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Convert more statedelay assignments to function call

This commit is contained in:
AllyTally 2022-12-07 19:58:18 -04:00 committed by Misa Elizabeth Kai
parent d6c38f8d5c
commit af3e5be09b

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@ -2677,7 +2677,7 @@ void Game::updatestate(void)
case 3502:
{
incstate();
statedelay = 45+15;
setstatedelay(45+15);
graphics.createtextboxflipme(" All Crew Members Rescued! ", -1, 64, 0, 0, 0);
char buffer[SCREEN_WIDTH_CHARS + 1];
@ -2698,7 +2698,7 @@ void Game::updatestate(void)
case 3504:
{
incstate();
statedelay = 45+15;
setstatedelay(45+15);
std::string tempstring = savetime;
graphics.createtextboxflipme(" Game Time:", 64, 96, 0,0,0);
@ -2714,7 +2714,7 @@ void Game::updatestate(void)
break;
case 3506:
incstate();
statedelay = 45+15;
setstatedelay(45+15);
graphics.createtextboxflipme("Total Deaths:", 64, 135, 0,0,0);
graphics.createtextboxflipme(help.String(deathcounts), 180, 135, 0, 0, 0);
@ -2722,7 +2722,7 @@ void Game::updatestate(void)
case 3507:
{
incstate();
statedelay = 45+15;
setstatedelay(45+15);
std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
graphics.createtextboxflipme(tempstring, -1, 158, 0,0,0);