, 84-32, 11, 328); // (horizontal gravity line)
obj.createentity(-8, 148 + 32, 11, 328); // (horizontal gravity line)
obj.createblock(1, -10, 84 - 16, 340, 32, 10); //create the second line!
@ -1630,28 +1630,28 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push_back("219,218,98,220,0,0,0,0,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 264, 176, 10, 1, 51530); // (savepoint)
obj.createentity(264, 176, 10, 1, 51530); // (savepoint)
if(game.companion==0) //also need to check if he's rescued in a previous game
{
if (game.lastsaved == 2)
{
obj.createentity(game, 112, 169, 18, 14, 0, 17, 1);
obj.createentity(112, 169, 18, 14, 0, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 37);
}
else if (game.lastsaved ==3)
{
obj.createentity(game, 112, 169, 18, 15, 0, 17, 1);
obj.createentity(112, 169, 18, 15, 0, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 38);
}
else if (game.lastsaved == 4)
{
obj.createentity(game, 112, 169, 18, 13, 0, 17, 1);
obj.createentity(112, 169, 18, 13, 0, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 39);
}
else
{
obj.createentity(game, 112, 169, 18, 16, 1, 17, 1);
obj.createentity(112, 169, 18, 16, 1, 17, 1);
obj.createblock(1, 22 * 8, 16*8, 32, 240, 40);
}
}
@ -1695,7 +1695,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push_back("219,219,219,219,219,219,219,219,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, (22 * 8)+4, (9 * 8) + 4, 14); //Teleporter!
obj.createentity((22 * 8)+4, (9 * 8) + 4, 14); //Teleporter!
roomname = "House of Mirrors";
warpx = true;
@ -1735,7 +1735,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
tmap.push_back("219,219,219,219,219,219,219,219,219,219,218,98,220,0,218,98,98,220,0,218,98,98,98,220,0,218,98,98,98,98,220,0,218,98,220,219,219,219,219,219");
//obj.createentity(game, 164, 96, 10, 1, 56410); // (savepoint)
//obj.createentity(164, 96, 10, 1, 56410); // (savepoint)
warpy = true;
roomname = "Now Take My Lead";
@ -1820,9 +1820,9 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
{
obj.createblock(1, 20, 0, 32, 240, 13); //scene 2
}
obj.createentity(game, 104, 120, 1, 0, 3); // Enemy
obj.createentity(game, 168, 176, 1, 1, 3); // Enemy
obj.createentity(game, 232, 120, 1, 0, 3); // Enemy
obj.createentity(104, 120, 1, 0, 3); // Enemy
obj.createentity(168, 176, 1, 1, 3); // Enemy
obj.createentity(232, 120, 1, 0, 3); // Enemy
warpy = true;
roomname = "Don't Get Ahead of Yourself!";
@ -1860,7 +1860,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push_back("219,219,219,219,219,219,219,219,219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
obj.createentity(game, 144, 40, 10, 1, 56440); // (savepoint)
obj.createentity(144, 40, 10, 1, 56440); // (savepoint)
if(!game.nodeathmode)
{
@ -1904,8 +1904,8 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push_back("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
obj.createentity(game, 104, 152, 1, 0, 3); // Enemy
obj.createentity(game, 200, 152, 1, 0, 3); // Enemy
obj.createentity(104, 152, 1, 0, 3); // Enemy
obj.createentity(200, 152, 1, 0, 3); // Enemy
roomname = "Must I Do Everything For You?";
warpy = true;
@ -1944,7 +1944,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push_back("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
obj.createentity(game, 56, 192, 10, 1, 56460); // (savepoint)
obj.createentity(56, 192, 10, 1, 56460); // (savepoint)
if(!game.nodeathmode)
{
@ -1987,7 +1987,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,6,6,6,6,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
tmap.push_back("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,100,98,220,178,179,179,180,218,98,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 144, 64, 2, 0, 2, 144, 64, 176, 216); // Platform, bounded
obj.createentity(144, 64, 2, 0, 2, 144, 64, 176, 216); // Platform, bounded
roomname = "...But Not Too Close";
warpy = true;
@ -2061,7 +2061,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push_back("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 152, 176, 10, 1, 56490); // (savepoint)
obj.createentity(152, 176, 10, 1, 56490); // (savepoint)
if(!game.nodeathmode)
{
obj.createblock(1, 200, 0, 32, 240, 44); //scene 3
@ -2102,9 +2102,9 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,219,219,219,219,219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,98,220,218,98");
tmap.push_back("219,219,219,219,219,219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,98,220,218,98");
obj.createentity(game, 88, 200, 2, 1, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(game, 136, 136, 2, 0, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(game, 184, 200, 2, 1, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(88, 200, 2, 1, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(136, 136, 2, 0, 4, 88, 128, 216, 208); // Platform, bounded
obj.createentity(184, 200, 2, 1, 4, 88, 128, 216, 208); // Platform, bounded
roomname = "...Not as I Do";
warpy = true;
@ -2142,7 +2142,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
tmap.push_back("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 192, 136, 10, 1, 56510); // (savepoint)
obj.createentity(192, 136, 10, 1, 56510); // (savepoint)
if(!game.nodeathmode)
{
obj.createblock(1, 80, 0, 32, 240, 45); //scene 3
@ -2183,13 +2183,13 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,218,98,220,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,218,98,220,219");
tmap.push_back("219,218,98,220,178,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,98,220,219");
obj.createentity(game, 48, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 80, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 112, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 144, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 176, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 208, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(game, 240, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(48, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(80, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(112, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(144, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(176, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(208, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
obj.createentity(240, 200, 2, 1, 6, 48, 48, 272, 208); // Platform, bounded
roomname = "Do Try To Keep Up";
warpy = true;
@ -2227,7 +2227,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("219,219,219,219,219,218,98,220,218,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push_back("219,219,219,219,219,218,98,220,218,98,220,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, 72, 72, 10, 1, 56530); // (savepoint)
obj.createentity(72, 72, 10, 1, 56530); // (savepoint)
roomname = "You're Falling Behind";
warpy = true;
@ -2265,7 +2265,7 @@ std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entit
tmap.push_back("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259");
tmap.push_back("219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219,219");
obj.createentity(game, (18 * 8) + 4, (10 * 8) + 4, 14); //Teleporter!
obj.createentity((18 * 8) + 4, (10 * 8) + 4, 14); //Teleporter!
if(!game.nodeathmode)
{

