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Fix mixed indentation in GraphicsUtil.cpp

To be fair, it was more on the level of entire functions using different
indentation than the surrounding code, but it's not consistent enough
for me to justify leaving it alone.
This commit is contained in:
Misa 2020-04-02 13:35:43 -07:00 committed by Ethan Lee
parent 0947840365
commit 7c511b1550

View file

@ -23,8 +23,8 @@ unsigned int endian_swap( unsigned int x )
template <class T> template <class T>
void endian_swap(T *objp) void endian_swap(T *objp)
{ {
unsigned char *memp = reinterpret_cast<unsigned char*>(objp); unsigned char *memp = reinterpret_cast<unsigned char*>(objp);
std::reverse(memp, memp + sizeof(T)); std::reverse(memp, memp + sizeof(T));
} }
@ -157,94 +157,94 @@ SDL_Surface * ScaleSurface( SDL_Surface *_surface, int Width, int Height, SDL_Su
float _stretch_factor_x = (static_cast<double>(Width) / static_cast<double>(_surface->w)), _stretch_factor_y = (static_cast<double>(Height) / static_cast<double>(_surface->h)); float _stretch_factor_x = (static_cast<double>(Width) / static_cast<double>(_surface->w)), _stretch_factor_y = (static_cast<double>(Height) / static_cast<double>(_surface->h));
SDL_Rect gigantoPixel; SDL_Rect gigantoPixel;
for(Sint32 y = 0; y < _surface->h; y++) for(Sint32 y = 0; y < _surface->h; y++)
for(Sint32 x = 0; x < _surface->w; x++) for(Sint32 x = 0; x < _surface->w; x++)
{ {
setRect(gigantoPixel, static_cast<Sint32>((float(x)*_stretch_factor_x) -1), static_cast<Sint32>((float(y) *_stretch_factor_y)-1), static_cast<Sint32>(_stretch_factor_x +1.0),static_cast<Sint32>( _stretch_factor_y+1.0)) ; setRect(gigantoPixel, static_cast<Sint32>((float(x)*_stretch_factor_x) -1), static_cast<Sint32>((float(y) *_stretch_factor_y)-1), static_cast<Sint32>(_stretch_factor_x +1.0),static_cast<Sint32>( _stretch_factor_y+1.0)) ;
SDL_FillRect(_ret, &gigantoPixel, ReadPixel(_surface, x, y)); SDL_FillRect(_ret, &gigantoPixel, ReadPixel(_surface, x, y));
} }
// DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x, // DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x,
//static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); //static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y));
return _ret; return _ret;
} }
SDL_Surface * ScaleSurfaceSlow( SDL_Surface *_surface, int Width, int Height) SDL_Surface * ScaleSurfaceSlow( SDL_Surface *_surface, int Width, int Height)
{ {
if(!_surface || !Width || !Height) if(!_surface || !Width || !Height)
return 0; return 0;
SDL_Surface *_ret; SDL_Surface *_ret;
_ret = SDL_CreateRGBSurface(_surface->flags, Width, Height, _surface->format->BitsPerPixel, _ret = SDL_CreateRGBSurface(_surface->flags, Width, Height, _surface->format->BitsPerPixel,
_surface->format->Rmask, _surface->format->Gmask, _surface->format->Bmask, _surface->format->Amask); _surface->format->Rmask, _surface->format->Gmask, _surface->format->Bmask, _surface->format->Amask);
if(_ret == NULL) if(_ret == NULL)
{ {
return NULL; return NULL;
} }
float _stretch_factor_x = (static_cast<double>(Width) / static_cast<double>(_surface->w)), _stretch_factor_y = (static_cast<double>(Height) / static_cast<double>(_surface->h)); float _stretch_factor_x = (static_cast<double>(Width) / static_cast<double>(_surface->w)), _stretch_factor_y = (static_cast<double>(Height) / static_cast<double>(_surface->h));
for(Sint32 y = 0; y < _surface->h; y++) for(Sint32 y = 0; y < _surface->h; y++)
for(Sint32 x = 0; x < _surface->w; x++) for(Sint32 x = 0; x < _surface->w; x++)
for(Sint32 o_y = 0; o_y < _stretch_factor_y; ++o_y) for(Sint32 o_y = 0; o_y < _stretch_factor_y; ++o_y)
