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Small fixes
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2 changed files with 1 additions and 2 deletions
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@ -4748,7 +4748,7 @@ void entityclass::entitycollisioncheck(void)
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}
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else
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{
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game.state = activetrigger;
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game.setstate(activetrigger);
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}
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game.setstatedelay(0);
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}
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@ -370,7 +370,6 @@ void Game::init(void)
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disableaudiopause = false;
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disabletemporaryaudiopause = true;
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inputdelay = false;
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}
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void Game::lifesequence(void)
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