View file

@ -61,7 +61,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
obj.createentity(game, 232, 24, 10, 0, 250500); // (savepoint)
obj.createentity(232, 24, 10, 0, 250500); // (savepoint)
if(game.intimetrial)
{
@ -104,7 +104,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280");
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 112, 180, 11, 192); // (horizontal gravity line)
obj.createentity(112, 180, 11, 192); // (horizontal gravity line)
rcol = 0;
roomname = "It's Perfectly Safe";
@ -142,8 +142,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
obj.createentity(game, 96, 124, 11, 120); // (horizontal gravity line)
obj.createentity(game, 248, 48, 10, 0, 251490); // (savepoint)
obj.createentity(96, 124, 11, 120); // (horizontal gravity line)
obj.createentity(248, 48, 10, 0, 251490); // (savepoint)
rcol = 4;
roomname = "Rascasse";
@ -181,11 +181,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286");
tmap.push_back("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, 248, 136, 10, 1, 252490); // (savepoint)
obj.createentity(game, 16, 68, 11, 64); // (horizontal gravity line)
obj.createentity(game, 112, 68, 11, 64); // (horizontal gravity line)
obj.createentity(game, 64, 164, 11, 64); // (horizontal gravity line)
obj.createentity(game, 160, 164, 11, 64); // (horizontal gravity line)
obj.createentity(248, 136, 10, 1, 252490); // (savepoint)
obj.createentity(16, 68, 11, 64); // (horizontal gravity line)
obj.createentity(112, 68, 11, 64); // (horizontal gravity line)
obj.createentity(64, 164, 11, 64); // (horizontal gravity line)
obj.createentity(160, 164, 11, 64); // (horizontal gravity line)
rcol = 2;
roomname = "Keep Going";
@ -223,10 +223,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
tmap.push_back("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
obj.createentity(game, 280, 136, 10, 1, 252480); // (savepoint)
obj.createentity(game, 48, 52, 11, 104); // (horizontal gravity line)
obj.createentity(game, 192, 52, 11, 104); // (horizontal gravity line)
obj.createentity(game, 152, 196, 11, 40); // (horizontal gravity line)
obj.createentity(280, 136, 10, 1, 252480); // (savepoint)
obj.createentity(48, 52, 11, 104); // (horizontal gravity line)
obj.createentity(192, 52, 11, 104); // (horizontal gravity line)
obj.createentity(152, 196, 11, 40); // (horizontal gravity line)
rcol=3;
roomname = "Single-slit Experiment";
@ -265,9 +265,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 32, 128, 10, 1, 253480); // (savepoint)
obj.createentity(game, 187, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 107, 88, 12, 56); // (vertical gravity line)
obj.createentity(32, 128, 10, 1, 253480); // (savepoint)
obj.createentity(187, 88, 12, 56); // (vertical gravity line)
obj.createentity(107, 88, 12, 56); // (vertical gravity line)
rcol = 5;
roomname = "Don't Flip Out";
@ -305,12 +305,12 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, 43, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 123, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 203, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 283, 88, 12, 56); // (vertical gravity line)
obj.createentity(43, 88, 12, 56); // (vertical gravity line)
obj.createentity(123, 88, 12, 56); // (vertical gravity line)
obj.createentity(203, 88, 12, 56); // (vertical gravity line)
obj.createentity(283, 88, 12, 56); // (vertical gravity line)
obj.createentity(game, 156, 128, 20, 1); // (terminal)
obj.createentity(156, 128, 20, 1); // (terminal)
obj.createblock(5, 156-8, 128, 20, 16, 19);
rcol = 1;
@ -349,8 +349,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69");
tmap.push_back("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370");
obj.createentity(game, 96, 192, 10, 1, 253500); // (savepoint)
obj.createentity(game, 163, 32, 12, 168); // (vertical gravity line)
obj.createentity(96, 192, 10, 1, 253500); // (savepoint)
obj.createentity(163, 32, 12, 168); // (vertical gravity line)
rcol = 3;
roomname = "Double-slit Experiment";
@ -388,10 +388,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push_back("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, 264, 104, 10, 1, 253510); // (savepoint)
obj.createentity(game, 131, 120, 12, 96); // (vertical gravity line)
obj.createentity(game, 187, 16, 12, 96); // (vertical gravity line)
obj.createentity(game, 40, 112, 10, 0, 253511); // (savepoint)
obj.createentity(264, 104, 10, 1, 253510); // (savepoint)
obj.createentity(131, 120, 12, 96); // (vertical gravity line)
obj.createentity(187, 16, 12, 96); // (vertical gravity line)
obj.createentity(40, 112, 10, 0, 253511); // (savepoint)
rcol = 2;
roomname = "They Call Him Flipper";
break;
@ -428,8 +428,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292");
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 24, 184, 10, 1, 253520); // (savepoint)
obj.createentity(game, 64, 164, 11, 200); // (horizontal gravity line)
obj.createentity(24, 184, 10, 1, 253520); // (savepoint)
obj.createentity(64, 164, 11, 200); // (horizontal gravity line)
rcol = 4;
roomname = "Three's a Crowd";
break;
@ -466,10 +466,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286");
tmap.push_back("286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, 195, 24, 12, 80); // (vertical gravity line)
obj.createentity(game, 195, 128, 12, 80); // (vertical gravity line)
obj.createentity(game, 80, 120, 10, 0, 252520); // (savepoint)
obj.createentity(game, 80, 96, 10, 1, 252521); // (savepoint)
obj.createentity(195, 24, 12, 80); // (vertical gravity line)
obj.createentity(195, 128, 12, 80); // (vertical gravity line)
obj.createentity(80, 120, 10, 0, 252520); // (savepoint)
obj.createentity(80, 96, 10, 1, 252521); // (savepoint)
rcol = 2;
roomname = "Hitting the Apex";
break;
@ -506,10 +506,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280");
tmap.push_back("280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280");
obj.createentity(game, 24, 188, 11, 224); // (horizontal gravity line)
obj.createentity(game, 280, 96, 10, 1, 252510); // (savepoint)
obj.createentity(24, 188, 11, 224); // (horizontal gravity line)
obj.createentity(280, 96, 10, 1, 252510); // (savepoint)
obj.createentity(game, 204, 32, 20, 0); // (terminal)
obj.createentity(204, 32, 20, 0); // (terminal)
obj.createblock(5, 204-8, 32, 20, 16, 20);
rcol=0;
@ -549,8 +549,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292");
tmap.push_back("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 24, 44, 11, 112); // (horizontal gravity line)
obj.createentity(game, 176, 180, 11, 112); // (horizontal gravity line)
obj.createentity(24, 44, 11, 112); // (horizontal gravity line)
obj.createentity(176, 180, 11, 112); // (horizontal gravity line)
rcol = 4;
roomname = "Thorny Exchange";
break;
@ -587,10 +587,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
tmap.push_back("283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
obj.createentity(game, 32, 28, 11, 296); // (horizontal gravity line)
obj.createentity(game, 32, 196, 11, 112); // (horizontal gravity line)
obj.createentity(game, 128, 100, 11, 160); // (horizontal gravity line)
obj.createentity(game, 88, 112, 10, 0, 250510); // (savepoint)
obj.createentity(32, 28, 11, 296); // (horizontal gravity line)
obj.createentity(32, 196, 11, 112); // (horizontal gravity line)
obj.createentity(128, 100, 11, 160); // (horizontal gravity line)
obj.createentity(88, 112, 10, 0, 250510); // (savepoint)
roomname = "Brought to you by the letter G";
rcol = 1;
break;
@ -627,8 +627,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line)
obj.createentity(game, 32, 72, 10, 1, 250520); // (savepoint)
obj.createentity(-8, 28, 11, 336); // (horizontal gravity line)
obj.createentity(32, 72, 10, 1, 250520); // (savepoint)
rcol=2;
roomname = "Free Your Mind";
@ -666,7 +666,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 80, 180, 11, 248); // (horizontal gravity line)
obj.createentity(80, 180, 11, 248); // (horizontal gravity line)
rcol=0;
roomname = "I Changed My Mind, Thelma...";
break;
@ -703,8 +703,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, -8, 180, 11, 208); // (horizontal gravity line)
obj.createentity(game, 240, 180, 11, 88); // (horizontal gravity line)
obj.createentity(-8, 180, 11, 208); // (horizontal gravity line)
obj.createentity(240, 180, 11, 88); // (horizontal gravity line)
rcol=4;
roomname = "Indirect Jump Vector";
@ -742,7 +742,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line)
obj.createentity(-8, 28, 11, 336); // (horizontal gravity line)
rcol=5;
roomname = "In a Single Bound";
@ -780,9 +780,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 28, 11, 80); // (horizontal gravity line)
obj.createentity(game, 112, 28, 11, 96); // (horizontal gravity line)
obj.createentity(game, 248, 28, 11, 80); // (horizontal gravity line)
obj.createentity(-8, 28, 11, 80); // (horizontal gravity line)
obj.createentity(112, 28, 11, 96); // (horizontal gravity line)
obj.createentity(248, 28, 11, 80); // (horizontal gravity line)
rcol=1;
roomname = "Barani, Barani";
@ -821,9 +821,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
tmap.push_back("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, -8, 180, 11, 80); // (horizontal gravity line)
obj.createentity(game, 112, 180, 11, 96); // (horizontal gravity line)
obj.createentity(game, 248, 180, 11, 80); // (horizontal gravity line)
obj.createentity(-8, 180, 11, 80); // (horizontal gravity line)
obj.createentity(112, 180, 11, 96); // (horizontal gravity line)
obj.createentity(248, 180, 11, 80); // (horizontal gravity line)
rcol=2;
roomname = "Safety Dance";
@ -861,7 +861,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
obj.createentity(game, -8, 28, 11, 40); // (horizontal gravity line)
obj.createentity(-8, 28, 11, 40); // (horizontal gravity line)
rcol=3;
roomname = "Heady Heights";
@ -900,13 +900,13 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
obj.createentity(game, 160, 176, 10, 0, 249550); // (savepoint)
obj.createentity(game, 224, 68, 11, 72); // (horizontal gravity line)
obj.createentity(160, 176, 10, 0, 249550); // (savepoint)
obj.createentity(224, 68, 11, 72); // (horizontal gravity line)
//obj.createentity(game, 224, 192, 10, 0, 249550); // (savepoint)
//obj.createentity(224, 192, 10, 0, 249550); // (savepoint)
if(!game.intimetrial) obj.createentity(game, (12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!
if(!game.intimetrial) obj.createentity((12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!
rcol = 5;
roomname = "Entanglement Generator";
@ -945,7 +945,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
obj.createentity(game, -8, 180, 11, 224); // (horizontal gravity line)
obj.createentity(-8, 180, 11, 224); // (horizontal gravity line)
rcol = 0;
roomname = "Exhausted?";
@ -984,8 +984,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
obj.createentity(game, 32, 64, 9, 10); // (shiny trinket)
obj.createentity(game, 120, 72, 10, 1, 252550); // (savepoint)
obj.createentity(32, 64, 9, 10); // (shiny trinket)
obj.createentity(120, 72, 10, 1, 252550); // (savepoint)
rcol = 4;
roomname = "The Tantalizing Trinket";
@ -1023,10 +1023,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
obj.createentity(game, 272, 144, 10, 1, 253550); // (savepoint)
obj.createentity(game, 152, 116, 11, 56); // (horizontal gravity line)
obj.createentity(game, 139, 16, 12, 72); // (vertical gravity line)
obj.createentity(game, 139, 144, 12, 72); // (vertical gravity line)
obj.createentity(272, 144, 10, 1, 253550); // (savepoint)
obj.createentity(152, 116, 11, 56); // (horizontal gravity line)
obj.createentity(139, 16, 12, 72); // (vertical gravity line)
obj.createentity(139, 144, 12, 72); // (vertical gravity line)
rcol=1;
roomname = "The Bernoulli Principle";
@ -1064,9 +1064,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 216, 144, 10, 1, 254550); // (savepoint)
obj.createentity(game, -8, 60, 11, 136); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 136); // (horizontal gravity line)
obj.createentity(216, 144, 10, 1, 254550); // (savepoint)
obj.createentity(-8, 60, 11, 136); // (horizontal gravity line)
obj.createentity(-8, 172, 11, 136); // (horizontal gravity line)
rcol = 5;
roomname = "Standing Wave";
@ -1104,8 +1104,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line)
obj.createentity(-8, 60, 11, 336); // (horizontal gravity line)
obj.createentity(-8, 172, 11, 336); // (horizontal gravity line)
rcol=2;
obj.fatal_top();
@ -1144,14 +1144,14 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 60, 11, 120); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 40); // (horizontal gravity line)
obj.createentity(game, 264, 72, 10, 0, 254530); // (savepoint)
obj.createentity(game, 40, 144, 10, 1, 254531); // (savepoint)
obj.createentity(game, 160, 60, 11, 48); // (horizontal gravity line)
obj.createentity(game, 288, 60, 11, 40); // (horizontal gravity line)
obj.createentity(game, 112, 172, 11, 48); // (horizontal gravity line)
obj.createentity(game, 208, 172, 11, 120); // (horizontal gravity line)
obj.createentity(-8, 60, 11, 120); // (horizontal gravity line)
obj.createentity(-8, 172, 11, 40); // (horizontal gravity line)
obj.createentity(264, 72, 10, 0, 254530); // (savepoint)
obj.createentity(40, 144, 10, 1, 254531); // (savepoint)
obj.createentity(160, 60, 11, 48); // (horizontal gravity line)
obj.createentity(288, 60, 11, 40); // (horizontal gravity line)
obj.createentity(112, 172, 11, 48); // (horizontal gravity line)
obj.createentity(208, 172, 11, 120); // (horizontal gravity line)
rcol=3;
obj.fatal_top();
@ -1190,11 +1190,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line)
obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line)
obj.createentity(game, 72, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(game, 232, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(game, 152, 152, 1, 1, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(-8, 60, 11, 336); // (horizontal gravity line)
obj.createentity(-8, 172, 11, 336); // (horizontal gravity line)
obj.createentity(72, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(232, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
obj.createentity(152, 152, 1, 1, 8, 72, 64, 248, 168); // Enemy, bounded
obj.fatal_top();
roomname = "Vibrating String Problem";
@ -1233,11 +1233,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 176, 60, 11, 152); // (horizontal gravity line)
obj.createentity(game, 176, 172, 11, 152); // (horizontal gravity line)
obj.createentity(game, -8, 84, 11, 160); // (horizontal gravity line)
obj.createentity(game, -8, 148, 11, 160); // (horizontal gravity line)
obj.createentity(game, 160-4, 120, 10, 1, 254510); // (savepoint)
obj.createentity(176, 60, 11, 152); // (horizontal gravity line)
obj.createentity(176, 172, 11, 152); // (horizontal gravity line)
obj.createentity(-8, 84, 11, 160); // (horizontal gravity line)
obj.createentity(-8, 148, 11, 160); // (horizontal gravity line)
obj.createentity(160-4, 120, 10, 1, 254510); // (savepoint)
rcol=1;
obj.fatal_top();
@ -1276,11 +1276,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, -8, 84, 11, 336); // (horizontal gravity line)
obj.createentity(game, -8, 148, 11, 336); // (horizontal gravity line)
obj.createentity(game, 88, 96, 1, 3, 3); // Enemy
obj.createentity(game, 40, 120, 1, 3, 3); // Enemy
obj.createentity(game, 136, 120, 1, 3, 3); // Enemy
obj.createentity(-8, 84, 11, 336); // (horizontal gravity line)
obj.createentity(-8, 148, 11, 336); // (horizontal gravity line)
obj.createentity(88, 96, 1, 3, 3); // Enemy
obj.createentity(40, 120, 1, 3, 3); // Enemy
obj.createentity(136, 120, 1, 3, 3); // Enemy
rcol = 0;
obj.fatal_top();
@ -1320,10 +1320,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 264, 84, 11, 64); // (horizontal gravity line)
obj.createentity(game, 240+4, 96, 10, 0, 254490); // (savepoint)
obj.createentity(game, 48, 28, 11, 192); // (horizontal gravity line)
obj.createentity(game, 120, 148, 11, 208); // (horizontal gravity line)
obj.createentity(264, 84, 11, 64); // (horizontal gravity line)
obj.createentity(240+4, 96, 10, 0, 254490); // (savepoint)
obj.createentity(48, 28, 11, 192); // (horizontal gravity line)
obj.createentity(120, 148, 11, 208); // (horizontal gravity line)
rcol=2;
roomname = "I'm Sorry";
@ -1362,8 +1362,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 48, 156, 11, 200); // (horizontal gravity line)
obj.createentity(game, 216, 56, 10, 0, 255490); // (savepoint)
obj.createentity(48, 156, 11, 200); // (horizontal gravity line)
obj.createentity(216, 56, 10, 0, 255490); // (savepoint)
rcol=4;
roomname = "Please Forgive Me!";
@ -1401,10 +1401,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, 131, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 179, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 227, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 275, 48, 12, 152); // (vertical gravity line)
obj.createentity(131, 48, 12, 152); // (vertical gravity line)
obj.createentity(179, 48, 12, 152); // (vertical gravity line)
obj.createentity(227, 48, 12, 152); // (vertical gravity line)
obj.createentity(275, 48, 12, 152); // (vertical gravity line)
rcol=1;
roomname = "Playing Foosball";
@ -1442,17 +1442,17 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 91, 168, 12, 32); // (vertical gravity line)
obj.createentity(game, 139, 80, 12, 120); // (vertical gravity line)
obj.createentity(game, 235, 104, 12, 96); // (vertical gravity line)
obj.createentity(game, 187, 144, 12, 56); // (vertical gravity line)
obj.createentity(game, 43, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 91, 48, 12, 112); // (vertical gravity line)
obj.createentity(game, 139, 48, 12, 24); // (vertical gravity line)
obj.createentity(game, 187, 48, 12, 88); // (vertical gravity line)
obj.createentity(game, 235, 48, 12, 48); // (vertical gravity line)
obj.createentity(game, 283, 48, 12, 152); // (vertical gravity line)
obj.createentity(game, 8, 48, 10, 0, 255510); // (savepoint)
obj.createentity(91, 168, 12, 32); // (vertical gravity line)
obj.createentity(139, 80, 12, 120); // (vertical gravity line)
obj.createentity(235, 104, 12, 96); // (vertical gravity line)
obj.createentity(187, 144, 12, 56); // (vertical gravity line)
obj.createentity(43, 48, 12, 152); // (vertical gravity line)
obj.createentity(91, 48, 12, 112); // (vertical gravity line)
obj.createentity(139, 48, 12, 24); // (vertical gravity line)
obj.createentity(187, 48, 12, 88); // (vertical gravity line)
obj.createentity(235, 48, 12, 48); // (vertical gravity line)
obj.createentity(283, 48, 12, 152); // (vertical gravity line)
obj.createentity(8, 48, 10, 0, 255510); // (savepoint)
rcol=5;
roomname = "A Difficult Chord";
@ -1490,11 +1490,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 16, 184, 10, 1, 255520); // (savepoint)
obj.createentity(game, 131, 88, 12, 96); // (vertical gravity line)
obj.createentity(game, 208, 180, 11, 40); // (horizontal gravity line)
obj.createentity(game, 67, 56, 12, 80); // (vertical gravity line)
obj.createentity(game, 195, 56, 12, 80); // (vertical gravity line)
obj.createentity(16, 184, 10, 1, 255520); // (savepoint)
obj.createentity(131, 88, 12, 96); // (vertical gravity line)
obj.createentity(208, 180, 11, 40); // (horizontal gravity line)
obj.createentity(67, 56, 12, 80); // (vertical gravity line)
obj.createentity(195, 56, 12, 80); // (vertical gravity line)
rcol = 0;
roomname = "The Living Dead End";
@ -1605,13 +1605,13 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push_back("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
obj.createentity(game, 267, 24, 12, 184); // (vertical gravity line)
obj.createentity(game, 16, 24, 9, 9); // (shiny trinket)
obj.createentity(game, 187, 24, 12, 64); // (vertical gravity line)
obj.createentity(game, 104, 124, 11, 80); // (horizontal gravity line)
obj.createentity(game, 48, 72, 10, 1, 252500); // (savepoint)
obj.createentity(game, 224, 72, 10, 1, 252501); // (savepoint)
obj.createentity(game, 99, 24, 12, 80); // (vertical gravity line)
obj.createentity(267, 24, 12, 184); // (vertical gravity line)
obj.createentity(16, 24, 9, 9); // (shiny trinket)
obj.createentity(187, 24, 12, 64); // (vertical gravity line)
obj.createentity(104, 124, 11, 80); // (horizontal gravity line)
obj.createentity(48, 72, 10, 1, 252500); // (savepoint)
obj.createentity(224, 72, 10, 1, 252501); // (savepoint)
obj.createentity(99, 24, 12, 80); // (vertical gravity line)
rcol=0;
roomname = "Young Man, It's Worth the Challenge";
@ -1686,7 +1686,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370");
tmap.push_back("289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
obj.createentity(game, 104, 128, 9, 11); // (shiny trinket)
obj.createentity(104, 128, 9, 11); // (shiny trinket)
rcol = 6;
roomname = "Purest Unobtainium";
@ -1725,7 +1725,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
tmap.push_back("295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295");
tmap.push_back("295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295");
obj.createentity(game, 112, 184, 10, 1, 258520); // (savepoint)
obj.createentity(112, 184, 10, 1, 258520); // (savepoint)
rcol = 5;
roomname = "I Smell Ozone";
@ -1768,7 +1768,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
{
if(game.companion==0 && obj.flags[9]==0 && !game.crewstats[5]) //also need to check if he's rescued in a previous game
{
obj.createentity(game, 32, 177, 18, 16, 1, 17, 1);
obj.createentity(32, 177, 18, 16, 1, 17, 1);
obj.createblock(1, 24*8, 0, 32, 240, 33);
}
}
@ -1811,7 +1811,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
rcol=3;
obj.createentity(game, (10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!
obj.createentity((10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!
if(game.intimetrial)
{

