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Remove unused attribute advanced_mode from Game
This attribute does absolutely nothing. In fact, it does so much nothing I can safely remove reading and writing it!
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2 changed files with 0 additions and 11 deletions
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@ -192,7 +192,6 @@ void Game::init(void)
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fullscreen = false;// true; //Assumed true at first unless overwritten at some point!
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stretchMode = 0;
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useLinearFilter = false;
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advanced_mode = false;
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fullScreenEffect_badSignal = false;
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// 0..5
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controllerSensitivity = 2;
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@ -4625,11 +4624,6 @@ void Game::loadstats(int *width, int *height, bool *vsync)
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swnrecord = atoi(pText);
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}
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if (pKey == "advanced_mode")
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{
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advanced_mode = atoi(pText);
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}
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if (pKey == "advanced_smoothing")
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{
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fullScreenEffect_badSignal = atoi(pText);
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@ -4881,10 +4875,6 @@ void Game::savestats()
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dataNode->LinkEndChild( msg );
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msg = doc.NewElement( "advanced_mode" );
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msg->LinkEndChild( doc.NewText( help.String(advanced_mode).c_str()));
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dataNode->LinkEndChild( msg );
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msg = doc.NewElement( "advanced_smoothing" );
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msg->LinkEndChild( doc.NewText( help.String(fullScreenEffect_badSignal).c_str()));
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dataNode->LinkEndChild( msg );
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@ -351,7 +351,6 @@ public:
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bool savemystats;
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bool advanced_mode;
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bool fullScreenEffect_badSignal;
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bool useLinearFilter;
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int stretchMode;
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