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1882 commits

Author SHA1 Message Date
Marvin Scholz
64fd50be6f Simplify std::vector initializations
Resizing the vector does the same thing that the loops did, it changes
the size for the vector and initializes it with default-constructed
elements (or 0 or its equivalent for POD types).

Where a specific value is needed, it is set with the second
parameter of resize().
2020-01-12 10:29:17 -05:00
Marvin Scholz
882da7de28 Use SDL_HasIntersection for UtilityClass::intersects 2020-01-12 10:25:22 -05:00
Ethan Lee
f85622b7e9 Fix warning emitted by GCC 4.8 2020-01-12 03:56:39 -05:00
Ethan Lee
57edcf8e27 Sneaky tabbing fix 2020-01-11 22:54:12 -05:00
leo60228
acfc8c2861 Support symbolic links 2020-01-11 21:33:11 -05:00
Keith Stellyes
9af73a27f7 UtilityClass::number impl a bit cleaner 2020-01-11 20:17:15 -05:00
Ethan Lee
ec070a1156 Use NULL instead of nullptr 2020-01-11 11:33:36 -05:00
Ethan Lee
4ef74e837a Invert the ifdef mess for getOSDirectory 2020-01-11 11:29:07 -05:00
Ethan Lee
a977f49725 Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
The next official VVVVVV build removes 32-bit Linux (like all my other games),
and I need to get rid of the shell script on macOS at some point, so this
basically brings it up to what my other games are doing. Plus, this probably
fixes a bug where someone tries to run their executable away from the root...
2020-01-11 11:23:49 -05:00
Rémi Verschelde
a83e83ca1b Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
Info Teddy
441955de5f Fix hardreset() not resetting all 100 slots in (custom)collect (#36) 2020-01-11 02:14:39 -05:00
Charlie
f0b931e02a
Merge branch 'master' into quick-fixes 2020-01-11 05:31:47 +00:00
Brian Callahan
8aebead754 Add OpenBSD support 2020-01-11 00:25:31 -05:00
Charlie Bruce
3011911f80 Revert C++11 code to older standard for improved compatibility 2020-01-11 05:18:29 +00:00
Daniel Lee
66716fef37 small indentation correction to match surrounding code 2020-01-10 22:41:15 -05:00
Daniel Lee
4ebf7926f2 fix Victoria typo "scentists" in the Secret Lab 2020-01-10 22:41:15 -05:00
Daniel Lee
03205987f7 some small menu fixes
- Return in Unlock Play Modes goes to Game Options instead of the main menu
- changing some Graphics Options settings no longer plays two menu select sounds, which was really loud :(
- Return in Game Pad Options plays the menu select sound
- turning off Screen Effects plays the menu select sound
2020-01-10 22:41:15 -05:00
viri
5829007bed fix uninitialized member vars everywhere
also fix a spelling error of 'forground' in the graphics class buffer
2020-01-10 21:06:59 -05:00
Elliott Saltar
525e868399 Correct "seperately" to "separately" 2020-01-10 20:46:25 -05:00
Rémi Verschelde
a9b1ff737c FS: Use PHYSFS_getPrefDir on Linux/FreeBSD too
Follow-up to #19 which did the change for macOS.
It appears to work as expected on Linux too.

Tested on a distro where XDG_DATA_HOME is undefined by default,
and `PHYSFS_getPrefDir` also resolves to `~/.local/share/VVVVVV/`.
The first organization parameter is unused on Linux and macOS.
2020-01-10 18:57:11 -05:00
Marvin Scholz
06c6de9433 Use PHYSFS_readBytes instead of deprecated PHYSFS_read 2020-01-10 18:41:22 -05:00
Marvin Scholz
5c9c7297ed Do not use deprecated PHYSFS_getUserDir on macOS
Instead use PHYSFS_getPrefDir which does the same than the manual
concatenation done before. The organization name argument is required
but is not used on macOS.
2020-01-10 18:41:22 -05:00
Moonchild
146cdde217 Hide mouse cursor in game window 2020-01-10 17:27:08 -05:00
Ethan Lee
cb3640e505 Merge for CONTRIBUTORS.txt 2020-01-10 17:11:00 -05:00
Emmanuel Vadot
90decede25 FreeBSD: Add workaround for libsteam
Steam isn't supported on FreeBSD so add a workaround.

Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Emmanuel Vadot
699d8c4590 FreeBSD: Use the same path as Linux
Since FreeBSD is unix based we also use the concept of $HOME.
Use the same include and code as Linux.

Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Moonchild
f012f7c8b5 add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
Moonchild
19339af706 avoid segfault with bad, missing, or corrupted audio 2020-01-10 14:56:21 -07:00
Christoph Böhmwalder
3a961310ca actually return an error when data.zip is missing
We should return an error code when we can't find data.zip, just letting
the program crash is a little crude.
2020-01-10 16:21:32 -05:00
Ethan Lee
3b66877287 Extra newline in data.zip message 2020-01-10 14:00:45 -05:00
Ethan Lee
ec51ee7016 Messagebox on missing data.zip 2020-01-10 13:59:34 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00