View file

@ -365,18 +365,18 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi
//Remove old platform
//if (obj.entities[i].isplatform) obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.updateentities(i, help, game, music); // Behavioral logic
obj.updateentitylogic(i, game); // Basic Physics
obj.entitymapcollision(i, map); // Collisions with walls
obj.updateentities(i); // Behavioral logic
obj.updateentitylogic(i); // Basic Physics
obj.entitymapcollision(i); // Collisions with walls
//Create new platform
//if (obj.entities[i].isplatform) obj.movingplatformfix(i, map);
//if (obj.entities[i].isplatform) obj.movingplatformfix(i);
}
obj.entitycollisioncheck(dwgfx, game, map, music); // Check ent v ent collisions, update states
obj.entitycollisioncheck(); // Check ent v ent collisions, update states
//special for tower: is the player touching any spike blocks?
int player = obj.getplayer();
if(obj.checktowerspikes(player, map) && dwgfx.fademode==0)
if(obj.checktowerspikes(player) && dwgfx.fademode==0)
{
game.deathseq = 30;
}
@ -607,14 +607,14 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
//ok, unfortunate case where the disappearing platform hasn't fully disappeared. Accept a little
//graphical uglyness to avoid breaking the room!
while (obj.entities[i].state == 2) obj.updateentities(i, help, game, music);
while (obj.entities[i].state == 2) obj.updateentities(i);
obj.entities[i].state = 4;
}
else if (map.finalstretch && obj.entities[i].type == 2)
{
//TODO: }else if (map.finallevel && map.finalstretch && obj.entities[i].type == 2) {
//for the final level. probably something 99% of players won't see.
while (obj.entities[i].state == 2) obj.updateentities(i, help, game, music);
while (obj.entities[i].state == 2) obj.updateentities(i);
obj.entities[i].state = 4;
}
else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15)
@ -750,7 +750,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
}
else
{
obj.generateswnwave(game, help, 0);
obj.generateswnwave(0);
}
}
else if(game.swngame==1) //super gravitron game
@ -825,7 +825,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
}
}
obj.generateswnwave(game, help, 1);
obj.generateswnwave(1);
game.swncoldelay--;
if(game.swncoldelay<=0)
@ -859,7 +859,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
else if (game.swngame == 4) //create top line
{
game.swngame = 3;
obj.createentity(game, -8, 84 - 32, 11, 8); // (horizontal gravity line)
obj.createentity(-8, 84 - 32, 11, 8); // (horizontal gravity line)
music.niceplay(2);
game.swndeaths = game.deathcounts;
}
@ -965,19 +965,19 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
obj.updateentities(i, help, game, music); // Behavioral logic
obj.updateentitylogic(i, game); // Basic Physics
obj.entitymapcollision(i, map); // Collisions with walls
obj.updateentities(i); // Behavioral logic
obj.updateentitylogic(i); // Basic Physics
obj.entitymapcollision(i); // Collisions with walls
obj.createblock(0, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);
if (game.supercrewmate)
{
obj.movingplatformfix(i, map);
obj.scmmovingplatformfix(i, map);
obj.movingplatformfix(i);
obj.scmmovingplatformfix(i);
}
else
{
obj.movingplatformfix(i, map);
obj.movingplatformfix(i);
}
}
}
@ -994,29 +994,29 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
obj.removeblockat(obj.entities[ie].xp, obj.entities[ie].yp);
obj.updateentities(ie, help, game, music); // Behavioral logic
obj.updateentitylogic(ie, game); // Basic Physics
obj.entitymapcollision(ie, map); // Collisions with walls
obj.updateentities(ie); // Behavioral logic
obj.updateentitylogic(ie); // Basic Physics
obj.entitymapcollision(ie); // Collisions with walls
obj.hormovingplatformfix(ie, map);
obj.hormovingplatformfix(ie);
}
}
}
//is the player standing on a moving platform?
int i = obj.getplayer();
float j = obj.entitycollideplatformfloor(map, i);
float j = obj.entitycollideplatformfloor(i);
if (j > -1000)
{
obj.entities[i].newxp = obj.entities[i].xp + j;
obj.entitymapcollision(i, map);
obj.entitymapcollision(i);
}
else
{
j = obj.entitycollideplatformroof(map, i);
j = obj.entitycollideplatformroof(i);
if (j > -1000)
{
obj.entities[i].newxp = obj.entities[i].xp + j;
obj.entitymapcollision(i, map);
obj.entitymapcollision(i);
}
}
}
@ -1025,13 +1025,13 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
if (!obj.entities[ie].isplatform)
{
obj.updateentities(ie, help, game, music); // Behavioral logic
obj.updateentitylogic(ie, game); // Basic Physics
obj.entitymapcollision(ie, map); // Collisions with walls
obj.updateentities(ie); // Behavioral logic
obj.updateentitylogic(ie); // Basic Physics
obj.entitymapcollision(ie); // Collisions with walls
}
}
obj.entitycollisioncheck(dwgfx, game, map, music); // Check ent v ent collisions, update states
obj.entitycollisioncheck(); // Check ent v ent collisions, update states
}
//now! let's clean up removed entities
@ -1360,7 +1360,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
switch(game.companion)
{
case 6:
obj.createentity(game, obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
j = obj.getcompanion(6);
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
@ -1370,11 +1370,11 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
if (game.roomx == 110)
{
obj.createentity(game, 320, 86, 16, 1); //Y=86, the ROOF in that particular place!
obj.createentity(320, 86, 16, 1); //Y=86, the ROOF in that particular place!
}
else
{
obj.createentity(game, obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
}
j = obj.getcompanion(7);
obj.entities[j].vx = obj.entities[i].vx;
@ -1386,14 +1386,14 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
if (game.roomx == 102)
{
obj.createentity(game, 310, 177, 17, 1);
obj.createentity(310, 177, 17, 1);
j = obj.getcompanion(8);
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
}
else
{
obj.createentity(game, obj.entities[i].xp, 177.0f, 17.0f, 1);
obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);
j = obj.getcompanion(8);
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
@ -1405,11 +1405,11 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
if (game.roomx == 110 && obj.entities[i].xp<20)
{
obj.createentity(game, 100, 185, 18, 15, 0, 1);
obj.createentity(100, 185, 18, 15, 0, 1);
}
else
{
obj.createentity(game, obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
}
j = obj.getcompanion(9);
obj.entities[j].vx = obj.entities[i].vx;
@ -1422,7 +1422,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
if (obj.flags[59] == 0)
{
obj.createentity(game, 225.0f, 169.0f, 18, dwgfx.crewcolour(game.lastsaved), 0, 10);
obj.createentity(225.0f, 169.0f, 18, dwgfx.crewcolour(game.lastsaved), 0, 10);
j = obj.getcompanion(10);
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
@ -1432,7 +1432,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
{
if (obj.flags[59] == 1)
{
obj.createentity(game, 160.0f, 177.0f, 18, dwgfx.crewcolour(game.lastsaved), 0, 18, 1);
obj.createentity(160.0f, 177.0f, 18, dwgfx.crewcolour(game.lastsaved), 0, 18, 1);
j = obj.getcompanion(10);
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
@ -1440,7 +1440,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
else
{
obj.flags[59] = 1;
obj.createentity(game, obj.entities[i].xp, -20.0f, 18.0f, dwgfx.crewcolour(game.lastsaved), 0, 10, 0);
obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, dwgfx.crewcolour(game.lastsaved), 0, 10, 0);
j = obj.getcompanion(10);
obj.entities[j].vx = obj.entities[i].vx;
obj.entities[j].dir = obj.entities[i].dir;
@ -1449,60 +1449,60 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
break;
case 11:
//Intermission 1: We're using the SuperCrewMate instead!
//obj.createentity(game, obj.entities[i].xp, obj.entities[i].yp, 24, dwgfx.crewcolour(game.lastsaved));
//obj.createentity(obj.entities[i].xp, obj.entities[i].yp, 24, dwgfx.crewcolour(game.lastsaved));
if(game.roomx-41==game.scmprogress)
{
switch(game.scmprogress)
{
case 0:
obj.createentity(game, 76, 161, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(76, 161, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 1:
obj.createentity(game, 10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 2:
obj.createentity(game, 10, 177, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 177, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 3:
if (game.scmmoveme)
{
obj.createentity(game, obj.entities[obj.getplayer()].xp, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(obj.entities[obj.getplayer()].xp, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
game.scmmoveme = false;
}
else
{
obj.createentity(game, 10, 177, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 177, 24, dwgfx.crewcolour(game.lastsaved), 2);
}
break;
case 4:
obj.createentity(game, 10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 5:
obj.createentity(game, 10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 6:
obj.createentity(game, 10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 185, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 7:
obj.createentity(game, 10, 41, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 41, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 8:
obj.createentity(game, 10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 9:
obj.createentity(game, 10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 169, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 10:
obj.createentity(game, 10, 129, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 129, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 11:
obj.createentity(game, 10, 129, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 129, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 12:
obj.createentity(game, 10, 65, 24, dwgfx.crewcolour(game.lastsaved), 2);
obj.createentity(10, 65, 24, dwgfx.crewcolour(game.lastsaved), 2);
break;
case 13:
obj.createentity(game, 10, 177, 24, dwgfx.crewcolour(game.lastsaved));
obj.createentity(10, 177, 24, dwgfx.crewcolour(game.lastsaved));
break;
}
}

