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Fix mixed indentation in GraphicsUtil.cpp
To be fair, it was more on the level of entire functions using different indentation than the surrounding code, but it's not consistent enough for me to justify leaving it alone.
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1 changed files with 131 additions and 131 deletions
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@ -384,7 +384,7 @@ SDL_Surface* ApplyFilter( SDL_Surface* _src )
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}
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}
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return _ret;
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return _ret;
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}
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void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b )
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