for(Sint32 o_x = 0; o_x < _stretch_factor_x; ++o_x) for(Sint32 o_x = 0; o_x < _stretch_factor_x; ++o_x)
DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x, DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x,
static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y));
// DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x, // DrawPixel(_ret, static_cast<Sint32>(_stretch_factor_x * x) + o_x,
//static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y)); //static_cast<Sint32>(_stretch_factor_y * y) + o_y, ReadPixel(_surface, x, y));
return _ret; return _ret;
} }
SDL_Surface * FlipSurfaceHorizontal(SDL_Surface* _src) SDL_Surface * FlipSurfaceHorizontal(SDL_Surface* _src)
{ {
SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel,
_src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask);
if(ret == NULL) if(ret == NULL)
{ {
return NULL; return NULL;
} }
for(Sint32 y = 0; y < _src->h; y++) for(Sint32 y = 0; y < _src->h; y++)
{ {
for(Sint32 x = 0; x < _src->w; x++) for(Sint32 x = 0; x < _src->w; x++)
{ {
DrawPixel(ret,(_src->w -1) -x,y,ReadPixel(_src, x, y)); DrawPixel(ret,(_src->w -1) -x,y,ReadPixel(_src, x, y));
} }
} }
return ret; return ret;
} }
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src) SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src)
{ {
SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel, SDL_Surface * ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, _src->format->BitsPerPixel,
_src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask);
if(ret == NULL) if(ret == NULL)
{ {
return NULL; return NULL;
} }
for(Sint32 y = 0; y < _src->h; y++) for(Sint32 y = 0; y < _src->h; y++)
{ {
for(Sint32 x = 0; x < _src->w; x++) for(Sint32 x = 0; x < _src->w; x++)
{ {
DrawPixel(ret, x ,(_src->h-1) - y ,ReadPixel(_src, x, y)); DrawPixel(ret, x ,(_src->h-1) - y ,ReadPixel(_src, x, y));
} }
} }
return ret; return ret;
} }
void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect ) void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect )
@ -317,74 +317,74 @@ int scrollamount = 0;
bool isscrolling = 0; bool isscrolling = 0;
SDL_Surface* ApplyFilter( SDL_Surface* _src ) SDL_Surface* ApplyFilter( SDL_Surface* _src )
{ {
SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32, SDL_Surface* _ret = SDL_CreateRGBSurface(_src->flags, _src->w, _src->h, 32,
_src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask); _src->format->Rmask, _src->format->Gmask, _src->format->Bmask, _src->format->Amask);
if (rand() % 4000 < 8) if (rand() % 4000 < 8)
{ {
isscrolling = true; isscrolling = true;
} }
if(isscrolling == true) if(isscrolling == true)
{ {
scrollamount += 20; scrollamount += 20;
if(scrollamount > 240) if(scrollamount > 240)
{ {
scrollamount = 0; scrollamount = 0;
isscrolling = false; isscrolling = false;
} }
} }
int redOffset = rand() % 4; int redOffset = rand() % 4;
for(int x = 0; x < _src->w; x++) for(int x = 0; x < _src->w; x++)
{ {
for(int y = 0; y < _src->h; y++) for(int y = 0; y < _src->h; y++)
{ {
int sampley = (y + scrollamount )% 240; int sampley = (y + scrollamount )% 240;
Uint32 pixel = ReadPixel(_src, x,sampley); Uint32 pixel = ReadPixel(_src, x,sampley);
Uint8 green = (pixel & _src->format->Gmask) >> 8; Uint8 green = (pixel & _src->format->Gmask) >> 8;
Uint8 blue = (pixel & _src->format->Bmask) >> 0; Uint8 blue = (pixel & _src->format->Bmask) >> 0;
Uint32 pixelOffset = ReadPixel(_src, std::min(x+redOffset, 319), sampley) ; Uint32 pixelOffset = ReadPixel(_src, std::min(x+redOffset, 319), sampley) ;
Uint8 red = (pixelOffset & _src->format->Rmask) >> 16 ; Uint8 red = (pixelOffset & _src->format->Rmask) >> 16 ;