View file

@ -1352,27 +1352,27 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
//All the entities for here are just loaded here; it's essentially one room after all
obj.createentity(game, 48, 5456, 10, 1, 505007); // (savepoint)
obj.createentity(game, 224, 4528, 10, 1, 505017); // (savepoint)
obj.createentity(game, 232, 4168, 10, 0, 505027); // (savepoint)
obj.createentity(game, 280, 3816, 10, 1, 505037); // (savepoint)
obj.createentity(game, 152, 3552, 10, 1, 505047); // (savepoint)
obj.createentity(game, 216, 3280, 10, 0, 505057); // (savepoint)
obj.createentity(game, 216, 4808, 10, 1, 505067); // (savepoint)
obj.createentity(game, 72, 3096, 10, 0, 505077); // (savepoint)
obj.createentity(game, 176, 2600, 10, 0, 505087); // (savepoint)
obj.createentity(game, 216, 2392, 10, 0, 505097); // (savepoint)
obj.createentity(game, 152, 1184, 10, 1, 505107); // (savepoint)
obj.createentity(game, 152, 912, 10, 1, 505117); // (savepoint)
obj.createentity(game, 152, 536, 10, 1, 505127); // (savepoint)
obj.createentity(game, 120, 5136, 10, 0, 505137); // (savepoint)
obj.createentity(game, 144, 1824, 10, 0, 505147); // (savepoint)
obj.createentity(game, 72, 2904, 10, 0, 505157); // (savepoint)
obj.createentity(game, 224, 1648, 10, 1, 505167); // (savepoint)
obj.createentity(game, 112, 5280, 10, 1, 50517); // (savepoint)
obj.createentity(48, 5456, 10, 1, 505007); // (savepoint)
obj.createentity(224, 4528, 10, 1, 505017); // (savepoint)
obj.createentity(232, 4168, 10, 0, 505027); // (savepoint)
obj.createentity(280, 3816, 10, 1, 505037); // (savepoint)
obj.createentity(152, 3552, 10, 1, 505047); // (savepoint)
obj.createentity(216, 3280, 10, 0, 505057); // (savepoint)
obj.createentity(216, 4808, 10, 1, 505067); // (savepoint)
obj.createentity(72, 3096, 10, 0, 505077); // (savepoint)
obj.createentity(176, 2600, 10, 0, 505087); // (savepoint)
obj.createentity(216, 2392, 10, 0, 505097); // (savepoint)
obj.createentity(152, 1184, 10, 1, 505107); // (savepoint)
obj.createentity(152, 912, 10, 1, 505117); // (savepoint)
obj.createentity(152, 536, 10, 1, 505127); // (savepoint)
obj.createentity(120, 5136, 10, 0, 505137); // (savepoint)
obj.createentity(144, 1824, 10, 0, 505147); // (savepoint)
obj.createentity(72, 2904, 10, 0, 505157); // (savepoint)
obj.createentity(224, 1648, 10, 1, 505167); // (savepoint)
obj.createentity(112, 5280, 10, 1, 50517); // (savepoint)
obj.createentity(game, 24, 4216, 9, 7); // (shiny trinket)
obj.createentity(game, 280, 3216, 9, 8); // (shiny trinket)
obj.createentity(24, 4216, 9, 7); // (shiny trinket)
obj.createentity(280, 3216, 9, 8); // (shiny trinket)
break;
case 4: //The Warpzone
tmap = warplevel.loadlevel(rx, ry, game, obj);
@ -1484,19 +1484,19 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
tower.loadminitower2();
obj.createentity(game, 56, 556, 11, 136); // (horizontal gravity line)
obj.createentity(game, 184, 592, 10, 0, 50500); // (savepoint)
obj.createentity(game, 184, 644, 11, 88); // (horizontal gravity line)
obj.createentity(game, 56, 460, 11, 136); // (horizontal gravity line)
obj.createentity(game, 216, 440, 10, 0, 50501); // (savepoint)
obj.createentity(game, 104, 508, 11, 168); // (horizontal gravity line)
obj.createentity(game, 219, 264, 12, 56); // (vertical gravity line)
obj.createentity(game, 120, 332, 11, 96); // (horizontal gravity line)
obj.createentity(game, 219, 344, 12, 56); // (vertical gravity line)
obj.createentity(game, 224, 332, 11, 48); // (horizontal gravity line)
obj.createentity(game, 56, 212, 11, 144); // (horizontal gravity line)
obj.createentity(game, 32, 20, 11, 96); // (horizontal gravity line)
obj.createentity(game, 72, 156, 11, 200); // (horizontal gravity line)
obj.createentity(56, 556, 11, 136); // (horizontal gravity line)
obj.createentity(184, 592, 10, 0, 50500); // (savepoint)
obj.createentity(184, 644, 11, 88); // (horizontal gravity line)
obj.createentity(56, 460, 11, 136); // (horizontal gravity line)
obj.createentity(216, 440, 10, 0, 50501); // (savepoint)
obj.createentity(104, 508, 11, 168); // (horizontal gravity line)
obj.createentity(219, 264, 12, 56); // (vertical gravity line)
obj.createentity(120, 332, 11, 96); // (horizontal gravity line)
obj.createentity(219, 344, 12, 56); // (vertical gravity line)
obj.createentity(224, 332, 11, 48); // (horizontal gravity line)
obj.createentity(56, 212, 11, 144); // (horizontal gravity line)
obj.createentity(32, 20, 11, 96); // (horizontal gravity line)
obj.createentity(72, 156, 11, 200); // (horizontal gravity line)
int i = obj.getplayer();
obj.entities[i].yp += (71 * 8);
@ -1527,19 +1527,19 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
tower.loadminitower2();
obj.createentity(game, 56, 556, 11, 136); // (horizontal gravity line)
obj.createentity(game, 184, 592, 10, 0, 50500); // (savepoint)
obj.createentity(game, 184, 644, 11, 88); // (horizontal gravity line)
obj.createentity(game, 56, 460, 11, 136); // (horizontal gravity line)
obj.createentity(game, 216, 440, 10, 0, 50501); // (savepoint)
obj.createentity(game, 104, 508, 11, 168); // (horizontal gravity line)
obj.createentity(game, 219, 264, 12, 56); // (vertical gravity line)
obj.createentity(game, 120, 332, 11, 96); // (horizontal gravity line)
obj.createentity(game, 219, 344, 12, 56); // (vertical gravity line)
obj.createentity(game, 224, 332, 11, 48); // (horizontal gravity line)
obj.createentity(game, 56, 212, 11, 144); // (horizontal gravity line)
obj.createentity(game, 32, 20, 11, 96); // (horizontal gravity line)
obj.createentity(game, 72, 156, 11, 200); // (horizontal gravity line)
obj.createentity(56, 556, 11, 136); // (horizontal gravity line)
obj.createentity(184, 592, 10, 0, 50500); // (savepoint)
obj.createentity(184, 644, 11, 88); // (horizontal gravity line)
obj.createentity(56, 460, 11, 136); // (horizontal gravity line)
obj.createentity(216, 440, 10, 0, 50501); // (savepoint)
obj.createentity(104, 508, 11, 168); // (horizontal gravity line)
obj.createentity(219, 264, 12, 56); // (vertical gravity line)
obj.createentity(120, 332, 11, 96); // (horizontal gravity line)
obj.createentity(219, 344, 12, 56); // (vertical gravity line)
obj.createentity(224, 332, 11, 48); // (horizontal gravity line)
obj.createentity(56, 212, 11, 144); // (horizontal gravity line)
obj.createentity(32, 20, 11, 96); // (horizontal gravity line)
obj.createentity(72, 156, 11, 200); // (horizontal gravity line)
ypos = 0;
bypos = 0;
@ -1663,7 +1663,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
if(warpy){ if(by1==0 && by2==240){ by1=-100; by2=340; } }
obj.customenemy=ed.level[tsx+((ed.maxwidth)*tsy)].enemytype;
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 56,
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 56,
edentity[edi].p1, 4, bx1, by1, bx2, by2);
break;
case 2: //Platforms and Threadmills
@ -1677,36 +1677,36 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
if(warpx){ if(bx1==0 && bx2==320){ bx1=-100; bx2=420; } }
if(warpy){ if(by1==0 && by2==240){ by1=-100; by2=340; } }
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
edentity[edi].p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
}else if(edentity[edi].p1>=5 && edentity[edi].p1<=8){ //Threadmill
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
edentity[edi].p1+3, 4);
}
break;
case 3: //Disappearing platforms
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 3);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 3);
break;
case 9:
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 9, ed.findtrinket(edi));
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 9, ed.findtrinket(edi));
break;
case 10: //Checkpoints
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 10,
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 10,
edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
tempcheckpoints++;
break;
case 11: //Gravity Lines
if(edentity[edi].p1==0){ //Horizontal
obj.createentity(game, (edentity[edi].p2*8),(edentity[edi].y*8)- ((ry-100)*30*8)+4, 11, edentity[edi].p3);
obj.createentity((edentity[edi].p2*8),(edentity[edi].y*8)- ((ry-100)*30*8)+4, 11, edentity[edi].p3);
}else{ //Vertical
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8)+3,(edentity[edi].p2*8), 12, edentity[edi].p3);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8)+3,(edentity[edi].p2*8), 12, edentity[edi].p3);
}
break;
case 13: //Warp Tokens
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 13, edentity[edi].p1, edentity[edi].p2);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 13, edentity[edi].p1, edentity[edi].p2);
break;
case 15: //Collectable crewmate
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8)-4,(edentity[edi].y*8)- ((ry-100)*30*8)+1, 55, ed.findcrewmate(edi), edentity[edi].p1, edentity[edi].p2);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8)-4,(edentity[edi].y*8)- ((ry-100)*30*8)+1, 55, ed.findcrewmate(edi), edentity[edi].p1, edentity[edi].p2);
break;
case 17: //Roomtext!
{
@ -1720,7 +1720,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
}
case 18: //Terminals
obj.customscript=edentity[edi].scriptname;
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8)+8, 20, 1);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8)+8, 20, 1);
obj.createblock(5, (edentity[edi].x*8)- ((rx-100)*40*8)-8, (edentity[edi].y*8)- ((ry-100)*30*8)+8, 20, 16, 35);
break;
case 19: //Script Box
@ -1732,13 +1732,13 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
case 50: //Warp Lines
obj.customwarpmode=true;
if(edentity[edi].p1==0){ //
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8)+4,(edentity[edi].p2*8), 51, edentity[edi].p3);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8)+4,(edentity[edi].p2*8), 51, edentity[edi].p3);
}else if(edentity[edi].p1==1){ //Horizontal, right
obj.createentity(game, (edentity[edi].x*8)- ((rx-100)*40*8)+4,(edentity[edi].p2*8), 52, edentity[edi].p3);
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8)+4,(edentity[edi].p2*8), 52, edentity[edi].p3);
}else if(edentity[edi].p1==2){ //Vertical, top
obj.createentity(game, (edentity[edi].p2*8),(edentity[edi].y*8)- ((ry-100)*30*8)+7, 53, edentity[edi].p3);
obj.createentity((edentity[edi].p2*8),(edentity[edi].y*8)- ((ry-100)*30*8)+7, 53, edentity[edi].p3);
}else if(edentity[edi].p1==3){
obj.createentity(game, (edentity[edi].p2*8),(edentity[edi].y*8)- ((ry-100)*30*8), 54, edentity[edi].p3);
obj.createentity((edentity[edi].p2*8),(edentity[edi].y*8)- ((ry-100)*30*8), 54, edentity[edi].p3);
}
break;
}
@ -1833,7 +1833,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
if (contents[i + vmult[j]] == 10)
{
contents[i + vmult[j]] = 0;
obj.createentity(game, i * 8, j * 8, 4);
obj.createentity(i * 8, j * 8, 4);
}
//Directional blocks
if (contents[i + vmult[j]] >= 14 && contents[i + vmult[j]] <= 17)
@ -1877,7 +1877,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
{
if (game.crewstats[3] && !game.crewstats[4])
{
obj.createentity(game, 87, 105, 18, 15, 0, 18);
obj.createentity(87, 105, 18, 15, 0, 18);
obj.createblock(5, 87-32, 0, 32+32+32, 240, 3);
}
}
@ -1885,7 +1885,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
{
if (game.crewstats[3] && !game.crewstats[5])
{
obj.createentity(game, 140, 137, 18, 15, 0, 18);
obj.createentity(140, 137, 18, 15, 0, 18);
obj.createblock(5, 140-32, 0, 32+32+32, 240, 3);
}
}
@ -1893,7 +1893,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
{
if (game.crewstats[3] && !game.crewstats[2])
{
obj.createentity(game, 235, 81, 18, 15, 0, 18);
obj.createentity(235, 81, 18, 15, 0, 18);
obj.createblock(5, 235-32, 0, 32+32+32, 240, 3);
}
}
@ -1905,7 +1905,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
{
if(game.crewrescued()>4 && game.crewrescued()!=6)
{
obj.createentity(game, 175, 121, 18, 13, 0, 18);
obj.createentity(175, 121, 18, 13, 0, 18);
obj.createblock(5, 175-32, 0, 32+32+32, 240, 4);
}
}
@ -1916,7 +1916,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
{
if(game.crewrescued()<=4 && game.crewrescued()!=6)
{
obj.createentity(game, 53, 161, 18, 13, 1, 18);
obj.createentity(53, 161, 18, 13, 1, 18);
obj.createblock(5, 53-32, 0, 32+32+32, 240, 4);
}
}
@ -1929,7 +1929,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
if (game.crewstats[3])
{
//If so, red will always be at his post
obj.createentity(game, 107, 121, 18, 15, 0, 18);
obj.createentity(107, 121, 18, 15, 0, 18);
//What script do we use?
obj.createblock(5, 107-32, 0, 32+32+32, 240, 3);
}
@ -1940,7 +1940,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
//First: is he rescued?
if (game.crewstats[2])
{
obj.createentity(game, 198, 105, 18, 14, 0, 18);
obj.createentity(198, 105, 18, 14, 0, 18);
//What script do we use?
obj.createblock(5, 198-32, 0, 32+32+32, 240, 2);
}
@ -1951,7 +1951,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
//First: is he rescued?
if (game.crewstats[4])
{
obj.createentity(game, 242, 177, 18, 13, 0, 18);
obj.createentity(242, 177, 18, 13, 0, 18);
//What script do we use?
obj.createblock(5, 242-32, 177-20, 32+32+32, 40, 4);
}
@ -1962,7 +1962,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
//First: is she rescued?
if (game.crewstats[1])
{
obj.createentity(game, 140, 177, 18, 20, 0, 18);
obj.createentity(140, 177, 18, 20, 0, 18);
//What script do we use?
obj.createblock(5, 140-32, 0, 32+32+32, 240, 1);
}
@ -1974,7 +1974,7 @@ void mapclass::loadlevel(int rx, int ry, Graphics& dwgfx, Game& game, entityclas
if (game.crewstats[5])
{
//A slight varation - she's upside down
obj.createentity(game, 249, 62, 18, 16, 0, 18);
obj.createentity(249, 62, 18, 16, 0, 18);
j = obj.getcrewman(5);
obj.entities[j].rule = 7;
obj.entities[j].tile +=6;

