Ethan Lee
b3f645d84c
README: Minor adjustments to dependencies text
2022-03-24 19:28:03 -04:00
N00byKing
f877eb3b56
Port to FAudio
2022-03-24 16:19:29 -07:00
Misa
1d3ff5fbba
Update README.md
to refer to SDL 2.0.20
...
It's now the minimum version, so it needs to be updated.
2022-02-11 17:31:41 -05:00
Misa
a6728c4648
README.md
: Link to #618 for old Ubuntu versions
...
While we can't fix Canonical, we can at least work around them, and help
people on Ubuntu out by linking them to my comment listing the
currently-known workarounds.
2021-11-14 10:11:33 -08:00
Misa
409f7b078f
Update SDL version in README.md
to 2.0.16
...
The game uses SDL 2.0.16 now. In fact, it already uses SDL 2.0.17 as
well, and will be definitely using SDL 2.0.18 when it releases.
2021-09-24 21:33:10 -07:00
Misa
69e36229ec
Add -A Win32 flag to README
...
This avoids failure modes made possible by mismatching 32-bit and 64-bit
settings.
2021-08-26 13:29:05 -07:00
Misa
950b9523ce
Add Visual Studio string list
...
If people compile with VS 2019, then putting in VS 2010 will just result
in a weird error that's not really indicative of anything.
2021-08-24 09:11:02 -07:00
treacherousfiend
f77723d12f
Update project generation snippet
...
The project generation code snippet currently still references SDL2 2.0.10 even though building now requires 2.0.14, just a minor nitpick on my part.
2021-07-25 14:36:51 -04:00
Misa
4e12c162d4
Add SDL2 version number to desktop_version/ README
...
As a partial fix for #618 , adding the SDL2 version number to the README
will clarify that you need a specific version of SDL2 in order to
compile (and run) the current version of the game (2.3 at the time of
writing); in the future, the SDL2 dependency will be upgraded with each
SDL release.
This is to avoid error messages that complain about missing symbols like
SDL_zeroa() (added in SDL 2.0.14) not being present at the time of
compilation.
Closes #626 .
2021-03-17 10:58:13 -04:00
Misa
33aed057ba
Add note to README about "compiler quirks" only applying to 2.2
...
Only the 2.2 version has these problems, so you don't need to worry
about this section when compiling 2.3.
2020-06-21 20:51:04 -04:00
Ethan Lee
8826f57cc2
macOS builds also require self-built Vorbisfile
2020-01-14 10:16:15 -05:00
Terry Cavanagh
5b4de5b065
Updated link to make and play edition
2020-01-13 19:38:16 +01:00
Ethan Lee
6a7e848426
Add note about Windows .lib weirdness
2020-01-12 22:36:57 -05:00
Ethan Lee
901de4166e
Linux can use -devel, unless their distro is super old
2020-01-11 11:43:36 -05:00
Elliott Saltar
525e868399
Correct "seperately" to "separately"
2020-01-10 20:46:25 -05:00
Ethan Lee
eb6604aa74
CMake might get fussy about relative paths, just use C:\ for the example
2020-01-10 19:51:41 -05:00
Ethan Lee
40716742e1
Note location of data.zip
2020-01-10 13:39:18 -05:00
Terry Cavanagh
c90b7316d6
Update README.md
2020-01-10 19:28:58 +01:00
Terry Cavanagh
07542ef91b
Update README.md
2020-01-10 19:28:27 +01:00
Ethan Lee
3e48661473
Clarify dev libs line
2020-01-10 12:14:37 -05:00
Ethan Lee
8529869801
This used to be true!
2020-01-10 12:13:07 -05:00
Ethan Lee
ac0692f989
Link to SDL2/SDL2_mixer
2020-01-10 12:12:00 -05:00
Ethan Lee
f7c0321b71
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00