From 7c511b1550ed2b5d4e7a13ae1e7f2b861e305e14 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 2 Apr 2020 13:35:43 -0700 Subject: [PATCH] Fix mixed indentation in GraphicsUtil.cpp To be fair, it was more on the level of entire functions using different indentation than the surrounding code, but it's not consistent enough for me to justify leaving it alone. --- desktop_version/src/GraphicsUtil.cpp | 262 +++++++++++++-------------- 1 file changed, 131 insertions(+), 131 deletions(-) diff --git a/desktop_version/src/GraphicsUtil.cpp b/desktop_version/src/GraphicsUtil.cpp index f5d644cf..907819eb 100644 --- a/desktop_version/src/GraphicsUtil.cpp +++ b/desktop_version/src/GraphicsUtil.cpp @@ -23,8 +23,8 @@ unsigned int endian_swap( unsigned int x ) template void endian_swap(T *objp) { - unsigned char *memp = reinterpret_cast(objp); - std::reverse(memp, memp + sizeof(T)); + unsigned char *memp = reinterpret_cast(objp); + std::reverse(memp, memp + sizeof(T)); } @@ -157,94 +157,94 @@ SDL_Surface * ScaleSurface( SDL_Surface *_surface, int Width, int Height, SDL_Su float _stretch_factor_x = (static_cast(Width) / static_cast(_surface->w)), _stretch_factor_y = (static_cast(Height) / static_cast(_surface->h)); - SDL_Rect gigantoPixel; + SDL_Rect gigantoPixel; for(Sint32 y = 0; y < _surface->h; y++) for(Sint32 x = 0; x < _surface->w; x++) - { - setRect(gigantoPixel, static_cast((float(x)*_stretch_factor_x) -1), static_cast((float(y) *_stretch_factor_y)-1), static_cast(_stretch_factor_x +1.0),static_cast( _stretch_factor_y+1.0)) ; - SDL_FillRect(_ret, &gigantoPixel, ReadPixel(_surface, x, y)); - } + { + setRect(gigantoPixel, static_cast((float(x)*_stretch_factor_x) -1), static_cast((float(y) *_stretch_factor_y)-1), static_cast(_stretch_factor_x +1.0),static_cast( _stretch_factor_y+1.0)) ; + SDL_FillRect(_ret, &gigantoPixel, ReadPixel(_surface, x, y)); + } - // DrawPixel(_ret, static_cast(_stretch_factor_x * x) + o_x, - //static_cast(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); + // DrawPixel(_ret, static_cast(_stretch_factor_x * x) + o_x, + //static_cast(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); return _ret; } SDL_Surface * ScaleSurfaceSlow( SDL_Surface *_surface, int Width, int Height) { - if(!_surface || !Width || !Height) - return 0; + if(!_surface || !Width || !Height) + return 0; - SDL_Surface *_ret; + SDL_Surface *_ret; - _ret = SDL_CreateRGBSurface(_surface->flags, Width, Height, _surface->format->BitsPerPixel, - _surface->format->Rmask, _surface->format->Gmask, _surface->format->Bmask, _surface->format->Amask); - if(_ret == NULL) - { - return NULL; - } + _ret = SDL_CreateRGBSurface(_surface->flags, Width, Height, _surface->format->BitsPerPixel, + _surface->format->Rmask, _surface->format->Gmask, _surface->format->Bmask, _surface->format->Amask); + if(_ret == NULL) + { + return NULL; + } - float _stretch_factor_x = (static_cast(Width) / static_cast(_surface->w)), _stretch_factor_y = (static_cast(Height) / static_cast(_surface->h)); + float _stretch_factor_x = (static_cast(Width) / static_cast(_surface->w)), _stretch_factor_y = (static_cast(Height) / static_cast(_surface->h)); - for(Sint32 y = 0; y < _surface->h; y++) - for(Sint32 x = 0; x < _surface->w; x++) - for(Sint32 o_y = 0; o_y < _stretch_factor_y; ++o_y) - for(Sint32 o_x = 0; o_x < _stretch_factor_x; ++o_x) - DrawPixel(_ret, static_cast(_stretch_factor_x * x) + o_x, - static_cast(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); + for(Sint32 y = 0; y < _surface->h; y++) + for(Sint32 x = 0; x < _surface->w; x++) + for(Sint32 o_y = 0; o_y < _stretch_factor_y; ++o_y) + for(Sint32 