View file

@ -61,8 +61,8 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
tmap.push_back("486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,606,486,486,486,486,486,486");
obj.createentity(game, 72, 32, 14); //Teleporter!
obj.createentity(game, 216, 144, 20, 1);
obj.createentity(72, 32, 14); //Teleporter!
obj.createentity(216, 144, 20, 1);
obj.createblock(5, 216-4, 144, 20, 16, 8);
break;
@ -372,7 +372,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 152, 144, 10, 1, 9000); // (savepoint)
obj.createentity(152, 144, 10, 1, 9000); // (savepoint)
break;
case rn(0,10):
@ -408,7 +408,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 224, 96, 10, 0, 10000); // (savepoint)
obj.createentity(224, 96, 10, 0, 10000); // (savepoint)
break;
case rn(0,11):
@ -444,7 +444,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 56, 32, 13); //Warp Token
obj.createentity(56, 32, 13); //Warp Token
break;
@ -617,7 +617,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 120, 40, 14); //Teleporter!
obj.createentity(120, 40, 14); //Teleporter!
break;
case rn(0,17):
@ -755,7 +755,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 144, 136, 10, 1, 4010); // (savepoint)
obj.createentity(144, 136, 10, 1, 4010); // (savepoint)
break;
case rn(1,5):
@ -791,7 +791,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 88, 104, 10, 1, 106010); // (savepoint)
obj.createentity(88, 104, 10, 1, 106010); // (savepoint)
break;
case rn(1,6):
@ -895,7 +895,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116");
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,236,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116,116");
obj.createentity(game, 152, 64, 10, 0, 9010); // (savepoint)
obj.createentity(152, 64, 10, 0, 9010); // (savepoint)
break;
case rn(1,10):
@ -931,7 +931,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
obj.createentity(game, 208, 120, 9, 15); // (shiny trinket)
obj.createentity(208, 120, 9, 15); // (shiny trinket)
break;
case rn(1,11):
@ -967,13 +967,13 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
obj.createentity(game, 40, 192, 13); //Warp Token
obj.createentity(game, 168, 136, 13); //Warp Token
obj.createentity(game, 224, 136, 13); //Warp Token
obj.createentity(40, 192, 13); //Warp Token
obj.createentity(168, 136, 13); //Warp Token
obj.createentity(224, 136, 13); //Warp Token
obj.createentity(game, 96, 80, 13); //Warp Token
obj.createentity(96, 80, 13); //Warp Token
break;
@ -1044,7 +1044,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 112, 152, 10, 1, 13010); // (savepoint)
obj.createentity(112, 152, 10, 1, 13010); // (savepoint)
break;
case rn(1,14):
@ -1148,7 +1148,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,415,295,295,295,295,295");
obj.createentity(game, 280, 120, 10, 1, 16010); // (savepoint)
obj.createentity(280, 120, 10, 1, 16010); // (savepoint)
break;
case rn(2,2):
@ -1184,7 +1184,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("483,483,483,483,483,483,483,483,483,605,49,0,0,0,0,0,0,50,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 56, 32, 10, 1, 2020); // (savepoint)
obj.createentity(56, 32, 10, 1, 2020); // (savepoint)
break;
case rn(2,3):
@ -1288,7 +1288,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 40, 88, 10, 1, 6020); // (savepoint)
obj.createentity(40, 88, 10, 1, 6020); // (savepoint)
break;
case rn(2,8):
@ -1394,26 +1394,26 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113");
tmap.push_back("113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113");
obj.createentity(game, 40, 32, 22, 0); // (shiny trinket)
obj.createentity(game, 64, 32, 22, 1); // (shiny trinket)
obj.createentity(game, 88, 32, 22, 2); // (shiny trinket)
obj.createentity(game, 40, 80, 22, 3); // (shiny trinket)
obj.createentity(game, 64, 80, 22, 4); // (shiny trinket)
obj.createentity(game, 88, 80, 22, 5); // (shiny trinket)
obj.createentity(game, 112, 80, 22, 6); // (shiny trinket)
obj.createentity(game, 40, 128, 22, 7); // (shiny trinket)
obj.createentity(game, 64, 128, 22, 8); // (shiny trinket)
obj.createentity(game, 88, 128, 22, 9); // (shiny trinket)
obj.createentity(game, 112, 128, 22, 10); // (shiny trinket)
obj.createentity(game, 136, 128, 22, 11); // (shiny trinket)
obj.createentity(game, 40, 176, 22, 12); // (shiny trinket)
obj.createentity(game, 64, 176, 22, 13); // (shiny trinket)
obj.createentity(game, 88, 176, 22, 14); // (shiny trinket)
obj.createentity(game, 112, 176, 22, 15); // (shiny trinket)
obj.createentity(game, 136, 176, 22, 16); // (shiny trinket)
obj.createentity(game, 112, 32, 22, 17); // (shiny trinket)
obj.createentity(game, 136, 80, 22, 18); // (shiny trinket)
obj.createentity(game, 136, 32, 22, 19); // (shiny trinket)
obj.createentity(40, 32, 22, 0); // (shiny trinket)
obj.createentity(64, 32, 22, 1); // (shiny trinket)
obj.createentity(88, 32, 22, 2); // (shiny trinket)
obj.createentity(40, 80, 22, 3); // (shiny trinket)
obj.createentity(64, 80, 22, 4); // (shiny trinket)
obj.createentity(88, 80, 22, 5); // (shiny trinket)
obj.createentity(112, 80, 22, 6); // (shiny trinket)
obj.createentity(40, 128, 22, 7); // (shiny trinket)
obj.createentity(64, 128, 22, 8); // (shiny trinket)
obj.createentity(88, 128, 22, 9); // (shiny trinket)
obj.createentity(112, 128, 22, 10); // (shiny trinket)
obj.createentity(136, 128, 22, 11); // (shiny trinket)
obj.createentity(40, 176, 22, 12); // (shiny trinket)
obj.createentity(64, 176, 22, 13); // (shiny trinket)
obj.createentity(88, 176, 22, 14); // (shiny trinket)
obj.createentity(112, 176, 22, 15); // (shiny trinket)
obj.createentity(136, 176, 22, 16); // (shiny trinket)
obj.createentity(112, 32, 22, 17); // (shiny trinket)
obj.createentity(136, 80, 22, 18); // (shiny trinket)
obj.createentity(136, 32, 22, 19); // (shiny trinket)
if(!game.nocutscenes && obj.flags[70]==0)
{
@ -1454,7 +1454,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113");
tmap.push_back("113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113");
obj.createentity(game, 90, 52, 26, 0); // (super warp)
obj.createentity(90, 52, 26, 0); // (super warp)
}
break;
@ -1492,7 +1492,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104");
tmap.push_back("104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104,104");
obj.createentity(game, 64, 64, 14); //Teleporter!
obj.createentity(64, 64, 14); //Teleporter!
break;
case rn(2,12):
@ -1630,7 +1630,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push_back("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 240, 96, 10, 0, 15020); // (savepoint)
obj.createentity(240, 96, 10, 0, 15020); // (savepoint)
break;
case rn(3,2):
@ -1666,7 +1666,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498");
tmap.push_back("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498,498");
obj.createentity(game, 152, 96, 9, 16); // (shiny trinket)
obj.createentity(152, 96, 9, 16); // (shiny trinket)
break;
case rn(3,3):
@ -1702,7 +1702,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501");
tmap.push_back("501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501");
obj.createentity(game, 24, 192, 10, 1, 3030); // (savepoint)
obj.createentity(24, 192, 10, 1, 3030); // (savepoint)
break;
case rn(3,5):
@ -1874,7 +1874,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push_back("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
obj.createentity(game, 248, 168, 10, 1, 9030); // (savepoint)
obj.createentity(248, 168, 10, 1, 9030); // (savepoint)
break;
case rn(3,10):
@ -1910,65 +1910,65 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
tmap.push_back("101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,223,741,741,741,741,741,741,221,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101,101");
obj.createentity(game, 88, 80, 21, 1); //Terminal // UU Brothers
obj.createentity(88, 80, 21, 1); //Terminal // UU Brothers
obj.createblock(5, 88 - 4, 80, 20, 16, 25);
if(game.stat_trinkets>=5)
{
obj.createentity(game, 128, 80, 21, 1); //Terminal
obj.createentity(128, 80, 21, 1); //Terminal
obj.createblock(5, 128 - 4, 80, 20, 16, 26);
}
if(game.stat_trinkets>=8)
{
obj.createentity(game, 176, 80, 21, 1); //Terminal
obj.createentity(176, 80, 21, 1); //Terminal
obj.createblock(5, 176 - 4, 80, 20, 16, 27);
}
if(game.stat_trinkets>=10)
{
obj.createentity(game, 216, 80, 21, 1); //Terminal
obj.createentity(216, 80, 21, 1); //Terminal
obj.createblock(5, 216 - 4, 80, 20, 16, 28);
}
if(game.stat_trinkets>=12)
{
obj.createentity(game, 88, 128, 21, 0); //Terminal
obj.createentity(88, 128, 21, 0); //Terminal
obj.createblock(5, 88 - 4, 128, 20, 16, 29);
}
if(game.stat_trinkets>=14)
{
obj.createentity(game, 128, 128, 21, 0); //Terminal
obj.createentity(128, 128, 21, 0); //Terminal
obj.createblock(5, 128 - 4, 128, 20, 16, 33);
}
if(game.stat_trinkets>=16)
{
obj.createentity(game, 176, 128, 21, 0); //Terminal
obj.createentity(176, 128, 21, 0); //Terminal
obj.createblock(5, 176 - 4, 128, 20, 16, 30);
}
if(game.stat_trinkets>=18)
{
obj.createentity(game, 216, 128, 21, 0); //Terminal
obj.createentity(216, 128, 21, 0); //Terminal
obj.createblock(5, 216 - 4, 128, 20, 16, 32);
}
//Special cases
if(game.stat_trinkets>=20)
{
obj.createentity(game, 40, 40, 21, 0); //Terminal
obj.createentity(40, 40, 21, 0); //Terminal
obj.createblock(5, 40 - 4, 40, 20, 16, 31);
}
if(game.stat_trinkets>=20)
{
obj.createentity(game, 264, 40, 21, 0); //Terminal
obj.createentity(264, 40, 21, 0); //Terminal
obj.createblock(5, 264 - 4, 40, 20, 16, 34);
}
obj.createentity(game, 152, 40, 21, 0); //Terminal (jukebox instructions)
obj.createentity(152, 40, 21, 0); //Terminal (jukebox instructions)
obj.createblock(5, 152 - 4, 40, 20, 16, 24);
break;
@ -2039,7 +2039,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,692,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 128, 160, 10, 1, 113030); // (savepoint)
obj.createentity(128, 160, 10, 1, 113030); // (savepoint)
break;
@ -2076,7 +2076,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 192, 96, 10, 0, 114030); // (savepoint)
obj.createentity(192, 96, 10, 0, 114030); // (savepoint)
break;
case rn(3,14):
@ -2282,12 +2282,12 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110");
tmap.push_back("110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110");
obj.createentity(game, 256, 120, 20, 1); //Terminal Ship computer
obj.createentity(256, 120, 20, 1); //Terminal Ship computer
obj.createblock(5, 256 - 4, 120, 20, 16, 22);
obj.createentity(game, 256, 184, 20, 1); //Terminal
obj.createentity(game, 232, 184, 20, 1); //Terminal
obj.createentity(game, 208, 184, 20, 1); //Terminal
obj.createentity(256, 184, 20, 1); //Terminal
obj.createentity(232, 184, 20, 1); //Terminal
obj.createentity(208, 184, 20, 1); //Terminal
obj.createblock(5, 208 + 4, 184, 56, 16, 23);
break;
@ -2392,7 +2392,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 248, 112, 10, 1, 114040); // (savepoint)
obj.createentity(248, 112, 10, 1, 114040); // (savepoint)
break;
case rn(4,14):
@ -2428,7 +2428,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,612,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
obj.createentity(game, 104, 176, 10, 1, 115040); // (savepoint)
obj.createentity(104, 176, 10, 1, 115040); // (savepoint)
break;
case rn(4,15):
@ -2464,7 +2464,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 16, 40, 10, 1, 15040); // (savepoint)
obj.createentity(16, 40, 10, 1, 15040); // (savepoint)
break;
case rn(5,2):
@ -2534,7 +2534,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 272, 128, 10, 0, 3050); // (savepoint)
obj.createentity(272, 128, 10, 0, 3050); // (savepoint)
break;
case rn(5,4):
@ -2876,7 +2876,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
tmap.push_back("492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492,492");
obj.createentity(game, 184, 176, 10, 1, 13050); // (savepoint)
obj.createentity(184, 176, 10, 1, 13050); // (savepoint)
break;
case rn(5,14):
@ -2947,7 +2947,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,527,567,568,0,0,686,0,0,606,486,486,486,486,486,486,486,527,568,0,0,0,0,0,566,567,528,486,486,486,486,486,486");
tmap.push_back("486,486,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486,527,567,567,567,567,567,528,486,486,486,486,486,486,486,486");
obj.createentity(game, 72, 16, 9, 14); // (shiny trinket)
obj.createentity(72, 16, 9, 14); // (shiny trinket)
break;
case rn(5,18):
@ -2983,7 +2983,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push_back("489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,611,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 224, 160, 13); //Warp Token
obj.createentity(224, 160, 13); //Warp Token
break;
@ -3054,7 +3054,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 152, 152, 10, 0, 103060); // (savepoint)
obj.createentity(152, 152, 10, 0, 103060); // (savepoint)
break;
case rn(6,4):
@ -3090,7 +3090,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 128, 120, 10, 1, 4060); // (savepoint)
obj.createentity(128, 120, 10, 1, 4060); // (savepoint)
break;
case rn(6,5):
@ -3194,7 +3194,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push_back("489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 64, 88, 10, 1, 7060); // (savepoint)
obj.createentity(64, 88, 10, 1, 7060); // (savepoint)
break;
case rn(6,8):
@ -3298,7 +3298,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498");
obj.createentity(game, 152, 128, 10, 0, 10060); // (savepoint)
obj.createentity(152, 128, 10, 0, 10060); // (savepoint)
break;
case rn(6,11):
@ -3473,11 +3473,11 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
if(!game.intimetrial)
{
obj.createentity(game, 96, 48, 20, 1);//Terminal
obj.createentity(96, 48, 20, 1);//Terminal
obj.createblock(5, 96 - 4, 48, 20, 16, 12);
}
obj.createentity(game, 128, 216, 10, 1, 116061); // (savepoint)
obj.createentity(128, 216, 10, 1, 116061); // (savepoint)
break;
case rn(6,18):
@ -3581,7 +3581,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
obj.createentity(game, 192, 104, 13); //Warp Token
obj.createentity(192, 104, 13); //Warp Token
break;
@ -3618,7 +3618,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 88, 136, 10, 0, 103070); // (savepoint)
obj.createentity(88, 136, 10, 0, 103070); // (savepoint)
break;
case rn(7,3):
@ -3688,7 +3688,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,486,486,527,567,567,567,528,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
obj.createentity(game, 208, 128, 10, 1, 4070); // (savepoint)
obj.createentity(208, 128, 10, 1, 4070); // (savepoint)
break;
case rn(7,5):
@ -3860,7 +3860,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 64, 112, 14); //Teleporter!
