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Use SDL_HasIntersection for UtilityClass::intersects
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1 changed files with 1 additions and 34 deletions
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@ -173,40 +173,7 @@ std::string UtilityClass::number( int _t )
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bool UtilityClass::intersects( SDL_Rect A, SDL_Rect B )
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{
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int leftA, leftB;
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int rightA, rightB;
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int topA, topB;
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int bottomA, bottomB;
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//Calculate the sides of rect A
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leftA = A.x;
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rightA = A.x + A.w;
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topA = A.y;
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bottomA = A.y + A.h;
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//Calculate the sides of rect B
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leftB = B.x;
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rightB = B.x + B.w;
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topB = B.y;
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bottomB = B.y + B.h;
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if( bottomA <= topB )
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{
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return false;
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}
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if( topA >= bottomB )
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{
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return false;
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}
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if( rightA <= leftB )
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{
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return false;
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}
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if( leftA >= rightB )
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{
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return false;
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}
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//If none of the sides from A are outside B return true; }
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return true;
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return (SDL_HasIntersection(&A, &B) == SDL_TRUE);
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}
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void UtilityClass::updateglow()
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