o_x = 0; o_x < _stretch_factor_x; ++o_x) + DrawPixel(_ret, static_cast(_stretch_factor_x * x) + o_x, + static_cast(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); - // DrawPixel(_ret, static_cast(_stretch_factor_x * x) + o_x, - //static_cast(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); + // DrawPixel(_ret, static_cast(_stretch_factor_x * x) + o_x, + //static_cast(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); - return _ret; + return _ret; } SDL_Surface * FlipSurfaceHorizontal(SDL_Surface* _src) { - SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, - _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); - if(ret == NULL) - { - return NULL; - } + SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, + _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); + if(ret == NULL) + { + return NULL; + } - for(Sint32 y = 0; y < _src->h; y++) - { - for(Sint32 x = 0; x < _src->w; x++) - { - DrawPixel(ret,(_src->w -1) -x,y,ReadPixel(_src, x, y)); - } + for(Sint32 y = 0; y < _src->h; y++) + { + for(Sint32 x = 0; x < _src->w; x++) + { + DrawPixel(ret,(_src->w -1) -x,y,ReadPixel(_src, x, y)); + } - } + } - return ret; + return ret; } SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src) { - SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, - _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); - if(ret == NULL) - { - return NULL; - } + SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, + _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); + if(ret == NULL) + { + return NULL; + } - for(Sint32 y = 0; y < _src->h; y++) - { - for(Sint32 x = 0; x < _src->w; x++) - { - DrawPixel(ret, x ,(_src->h-1) - y ,ReadPixel(_src, x, y)); - } + for(Sint32 y = 0; y < _src->h; y++) + { + for(Sint32 x = 0; x < _src->w; x++) + { + DrawPixel(ret, x ,(_src->h-1) - y ,ReadPixel(_src, x, y)); + } - } + } - return ret; + return ret; } void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect ) @@ -317,74 +317,74 @@ int scrollamount = 0; bool isscrolling = 0; SDL_Surface* ApplyFilter( SDL_Surface* _src ) { - SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32, - _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); + SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32, + _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); - if (rand() % 4000 < 8) - { - isscrolling = true; - } + if (rand() % 4000 < 8) + { + isscrolling = true; + } - if(isscrolling == true) - { - scrollamount += 20; - if(scrollamount > 240) - { - scrollamount = 0; - isscrolling = false; - } - } + if(isscrolling == true) + { + scrollamount += 20; + if(scrollamount > 240) + { + scrollamount = 0; + isscrolling = false; + } + } - int redOffset = rand() % 4; + int redOffset = rand() % 4; - for(int x = 0; x < _src->w; x++) - { - for(int y = 0; y < _src->h; y++) - { - int sampley = (y + scrollamount )% 240; + for(int x = 0; x < _src->w; x++) + { + for(int y = 0; y < _src->h; y++) + { + int sampley = (y + scrollamount )% 240; - Uint32 pixel = ReadPixel(_src, x,sampley); + Uint32 pixel = ReadPixel(_src, x,sampley); - Uint8 green = (pixel & _src->format->Gmask) >> 8; - Uint8 blue = (pixel & _src->format->Bmask) >> 0; + Uint8 green = (pixel & _src->format->Gmask) >> 8; + Uint8 blue = (pixel & _src->format->Bmask) >> 0; - Uint32 pixelOffset = ReadPixel(_src, std::min(x+redOffset, 319), sampley) ; - Uint8 red = (pixelOffset & _src->format->Rmask) >> 16 ; + Uint32 pixelOffset = ReadPixel(_src, std::min(x+redOffset, 319), sampley) ; + Uint8 red = (pixelOffset & _src->format->Rmask) >> 16 ; - if(isscrolling && sampley > 220 && ((rand() %10) < 4)) - { - red = std::min(int(red+(fRandom() * 0.6) * 254) , 255); - green = std::min(int(green+(fRandom() * 0.6) * 254) , 255); - blue = std::min(int(blue+(fRandom() * 0.6) * 254) , 255); - } - else - { - red = std::min(int(red+(fRandom() * 0.2) * 254) , 255); - green = std::min(int(green+(fRandom() * 0.2) * 254) , 255); - blue = std::min(int(blue+(fRandom() * 0.2) * 254) , 255); - } + if(isscrolling && sampley > 220 && ((rand() %10) < 4)) + { + red = std::min(int(red+(fRandom() * 0.6) * 254) , 255); + green = std::min(int(green+(fRandom() * 0.6) * 254) , 255); + blue = std::min(int(blue+(fRandom() * 0.6) * 254) , 255); + } + else + { + red = std::min(int(red+(fRandom() * 0.2) * 254) , 255); + green = std::min(int(green+(fRandom() * 0.2) * 254) , 255); + blue = std::min(int(blue+(fRandom() * 0.2) * 254) , 255); + } - if(y % 2 == 0) - { - red = static_cast(red / 1.2f); - green = static_cast(green / 1.2f); - blue = static_cast(blue / 1.2f); - } + if(y % 2 == 0) + { + red = static_cast(red / 1.2f); + green = static_cast(green / 1.2f); + blue = static_cast(blue / 1.2f); + } - int distX = static_cast((abs (160.0f -x ) / 160.0f) *16); - int distY = static_cast((abs (120.0f -y ) / 120.0f)*32); + int distX = static_cast((abs (160.0f -x ) / 160.0f) *16); + int distY = static_cast((abs (120.0f -y ) / 120.0f)*32); - red = std::max(red - ( distX +distY), 0); - green = std::max(green - ( distX +distY), 0); - blue = std::max(blue - ( distX +distY), 0); + red = std::max(red - ( distX +distY), 0); + green = std::max(green - ( distX +distY), 0); + blue = std::max(blue - ( distX +distY), 0); - Uint32 finalPixel = ((red<<16) + (green<<8) + (blue<<0)) | (pixel &_src->format->Amask); - DrawPixel(_ret,x,y, finalPixel); + Uint32 finalPixel = ((red<<16) + (green<<8) + (blue<<0)) | (pixel &_src->format->Amask); + DrawPixel(_ret,x,y, finalPixel); - } - } -return _ret; + } + } + return _ret; } void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b ) @@ -454,7 +454,7 @@ void ScrollSurface( SDL_Surface* _src, int _pX, int _pY ) SDL_Surface* part1 = NULL; SDL_Rect rect1; - SDL_Rect rect2; + SDL_Rect rect2; //scrolling up; if(_pY < 0) { @@ -488,39 +488,39 @@ void ScrollSurface( SDL_Surface* _src, int _pX, int _pY ) } - //Right - else if(_pX <= 0) - { - setRect(rect2, 0, 0, _src->w - _pX, _src->h ); + //Right + else if(_pX <= 0) + { + setRect(rect2, 0, 0, _src->w - _pX, _src->h ); - part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h); + part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h); - SDL_Rect destrect1; + SDL_Rect destrect1; - SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE); + SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE); - setRect(destrect1, _pX, 0, _src->w - _pX, _src->h); + setRect(destrect1, _pX, 0, _src->w - _pX, _src->h); - SDL_BlitSurface (part1, NULL, _src, &destrect1); - } + SDL_BlitSurface (part1, NULL, _src, &destrect1); + } - else if(_pX > 0) - { + else if(_pX > 0) + { - setRect(rect1, _pX, 0, _src->w - _pX, _src->h ); + setRect(rect1, _pX, 0, _src->w - _pX, _src->h ); - part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h); + part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h); - SDL_Rect destrect1; + SDL_Rect destrect1; - SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE); + SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE); - setRect(destrect1, 0, 0, _src->w - _pX, _src->h); + setRect(destrect1, 0, 0, _src->w - _pX, _src->h); - SDL_BlitSurface (part1, NULL, _src, &destrect1); + SDL_BlitSurface (part1, NULL, _src, &destrect1); - } - //Cleanup temp surface + } + //Cleanup temp surface if (part1) { SDL_FreeSurface(part1);