obj.createentity(64, 112, 14); //Teleporter!
break;
case rn(7,10):
@ -3964,7 +3964,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 48, 192, 10, 1, 14070); // (savepoint)
obj.createentity(48, 192, 10, 1, 14070); // (savepoint)
break;
case rn(8,0):
@ -4170,7 +4170,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 80, 40, 10, 1, 5080); // (savepoint)
obj.createentity(80, 40, 10, 1, 5080); // (savepoint)
break;
case rn(8,6):
@ -4206,7 +4206,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push_back("489,489,489,489,489,489,611,0,0,0,0,609,489,489,489,489,611,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 96, 72, 13); //Warp Token
obj.createentity(96, 72, 13); //Warp Token
break;
@ -4345,8 +4345,8 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483");
obj.createentity(game, 176, 40, 14); //Teleporter!
obj.createentity(game, 120, 128, 20, 1); // (terminal)
obj.createentity(176, 40, 14); //Teleporter!
obj.createentity(120, 128, 20, 1); // (terminal)
obj.createblock(5, 120-4, 128, 20, 16, 7);
break;
@ -4452,7 +4452,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492");
tmap.push_back("492,492,614,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,612,492,492");
obj.createentity(game, 40, 152, 10, 1, 14080); // (savepoint)
obj.createentity(40, 152, 10, 1, 14080); // (savepoint)
break;
case rn(8,15):
@ -4522,7 +4522,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489");
tmap.push_back("489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489");
obj.createentity(game, 152, 80, 10, 1, 16080); // (savepoint)
obj.createentity(152, 80, 10, 1, 16080); // (savepoint)
break;
case rn(8,17):
@ -4796,7 +4796,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295");
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,417,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,415,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 80, 40, 9, 17); // (shiny trinket)
obj.createentity(80, 40, 9, 17); // (shiny trinket)
roomtileset = 0; // (Use space station tileset)
break;
@ -4942,7 +4942,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510");
tmap.push_back("516,516,638,0,0,0,630,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510,510");
obj.createentity(game, 184, 176, 10, 1, 12100); // (savepoint)
obj.createentity(184, 176, 10, 1, 12100); // (savepoint)
roomtileset = 0; // (Use space station tileset)
break;
@ -5085,7 +5085,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
obj.createentity(game, 216, 72, 10, 1, 16100); // (savepoint)
obj.createentity(216, 72, 10, 1, 16100); // (savepoint)
break;
case rn(10,17):
@ -5189,7 +5189,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501");
tmap.push_back("501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501,623,0,0,0,0,0,621,501,501,501,501,501,501,501,501,501,501,501,501,501,501,501");
obj.createentity(game, 40, 112, 9, 13); // (shiny trinket)
obj.createentity(40, 112, 9, 13); // (shiny trinket)
break;
case rn(11,0):
@ -5362,7 +5362,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, (8 * 8), (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.createentity((8 * 8), (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.nearelephant = true;
roomtileset = 0; // (Use space station tileset)
@ -5402,7 +5402,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310,310");
obj.createentity(game, 8 * 8, -248 + (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.createentity(8 * 8, -248 + (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.nearelephant = true;
roomtileset = 0; // (Use space station tileset)
@ -5716,10 +5716,10 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,414,698,698,698,412,292,292,292");
obj.createentity(game, -328 + (8 * 8), (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.createentity(-328 + (8 * 8), (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.nearelephant = true;
obj.createentity(game, 240, 72, 10, 1, 8120); // (savepoint)
obj.createentity(240, 72, 10, 1, 8120); // (savepoint)
roomtileset = 0; // (Use space station tileset)
break;
@ -5757,7 +5757,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,689,689,689,215,95,95,95");
obj.createentity(game, -328 + (8 * 8), -248 + (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.createentity(-328 + (8 * 8), -248 + (12 * 8), 1, 0, 0, -10000, -10000, 10000, 100000); // Enemy
obj.nearelephant = true;
roomtileset = 0; // (Use space station tileset)
@ -6003,7 +6003,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
tmap.push_back("480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480,480");
obj.createentity(game, 48, 96, 14); //Teleporter!
obj.createentity(48, 96, 14); //Teleporter!
break;
case rn(13,14):
@ -6039,7 +6039,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 280, 32, 20, 1); //terminal
obj.createentity(280, 32, 20, 1); //terminal
obj.createblock(5, 280-4, 32, 20, 16, 9);
roomtileset = 0; // (Use space station tileset)
@ -6112,7 +6112,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 80, 104, 10, 1, 16130); // (savepoint)
obj.createentity(80, 104, 10, 1, 16130); // (savepoint)
break;
case rn(13,17):
@ -6148,7 +6148,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 240, 128, 10, 1, 17130); // (savepoint)
obj.createentity(240, 128, 10, 1, 17130); // (savepoint)
break;
case rn(13,18):
@ -6390,8 +6390,8 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 176, 72, 14); //Teleporter!
obj.createentity(game, 88, 160, 20, 1);//terminal
obj.createentity(176, 72, 14); //Teleporter!
obj.createentity(88, 160, 20, 1);//terminal
obj.createblock(5, 88-4, 160, 20, 16, 11);
break;
@ -6533,7 +6533,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("486,486,486,486,486,486,486,486,486,486,608,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 88, 96, 10, 0, 18150); // (savepoint)
obj.createentity(88, 96, 10, 0, 18150); // (savepoint)
break;
case rn(15,19):
@ -6603,7 +6603,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
tmap.push_back("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483");
obj.createentity(game, 72, 120, 13); //Warp Token
obj.createentity(72, 120, 13); //Warp Token
break;
@ -6641,7 +6641,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
roomtileset = 0; // (Use space station tileset)
obj.createentity(game, 176, 152, 10, 1, 14160); // (savepoint)
obj.createentity(176, 152, 10, 1, 14160); // (savepoint)
break;
case rn(16,17):
@ -6779,8 +6779,8 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,680,680,680,680,615,495,495,495,495,495");
obj.createentity(game, 40, 40, 14); //Teleporter!
obj.createentity(game, 192, 120, 20, 1);//terminal
obj.createentity(40, 40, 14); //Teleporter!
obj.createentity(192, 120, 20, 1);//terminal
obj.createblock(5, 192-4, 120, 20, 16, 10);
roomtileset = 0; // (Use space station tileset)
@ -6961,7 +6961,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 112, 72, 14); //Teleporter!
obj.createentity(112, 72, 14); //Teleporter!
break;
case rn(17,18):
@ -7031,7 +7031,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
tmap.push_back("486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486,486");
obj.createentity(game, 152, 152, 10, 0, 19170); // (savepoint)
obj.createentity(152, 152, 10, 0, 19170); // (savepoint)
break;
case rn(18,4):
@ -7102,7 +7102,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
roomtileset = 0; // (Use space station tileset)
obj.createentity(game, 104, 152, 10, 1, 15180); // (savepoint)
obj.createentity(104, 152, 10, 1, 15180); // (savepoint)
break;
case rn(18,17):
@ -7206,7 +7206,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("564,564,564,564,564,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 192, 176, 10, 1, 105190); // (savepoint)
obj.createentity(192, 176, 10, 1, 105190); // (savepoint)
break;
case rn(19,5):
@ -7242,7 +7242,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push_back("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 40, 192, 10, 1, 106190); // (savepoint)
obj.createentity(40, 192, 10, 1, 106190); // (savepoint)
break;
@ -7313,7 +7313,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
tmap.push_back("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498");
obj.createentity(game, 72, 168, 10, 1, 111190); // (savepoint)
obj.createentity(72, 168, 10, 1, 111190); // (savepoint)
break;
case rn(19,11):
@ -7451,7 +7451,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
tmap.push_back("489,489,489,489,489,489,611,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489,489,489,489,489");
obj.createentity(game, 80, 144, 10, 1, 14190); // (savepoint)
obj.createentity(80, 144, 10, 1, 14190); // (savepoint)
break;
case rn(19,15):
@ -7555,7 +7555,7 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
obj.createentity(game, 168, 88, 10, 1, 17190); // (savepoint)
obj.createentity(168, 88, 10, 1, 17190); // (savepoint)
break;
case rn(19,18):
@ -7802,23 +7802,23 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
obj.createentity(game, 256, 88, 21, 1); //Terminal
obj.createentity(game, 128, 88, 21, 1); //Terminal
obj.createentity(game, 104, 88, 21, 1); //Terminal
obj.createentity(game, 80, 88, 21, 1); //Terminal
obj.createentity(game, 128, 128, 21, 0); //Terminal
obj.createentity(game, 128, 192, 21, 1); //Terminal
obj.createentity(game, 104, 192, 21, 1); //Terminal
obj.createentity(game, 80, 192, 21, 1); //Terminal
obj.createentity(256, 88, 21, 1); //Terminal
obj.createentity(128, 88, 21, 1); //Terminal
obj.createentity(104, 88, 21, 1); //Terminal
obj.createentity(80, 88, 21, 1); //Terminal
obj.createentity(128, 128, 21, 0); //Terminal
obj.createentity(128, 192, 21, 1); //Terminal
obj.createentity(104, 192, 21, 1); //Terminal
obj.createentity(80, 192, 21, 1); //Terminal
if(game.insecretlab)
{
//vitellary
obj.createentity(game, 231, 81, 18, 14, 0, 18);
obj.createentity(231, 81, 18, 14, 0, 18);
obj.createblock(5, 231- 32, 0, 32 + 32 + 32, 240, 2);
//violet
obj.createentity(game,83, 126, 18, 20, 0, 18);
obj.createentity(83, 126, 18, 20, 0, 18);
obj.entities[obj.getcrewman(1)].rule = 7;
obj.entities[obj.getcrewman(1)].tile +=6;
obj.createblock(5, 83 - 32, 0, 32 + 32 + 32, 240, 1);
@ -7858,27 +7858,27 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
obj.createentity(game, 96, 48, 25, 0, 1); //Terminal
obj.createentity(game, 128, 48, 25, 0, 2); //Terminal
obj.createentity(game, 160, 48, 25, 0, 3); //Terminal
obj.createentity(game, 192, 48, 25, 0, 4); //Terminal
obj.createentity(game, 224, 48, 25, 0, 5); //Terminal
obj.createentity(game, 256, 48, 25, 0, 6); //Terminal
obj.createentity(96, 48, 25, 0, 1); //Terminal
obj.createentity(128, 48, 25, 0, 2); //Terminal
obj.createentity(160, 48, 25, 0, 3); //Terminal
obj.createentity(192, 48, 25, 0, 4); //Terminal
obj.createentity(224, 48, 25, 0, 5); //Terminal
obj.createentity(256, 48, 25, 0, 6); //Terminal
obj.createentity(game, 96, 88, 25, 1, 13); //Terminal
obj.createentity(game, 128, 88, 25, 1, 14); //Terminal
obj.createentity(game, 160, 88, 25, 1, 15); //Terminal
obj.createentity(game, 192, 88, 25, 1, 16); //Terminal
obj.createentity(game, 224, 88, 25, 1, 17); //Terminal
obj.createentity(game, 256, 88, 25, 1, 18); //Terminal
obj.createentity(96, 88, 25, 1, 13); //Terminal
obj.createentity(128, 88, 25, 1, 14); //Terminal
obj.createentity(160, 88, 25, 1, 15); //Terminal
obj.createentity(192, 88, 25, 1, 16); //Terminal
obj.createentity(224, 88, 25, 1, 17); //Terminal
obj.createentity(256, 88, 25, 1, 18); //Terminal
obj.createentity(game, 96, 128-3, 25, 0, 7); //Terminal
obj.createentity(game, 96, 168, 25, 1, 8); //Terminal
obj.createentity(96, 128-3, 25, 0, 7); //Terminal
obj.createentity(96, 168, 25, 1, 8); //Terminal
obj.createentity(game, 160, 128, 25, 0, 12); //Terminal
obj.createentity(game, 192, 128, 25, 0, 11); //Terminal
obj.createentity(game, 224, 128, 25, 0, 10); //Terminal
obj.createentity(game, 256, 128, 25, 0, 9); //Terminal
obj.createentity(160, 128, 25, 0, 12); //Terminal
obj.createentity(192, 128, 25, 0, 11); //Terminal
obj.createentity(224, 128, 25, 0, 10); //Terminal
obj.createentity(256, 128, 25, 0, 9); //Terminal
break;
case rn(16,5):
@ -7914,8 +7914,8 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, 152, 168, 25, 0, 20); //Terminal
obj.createentity(game, 152, 168, 25, 0, 19); //Terminal
obj.createentity(152, 168, 25, 0, 20); //Terminal
obj.createentity(152, 168, 25, 0, 19); //Terminal
break;
case rn(19,6):
@ -7951,21 +7951,21 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289");
tmap.push_back("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,409,289,289,289");
obj.createentity(game, 216, 176, 21, 1); //Terminal
obj.createentity(game, 192, 176, 21, 1); //Terminal
obj.createentity(game, 168, 176, 21, 1); //Terminal
obj.createentity(game, 144, 176, 21, 1); //Terminal
obj.createentity(game, 88, 96, 21, 1); //Terminal
obj.createentity(game, 112, 96, 21, 1); //Terminal
obj.createentity(game, 136, 96, 21, 1); //Terminal
obj.createentity(game, 160, 96, 21, 1); //Terminal
obj.createentity(216, 176, 21, 1); //Terminal
obj.createentity(192, 176, 21, 1); //Terminal
obj.createentity(168, 176, 21, 1); //Terminal
obj.createentity(144, 176, 21, 1); //Terminal
obj.createentity(88, 96, 21, 1); //Terminal
obj.createentity(112, 96, 21, 1); //Terminal
obj.createentity(136, 96, 21, 1); //Terminal
obj.createentity(160, 96, 21, 1); //Terminal
//vertigris:
obj.createentity(game, 100, 169, 18, 13, 0, 18);
obj.createentity(100, 169, 18, 13, 0, 18);
obj.createblock(5, 100 - 16, 0, 32 + 32, 240, 4);
//victoria:
obj.createentity(game, 193, 89, 18, 16, 0, 18);
obj.createentity(193, 89, 18, 16, 0, 18);
obj.createblock(5, 193-16, 0, 32+32, 240, 5);
break;
@ -8003,12 +8003,12 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, 72, 192, 13); // (shiny trinket)
obj.createentity(game, 112, 144, 20, 1); // (terminal)
obj.createentity(72, 192, 13); // (shiny trinket)
obj.createentity(112, 144, 20, 1); // (terminal)
obj.createblock(5, 112 - 4, 144, 20, 16, 21);
//vermilion
obj.createentity(game, 186, 137, 18, 15, 0, 18);
obj.createentity(186, 137, 18, 15, 0, 18);
obj.createblock(5, 186 - 32, 0, 32 + 32 + 32, 240, 3);
//naughty corner!
@ -8051,8 +8051,8 @@ std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game,
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
obj.createentity(game, -8, 84-32, 11, 328+8); // (horizontal gravity line)
obj.createentity(game, -8, 148 + 32, 11, 328+8); // (horizontal gravity line)
obj.createentity(-8, 84-32, 11, 328+8); // (horizontal gravity line)
obj.createentity(-8, 148 + 32, 11, 328+8); // (horizontal gravity line)
obj.createblock(1, -10, 84 - 16, 340, 32, 9); //start the game
break;

