diff --git a/desktop_version/src/editor.cpp b/desktop_version/src/editor.cpp index 61ca5f1b..bd2bd264 100644 --- a/desktop_version/src/editor.cpp +++ b/desktop_version/src/editor.cpp @@ -3463,14 +3463,15 @@ void editorrender() if(ed.shiftmenu) { - fillboxabs(0, 127,161+8,140,graphics.getRGB(64,64,64)); - FillRect(graphics.backBuffer, 0,128,160+8,140, graphics.getRGB(0,0,0)); - graphics.Print(4, 130, "F1: Change Tileset",164,164,164,false); - graphics.Print(4, 140, "F2: Change Colour",164,164,164,false); - graphics.Print(4, 150, "F3: Change Enemies",164,164,164,false); - graphics.Print(4, 160, "F4: Enemy Bounds",164,164,164,false); - graphics.Print(4, 170, "F5: Platform Bounds",164,164,164,false); + fillboxabs(0, 117,171+8,140,graphics.getRGB(64,64,64)); + FillRect(graphics.backBuffer, 0,118,170+8,140, graphics.getRGB(0,0,0)); + graphics.Print(4, 120, "F1: Change Tileset",164,164,164,false); + graphics.Print(4, 130, "F2: Change Colour",164,164,164,false); + graphics.Print(4, 140, "F3: Change Enemies",164,164,164,false); + graphics.Print(4, 150, "F4: Enemy Bounds",164,164,164,false); + graphics.Print(4, 160, "F5: Platform Bounds",164,164,164,false); + graphics.Print(4, 180, "F9: Reload Resources",164,164,164,false); graphics.Print(4, 190, "F10: Direct Mode",164,164,164,false); graphics.Print(4, 210, "W: Change Warp Dir",164,164,164,false);