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Convert more statedelay assignments to function call
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1 changed files with 4 additions and 4 deletions
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@ -2677,7 +2677,7 @@ void Game::updatestate(void)
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case 3502:
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{
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incstate();
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statedelay = 45+15;
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setstatedelay(45+15);
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graphics.createtextboxflipme(" All Crew Members Rescued! ", -1, 64, 0, 0, 0);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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@ -2698,7 +2698,7 @@ void Game::updatestate(void)
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case 3504:
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{
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incstate();
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statedelay = 45+15;
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setstatedelay(45+15);
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std::string tempstring = savetime;
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graphics.createtextboxflipme(" Game Time:", 64, 96, 0,0,0);
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@ -2714,7 +2714,7 @@ void Game::updatestate(void)
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break;
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case 3506:
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incstate();
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statedelay = 45+15;
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setstatedelay(45+15);
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graphics.createtextboxflipme("Total Deaths:", 64, 135, 0,0,0);
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graphics.createtextboxflipme(help.String(deathcounts), 180, 135, 0, 0, 0);
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@ -2722,7 +2722,7 @@ void Game::updatestate(void)
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case 3507:
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{
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incstate();
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statedelay = 45+15;
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setstatedelay(45+15);
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std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
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graphics.createtextboxflipme(tempstring, -1, 158, 0,0,0);
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