From 6b0b86d4343aaafed14ea02b6a285da3e70a47a7 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 6 Jul 2020 14:18:21 -0700 Subject: [PATCH] Remove unused attribute advanced_mode from Game This attribute does absolutely nothing. In fact, it does so much nothing I can safely remove reading and writing it! --- desktop_version/src/Game.cpp | 10 ---------- desktop_version/src/Game.h | 1 - 2 files changed, 11 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index eaea3380..a718e903 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -192,7 +192,6 @@ void Game::init(void) fullscreen = false;// true; //Assumed true at first unless overwritten at some point! stretchMode = 0; useLinearFilter = false; - advanced_mode = false; fullScreenEffect_badSignal = false; // 0..5 controllerSensitivity = 2; @@ -4625,11 +4624,6 @@ void Game::loadstats(int *width, int *height, bool *vsync) swnrecord = atoi(pText); } - if (pKey == "advanced_mode") - { - advanced_mode = atoi(pText); - } - if (pKey == "advanced_smoothing") { fullScreenEffect_badSignal = atoi(pText); @@ -4881,10 +4875,6 @@ void Game::savestats() dataNode->LinkEndChild( msg ); - msg = doc.NewElement( "advanced_mode" ); - msg->LinkEndChild( doc.NewText( help.String(advanced_mode).c_str())); - dataNode->LinkEndChild( msg ); - msg = doc.NewElement( "advanced_smoothing" ); msg->LinkEndChild( doc.NewText( help.String(fullScreenEffect_badSignal).c_str())); dataNode->LinkEndChild( msg ); diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 855a112c..075d8e45 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -351,7 +351,6 @@ public: bool savemystats; - bool advanced_mode; bool fullScreenEffect_badSignal; bool useLinearFilter; int stretchMode;