View file

@ -717,7 +717,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
}
else if (words[0] == "createentity")
{
obj.createentity(game, ss_toi(words[1]), ss_toi(words[2]), ss_toi(words[3]), ss_toi(words[4]), ss_toi(words[5]));
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), ss_toi(words[3]), ss_toi(words[4]), ss_toi(words[5]));
}
else if (words[0] == "createcrewman")
{
@ -786,11 +786,11 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
if (ss_toi(words[5]) >= 16)
{
obj.createentity(game, ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]), ss_toi(words[6]));
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]), ss_toi(words[6]));
}
else
{
obj.createentity(game, ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]));
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), 18, r, ss_toi(words[4]), ss_toi(words[5]));
}
}
else if (words[0] == "changemood")
@ -1810,22 +1810,22 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
i = 215;
if (game.crewstats[2] && game.lastsaved!=2)
{
obj.createentity(game, i, 153, 18, 14, 0, 17, 0);
obj.createentity(i, 153, 18, 14, 0, 17, 0);
i += 25;
}
if (game.crewstats[3] && game.lastsaved!=3)
{
obj.createentity(game, i, 153, 18, 15, 0, 17, 0);
obj.createentity(i, 153, 18, 15, 0, 17, 0);
i += 25;
}
if (game.crewstats[4] && game.lastsaved!=4)
{
obj.createentity(game, i, 153, 18, 13, 0, 17, 0);
obj.createentity(i, 153, 18, 13, 0, 17, 0);
i += 25;
}
if (game.crewstats[5] && game.lastsaved!=5)
{
obj.createentity(game, i, 153, 18, 16, 0, 17, 0);
obj.createentity(i, 153, 18, 16, 0, 17, 0);
i += 25;
}
}
@ -2012,7 +2012,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
r = 19;
}
obj.createentity(game, 200, 153, 18, r, 0, 19, 30);
obj.createentity(200, 153, 18, r, 0, 19, 30);
i = obj.getcrewman(game.lastsaved);
obj.entities[i].dir = 1;
}
@ -2558,7 +2558,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2581,7 +2581,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2603,7 +2603,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2642,7 +2642,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2670,7 +2670,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2698,7 +2698,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2726,7 +2726,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2754,7 +2754,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2788,7 +2788,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2813,7 +2813,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2842,7 +2842,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2878,7 +2878,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2913,7 +2913,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2948,7 +2948,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -2983,7 +2983,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3018,7 +3018,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3050,7 +3050,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3082,7 +3082,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3114,7 +3114,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3146,7 +3146,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3169,7 +3169,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3206,7 +3206,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3245,7 +3245,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
@ -3291,7 +3291,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
if(obj.nentity==0)
{
obj.createentity(game, game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{