if(isscrolling && sampley > 220 && ((rand() %10) < 4)) if(isscrolling && sampley > 220 && ((rand() %10) < 4))
{ {
red = std::min(int(red+(fRandom() * 0.6) * 254) , 255); red = std::min(int(red+(fRandom() * 0.6) * 254) , 255);
green = std::min(int(green+(fRandom() * 0.6) * 254) , 255); green = std::min(int(green+(fRandom() * 0.6) * 254) , 255);
blue = std::min(int(blue+(fRandom() * 0.6) * 254) , 255); blue = std::min(int(blue+(fRandom() * 0.6) * 254) , 255);
} }
else else
{ {
red = std::min(int(red+(fRandom() * 0.2) * 254) , 255); red = std::min(int(red+(fRandom() * 0.2) * 254) , 255);
green = std::min(int(green+(fRandom() * 0.2) * 254) , 255); green = std::min(int(green+(fRandom() * 0.2) * 254) , 255);
blue = std::min(int(blue+(fRandom() * 0.2) * 254) , 255); blue = std::min(int(blue+(fRandom() * 0.2) * 254) , 255);
} }
if(y % 2 == 0) if(y % 2 == 0)
{ {
red = static_cast<Uint8>(red / 1.2f); red = static_cast<Uint8>(red / 1.2f);
green = static_cast<Uint8>(green / 1.2f); green = static_cast<Uint8>(green / 1.2f);
blue = static_cast<Uint8>(blue / 1.2f); blue = static_cast<Uint8>(blue / 1.2f);
} }
int distX = static_cast<int>((abs (160.0f -x ) / 160.0f) *16); int distX = static_cast<int>((abs (160.0f -x ) / 160.0f) *16);
int distY = static_cast<int>((abs (120.0f -y ) / 120.0f)*32); int distY = static_cast<int>((abs (120.0f -y ) / 120.0f)*32);
red = std::max(red - ( distX +distY), 0); red = std::max(red - ( distX +distY), 0);
green = std::max(green - ( distX +distY), 0); green = std::max(green - ( distX +distY), 0);
blue = std::max(blue - ( distX +distY), 0); blue = std::max(blue - ( distX +distY), 0);
Uint32 finalPixel = ((red<<16) + (green<<8) + (blue<<0)) | (pixel &_src->format->Amask); Uint32 finalPixel = ((red<<16) + (green<<8) + (blue<<0)) | (pixel &_src->format->Amask);
DrawPixel(_ret,x,y, finalPixel); DrawPixel(_ret,x,y, finalPixel);
} }
} }
return _ret; return _ret;
} }
void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b ) void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b )
@ -454,7 +454,7 @@ void ScrollSurface( SDL_Surface* _src, int _pX, int _pY )
SDL_Surface* part1 = NULL; SDL_Surface* part1 = NULL;
SDL_Rect rect1; SDL_Rect rect1;
SDL_Rect rect2; SDL_Rect rect2;
//scrolling up; //scrolling up;
if(_pY < 0) if(_pY < 0)
{ {
@ -488,39 +488,39 @@ void ScrollSurface( SDL_Surface* _src, int _pX, int _pY )
} }
//Right //Right
else if(_pX <= 0) else if(_pX <= 0)
{ {
setRect(rect2, 0, 0, _src->w - _pX, _src->h ); setRect(rect2, 0, 0, _src->w - _pX, _src->h );
part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h); part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h);
SDL_Rect destrect1; SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE); SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, _pX, 0, _src->w - _pX, _src->h); setRect(destrect1, _pX, 0, _src->w - _pX, _src->h);
SDL_BlitSurface (part1, NULL, _src, &destrect1); SDL_BlitSurface (part1, NULL, _src, &destrect1);
} }
else if(_pX > 0) else if(_pX > 0)
{ {
setRect(rect1, _pX, 0, _src->w - _pX, _src->h ); setRect(rect1, _pX, 0, _src->w - _pX, _src->h );
part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h); part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h);
SDL_Rect destrect1; SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE); SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, 0, 0, _src->w - _pX, _src->h); setRect(destrect1, 0, 0, _src->w - _pX, _src->h);
SDL_BlitSurface (part1, NULL, _src, &destrect1); SDL_BlitSurface (part1, NULL, _src, &destrect1);
} }
//Cleanup temp surface //Cleanup temp surface
if (part1) if (part1)
{ {
SDL_FreeSurface(part1); SDL_FreeSurface(part1);