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Add F9 "reload resources" hotkey to list of hotkeys in Shift menu
2.3's per-level assets feature also added a hotkey to reload the custom assets of the level you're currently editing in the editor, so you wouldn't have to re-load the level yourself. This hotkey is F9, but however, it hasn't been documented in the hotkey list brought up by pressing Shift, until now.
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1 changed files with 8 additions and 7 deletions
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@ -3463,14 +3463,15 @@ void editorrender()
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if(ed.shiftmenu)
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if(ed.shiftmenu)
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{
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{
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fillboxabs(0, 127,161+8,140,graphics.getRGB(64,64,64));
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fillboxabs(0, 117,171+8,140,graphics.getRGB(64,64,64));
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FillRect(graphics.backBuffer, 0,128,160+8,140, graphics.getRGB(0,0,0));
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FillRect(graphics.backBuffer, 0,118,170+8,140, graphics.getRGB(0,0,0));
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graphics.Print(4, 130, "F1: Change Tileset",164,164,164,false);
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graphics.Print(4, 120, "F1: Change Tileset",164,164,164,false);
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graphics.Print(4, 140, "F2: Change Colour",164,164,164,false);
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graphics.Print(4, 130, "F2: Change Colour",164,164,164,false);
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graphics.Print(4, 150, "F3: Change Enemies",164,164,164,false);
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graphics.Print(4, 140, "F3: Change Enemies",164,164,164,false);
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graphics.Print(4, 160, "F4: Enemy Bounds",164,164,164,false);
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graphics.Print(4, 150, "F4: Enemy Bounds",164,164,164,false);
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graphics.Print(4, 170, "F5: Platform Bounds",164,164,164,false);
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graphics.Print(4, 160, "F5: Platform Bounds",164,164,164,false);
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graphics.Print(4, 180, "F9: Reload Resources",164,164,164,false);
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graphics.Print(4, 190, "F10: Direct Mode",164,164,164,false);
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graphics.Print(4, 190, "F10: Direct Mode",164,164,164,false);
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graphics.Print(4, 210, "W: Change Warp Dir",164,164,164,false);
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graphics.Print(4, 210, "W: Change Warp Dir",164,164,164,false);
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