File diff suppressed because it is too large Load diff

View file

@ -55,7 +55,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
obj.createentity(game, 288, 168, 10, 1, 50500); // (savepoint)
obj.createentity(288, 168, 10, 1, 50500); // (savepoint)
if(game.intimetrial)
{
@ -136,9 +136,9 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
obj.createentity(game, 248, 80, 10, 1, 51510); // (savepoint)
obj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded
obj.createentity(game, 104, 192, 10, 1, 51511); // (savepoint)
obj.createentity(248, 80, 10, 1, 51510); // (savepoint)
obj.createentity(136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded
obj.createentity(104, 192, 10, 1, 51511); // (savepoint)
rcol = 1;
warpy = true;
roomname = "Take the Red Pill";
@ -176,11 +176,11 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
obj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(game, 232, 152, 10, 1, 51520); // (savepoint)
obj.createentity(32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
obj.createentity(232, 152, 10, 1, 51520); // (savepoint)
rcol = 5;
warpx = true;
roomname = "Short Circuit";
@ -218,7 +218,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
tmap.push_back("213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
obj.createentity(game, 32, 16, 10, 0, 50520); // (savepoint)
obj.createentity(32, 16, 10, 0, 50520); // (savepoint)
rcol = 4;
warpy = true;
roomname = "As you like it";
@ -257,7 +257,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0");
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170");
obj.createentity(game, 16, 120, 10, 1, 50530); // (savepoint)
obj.createentity(16, 120, 10, 1, 50530); // (savepoint)
rcol = 3;
warpx = true;
roomname = "Maze With No Entrance";
@ -295,7 +295,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167");
tmap.push_back("126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86");
obj.createentity(game, 64, 152, 10, 0, 49530); // (savepoint)
obj.createentity(64, 152, 10, 0, 49530); // (savepoint)
rcol = 2;
warpy = true;
roomname = "As we go up, we go down";
@ -333,10 +333,10 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161");
tmap.push_back("80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80");
obj.createentity(game, 296, 64, 10, 1, 49540); // (savepoint)
obj.createentity(game, 152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded
obj.createentity(game, 240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded
obj.createentity(game, 296, 152, 10, 0, 49541); // (savepoint)
obj.createentity(296, 64, 10, 1, 49540); // (savepoint)
obj.createentity(152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded
obj.createentity(240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded
obj.createentity(296, 152, 10, 0, 49541); // (savepoint)
rcol = 0;
warpx = true;
roomname = "Time to get serious";
@ -376,7 +376,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
if(!game.intimetrial)
{
obj.createentity(game, (7 * 8) + 4, (6 * 8), 14); //Teleporter!
obj.createentity((7 * 8) + 4, (6 * 8), 14); //Teleporter!
}
rcol = 2;
warpy = true;
@ -415,10 +415,10 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
tmap.push_back("212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
obj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(game, 72, 16, 10, 0, 50550); // (savepoint)
obj.createentity(game, 264, 176, 10, 1, 50551); // (savepoint)
obj.createentity(96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded
obj.createentity(72, 16, 10, 0, 50550); // (savepoint)
obj.createentity(264, 176, 10, 1, 50551); // (savepoint)
rcol = 4;
warpx = true;
roomname = "Ascending and Descending";
@ -456,12 +456,12 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83");
tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83");
obj.createentity(game, 280, 24, 1, 2, 3, 128, 16, 304, 216); // Enemy, bounded
obj.createentity(game, 136, 192, 1, 3, 3, 128, 16, 304, 216); // Enemy, bounded
obj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280); // Enemy, bounded
obj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272); // Enemy, bounded
obj.createentity(game, 256, 128, 10, 1, 51550); // (savepoint)
obj.createentity(game, 136, 32, 10, 1, 51551); // (savepoint)
obj.createentity(280, 24, 1, 2, 3, 128, 16, 304, 216); // Enemy, bounded
obj.createentity(136, 192, 1, 3, 3, 128, 16, 304, 216); // Enemy, bounded
obj.createentity(40, 8, 1, 0, 10, 24, -56, 120, 280); // Enemy, bounded
obj.createentity(88, 8, 1, 0, 10, 24, -40, 120, 272); // Enemy, bounded
obj.createentity(256, 128, 10, 1, 51550); // (savepoint)
obj.createentity(136, 32, 10, 1, 51551); // (savepoint)
rcol = 1;
warpy = true;
roomname = "Shockwave Rider";
@ -499,13 +499,13 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170");
tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89");
obj.createentity(game, 296, 32, 10, 1, 51540); // (savepoint)
obj.createentity(game, 184, 192, 1, 18, 48, -800, -24, 4000, 264); // Enemy, bounded
obj.createentity(game, 88, 136, 1, 17, 48, -800, -32, 4000, 272); // Enemy, bounded
obj.createentity(game, 184, 80, 1, 18, 48, -800, -32, 4000, 272); // Enemy, bounded
obj.createentity(296, 32, 10, 1, 51540); // (savepoint)
obj.createentity(184, 192, 1, 18, 48, -800, -24, 4000, 264); // Enemy, bounded
obj.createentity(88, 136, 1, 17, 48, -800, -32, 4000, 272); // Enemy, bounded
obj.createentity(184, 80, 1, 18, 48, -800, -32, 4000, 272); // Enemy, bounded
obj.createentity(game, 8, 32, 20, 1); // (terminal)
obj.createentity(8, 32, 20, 1); // (terminal)
obj.createblock(5, 8-8, 32, 20, 16, 17);
rcol = 3;
@ -545,18 +545,18 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176");
tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95");
obj.createentity(game, 288, 200, 10, 1, 52540); // (savepoint)
obj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded
obj.createentity(game, 64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
obj.createentity(game, 80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(game, 96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded
obj.createentity(game, 112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
obj.createentity(game, 128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(game, 144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(game, 160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
obj.createentity(game, 176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(game, 192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(game, 208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
obj.createentity(288, 200, 10, 1, 52540); // (savepoint)
obj.createentity(48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded
obj.createentity(64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
obj.createentity(80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded
obj.createentity(112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
obj.createentity(128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded
obj.createentity(160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
obj.createentity(176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded
obj.createentity(192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
obj.createentity(208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
rcol = 5;
warpy = true;
roomname = "Mind The Gap";
@ -594,17 +594,17 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
tmap.push_back("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
obj.createentity(game, 152, 200, 10, 1, 52530); // (savepoint)
obj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 280, 16, 9, 12); //Shiny Trinket
obj.createentity(152, 200, 10, 1, 52530); // (savepoint)
obj.createentity(248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(280, 16, 9, 12); //Shiny Trinket
obj.createentity(game, 24, 200, 20, 1); // (terminal)
obj.createentity(24, 200, 20, 1); // (terminal)
obj.createblock(5, 24-8, 200, 20, 16, 18);
rcol = 2;
warpx = true;
@ -643,7 +643,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
obj.createentity(game, 152, 112, 13);
obj.createentity(152, 112, 13);
rcol = 1;
warpx = true;
warpy = true;
@ -682,8 +682,8 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 152, 152, 10, 0, 49550); // (savepoint)
obj.createentity(152, 112, 13);
obj.createentity(152, 152, 10, 0, 49550); // (savepoint)
rcol = 4;
warpx = true;
warpy = true;
@ -722,8 +722,8 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 136, 40, 10, 1, 52550); // (savepoint)
obj.createentity(152, 112, 13);
obj.createentity(136, 40, 10, 1, 52550); // (savepoint)
rcol = 3;
warpx = true;
warpy = true;
@ -762,8 +762,8 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 288, 120, 10, 1, 52520); // (savepoint)
obj.createentity(152, 112, 13);
obj.createentity(288, 120, 10, 1, 52520); // (savepoint)
rcol = 5;
warpx = true;
warpy = true;
@ -802,12 +802,12 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 24, 128, 10, 1, 52510); // (savepoint)
obj.createentity(game, 56, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
obj.createentity(game, 264, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
obj.createentity(game, 152, 48, 1, 2, 8, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 176, 1, 2, 8, -24, -16, 344, 256); // Enemy, bounded
obj.createentity(152, 112, 13);
obj.createentity(24, 128, 10, 1, 52510); // (savepoint)
obj.createentity(56, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
obj.createentity(264, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
obj.createentity(152, 48, 1, 2, 8, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(152, 176, 1, 2, 8, -24, -16, 344, 256); // Enemy, bounded
rcol = 1;
warpx = true;
warpy = true;
@ -846,13 +846,13 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
obj.createentity(game, 152, 112, 13);
obj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(game, 152, 152, 10, 0, 49520); // (savepoint)
obj.createentity(152, 112, 13);
obj.createentity(248, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(64, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(200, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(152, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(104, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
obj.createentity(152, 152, 10, 0, 49520); // (savepoint)
rcol = 2;
warpx = true;
warpy = true;
@ -933,7 +933,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
obj.entities[obj.nentity].active = true;
obj.nentity++;
obj.createentity(game, 14 * 8, (8 * 8) + 4, 14); //Teleporter!
obj.createentity(14 * 8, (8 * 8) + 4, 14); //Teleporter!
obj.entities[obj.nentity - 2].active = false;
if(game.intimetrial)
@ -982,7 +982,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
{
if(game.companion==0 && obj.flags[11]==0 && !game.crewstats[4]) //also need to check if he's rescued in a previous game
{
obj.createentity(game, 255, 121, 15, 0);
obj.createentity(255, 121, 15, 0);
obj.createblock(1, 215, 0, 160, 240, 35);
}
}

View file

@ -1499,7 +1499,7 @@ void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, Ut
for (int i = 0; i < obj.nentity; i++)
{
//Is this entity on the ground? (needed for jumping)
if (obj.entitycollidefloor(map, i))
if (obj.entitycollidefloor(i))
{
obj.entities[i].onground = 2;
}
@ -1508,7 +1508,7 @@ void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, Ut
obj.entities[i].onground--;
}
if (obj.entitycollideroof(map, i))
if (obj.entitycollideroof(i))
{
obj.entities[i].onroof = 2;
}
@ -1518,7 +1518,7 @@ void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, Ut
}
//Animate the entities
obj.animateentities(i, game, help);
obj.animateentities(i);
}
}
@ -2758,7 +2758,7 @@ void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, U
for (int i = 0; i < obj.nentity; i++)
{
//Is this entity on the ground? (needed for jumping)
if (obj.entitycollidefloor(map, i))
if (obj.entitycollidefloor(i))
{
obj.entities[i].onground = 2;
}
@ -2767,7 +2767,7 @@ void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, U
obj.entities[i].onground--;
}
if (obj.entitycollideroof(map, i))
if (obj.entitycollideroof(i))
{
obj.entities[i].onroof = 2;
}
@ -2777,7 +2777,7 @@ void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, U
}
//Animate the entities
obj.animateentities(i, game, help);
obj.animateentities(i);
}
}