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de2d6a1e86
For whatever reason, not all arguments of createentity() are exposed in the command. We have to keep in mind that (1) unspecified arguments default to 0 (instead of the 320 and 240 for argument 8 and 9 that createentity() usually defaults to), and that (2) arguments persist across commands. (Why not get rid of argument persistence, you say? Unfortunately, some levels rely on argument persistence to call gotoposition() without specifying the third argument, even though you're supposed to specify all three arguments.) To add these arguments without breaking levels, I re-added the createentity() defaults of 320 and 240 for args 8 and 9, and then I reset the new arguments afterwards when I'm done. Technically this could be bad if other commands used those higher arguments, but none of them really do. (Except createcrewman(), but it only sets argument 6 to 0 sometimes anyway, but argument 6 is already supposed to default to 0.) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).