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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Remove i/j/k attributes from classes that don't need them
The only class that actually needs its i/j/k kept is scriptclass, because some custom levels rely on it for creating custom activity zones. So I haven't touched that. Other than that, there's no chance that anything important relies on i/j/k in any other class. For that to be the case, it would have to use i/j/k without initializing it beforehand, and that can simply be detected by removing the attribute from the header file and seeing where the compiler complains. And the compiler complains only about cases where it's initialized first. (Note that due to this check, I *haven't* removed Graphics's `m` as it precisely does exactly this, using it without initializing it first.) Interestingly enough, otherlevelclass and towerclass have unused i/k variables for whatever reason.
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1f360620cf
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8 changed files with 17 additions and 24 deletions
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@ -696,7 +696,7 @@ void Game::savecustomlevelstats()
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void Game::updatestate()
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{
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int i;
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int i, j;
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statedelay--;
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if(statedelay<=0){
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statedelay=0;
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@ -159,7 +159,6 @@ public:
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int door_down;
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int roomx, roomy, roomchangedir;
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int prevroomx, prevroomy;
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int j, k;
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int savex, savey, saverx, savery;
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int savegc, savedir;
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@ -102,8 +102,6 @@ void Graphics::init()
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foregroundBuffer = NULL;
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backgrounddrawn = false;
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images_rect = SDL_Rect();
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j = 0;
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k = 0;
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m = 0;
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linedelay = 0;
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menubuffer = NULL;
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@ -618,14 +616,14 @@ void Graphics::drawgui()
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{
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if(flipmode)
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{
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for (j = 0; j < (int) textbox[i].line.size(); j++)
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for (size_t j = 0; j < textbox[i].line.size(); j++)
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{
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Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
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}
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}
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else
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{
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for (j = 0; j < (int) textbox[i].line.size(); j++)
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for (size_t j = 0; j < textbox[i].line.size(); j++)
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{
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Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
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}
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@ -653,14 +651,14 @@ void Graphics::drawgui()
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if(flipmode)
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{
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for (j = 0; j < (int) textbox[i].line.size(); j++)
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for (size_t j = 0; j < textbox[i].line.size(); j++)
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{
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Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
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}
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}
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else
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{
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for (j = 0; j < (int) textbox[i].line.size(); j++)
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for (size_t j = 0; j < textbox[i].line.size(); j++)
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{
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Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
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}
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@ -922,13 +920,13 @@ void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int
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//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
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FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
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for (k = 0; k < w2-2; k++)
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for (int k = 0; k < w2-2; k++)
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{
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drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
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drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
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}
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for (k = 0; k < h2-2; k++)
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for (int k = 0; k < h2-2; k++)
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{
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drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
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drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
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@ -946,7 +944,7 @@ void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h
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FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
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for (k = 0; k < w2-2; k++)
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for (int k = 0; k < w2-2; k++)
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{
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drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
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drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
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@ -958,7 +956,7 @@ void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h
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drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
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drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
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for (k = 0; k < h2-2; k++)
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for (int k = 0; k < h2-2; k++)
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{
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drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
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drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
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@ -2021,7 +2019,7 @@ void Graphics::drawbackground( int t )
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//draw the whole thing for the first time!
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backoffset = 0;
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FillRect(towerbuffer,0x000000 );
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for (j = 0; j < 15; j++)
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for (int j = 0; j < 15; j++)
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{
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for (int i = 0; i < 21; i++)
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{
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@ -2163,7 +2161,7 @@ void Graphics::drawmap()
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FillRect(foregroundBuffer, 0x00000000);
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if(map.tileset==0)
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{
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for (j = 0; j < 30; j++)
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for (int j = 0; j < 30; j++)
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{
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for (int i = 0; i < 40; i++)
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{
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@ -2183,7 +2181,7 @@ void Graphics::drawmap()
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}
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else if (map.tileset == 2)
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{
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for (j = 0; j < 30; j++)
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for (int j = 0; j < 30; j++)
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{
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for (int i = 0; i < 40; i++)
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{
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@ -2254,7 +2252,7 @@ void Graphics::drawtowermap()
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void Graphics::drawtowermap_nobackground()
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{
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int temp;
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for (j = 0; j < 31; j++)
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for (int j = 0; j < 31; j++)
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{
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for (int i = 0; i < 40; i++)
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{
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@ -202,7 +202,7 @@ public:
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int j, k, m;
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int m;
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std::vector <SDL_Surface*> backgrounds;
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std::vector <SDL_Surface*> images;
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@ -1047,7 +1047,7 @@ void mapclass::gotoroom(int rx, int ry)
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if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312)
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{
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//it's on a screen edge
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for (j = 0; j < (int) obj.linecrosskludge.size(); j++)
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for (size_t j = 0; j < obj.linecrosskludge.size(); j++)
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{
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if (obj.entities[i].yp == obj.linecrosskludge[j].yp)
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{
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@ -1901,7 +1901,7 @@ void mapclass::loadlevel(int rx, int ry)
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{
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//A slight varation - she's upside down
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obj.createentity(249, 62, 18, 16, 0, 18);
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j = obj.getcrewman(5);
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int j = obj.getcrewman(5);
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obj.entities[j].rule = 7;
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obj.entities[j].tile +=6;
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//What script do we use?
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@ -1918,7 +1918,7 @@ void mapclass::loadlevel(int rx, int ry)
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if (obj.entities[i].state == 18)
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{
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//face the player
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j = obj.getplayer();
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int j = obj.getplayer();
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if (j > -1 && obj.entities[j].xp > obj.entities[i].xp + 5)
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{
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obj.entities[i].dir = 1;
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@ -86,7 +86,6 @@ public:
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int temp;
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int temp2;
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int j;
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int background;
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int rcol;
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int tileset;
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@ -32,7 +32,6 @@ public:
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std::string roomname;
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int roomtileset;
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int i;
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// roomtext thing in other level
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bool roomtexton;
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@ -34,8 +34,6 @@ public:
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std::vector<int> vmult;
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bool minitowermode;
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int i;
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int k;
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};
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