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Expose all 9 arguments of createentity()

For whatever reason, not all arguments of createentity() are exposed in
the command.

We have to keep in mind that (1) unspecified arguments default to 0
(instead of the 320 and 240 for argument 8 and 9 that createentity()
usually defaults to), and that (2) arguments persist across commands.
(Why not get rid of argument persistence, you say? Unfortunately, some
levels rely on argument persistence to call gotoposition() without
specifying the third argument, even though you're supposed to specify
all three arguments.)

To add these arguments without breaking levels, I re-added the
createentity() defaults of 320 and 240 for args 8 and 9, and then I
reset the new arguments afterwards when I'm done. Technically this could
be bad if other commands used those higher arguments, but none of them
really do. (Except createcrewman(), but it only sets argument 6 to 0
sometimes anyway, but argument 6 is already supposed to default to 0.)
This commit is contained in:
Misa 2020-06-30 13:35:02 -07:00 committed by Ethan Lee
parent db06b336b6
commit de2d6a1e86

View file

@ -703,7 +703,17 @@ void scriptclass::run()
}
else if (words[0] == "createentity")
{
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), ss_toi(words[3]), ss_toi(words[4]), ss_toi(words[5]));
if (words[6] == "") words[6] = "0";
if (words[7] == "") words[7] = "0";
if (words[8] == "") words[8] = "320";
if (words[9] == "") words[9] = "240";
obj.createentity(ss_toi(words[1]), ss_toi(words[2]), ss_toi(words[3]),
ss_toi(words[4]), ss_toi(words[5]),
ss_toi(words[6]), ss_toi(words[7]), ss_toi(words[8]), ss_toi(words[9]));
words[6] = "";
words[7] = "";
words[8] = "";
words[9] = "";
}
else if (words[0] == "createcrewman")
{