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createentity command: Actually have p1/p2/p3/p4 defaults
Since createentity() started accepting p1/p2/p3/p4 arguments, it now unconditionally passes in whatever arguments were present there previously, when there weren't any before. This can lead to unexpected behavior when selectively using and then omitting p1/p2/p3/p4 arguments. Also, plenty of existing levels already only use the 5-argument version of createentity(). And createcrewman() can take up to 6 arguments at once. It's not far-fetched that an existing level could createentity() right after doing a 6-argument createcrewman(), which would lead to a different behavior than in 2.2 and previous. So instead, instead of checking if `words[index]` is an empty string (it only sets the string to be empty if there are enough argument separators on the line), ACTUALLY check if it's empty. I've added a static array (no need for it to be exported) that keeps track of this. createentity() now checks for that instead of `words`.
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2 changed files with 17 additions and 7 deletions
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@ -38,6 +38,8 @@ void scriptclass::clearcustom(void)
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customscripts.clear();
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customscripts.clear();
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}
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}
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static bool argexists[NUM_SCRIPT_ARGS];
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void scriptclass::tokenize( const std::string& t )
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void scriptclass::tokenize( const std::string& t )
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{
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{
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j = 0;
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j = 0;
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@ -71,10 +73,16 @@ void scriptclass::tokenize( const std::string& t )
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}
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}
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}
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}
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if (tempword != "" && j < (int) SDL_arraysize(words))
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SDL_zeroa(argexists);
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if (j < (int) NUM_SCRIPT_ARGS)
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{
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argexists[j] = tempword != "";
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if (argexists[j])
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{
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{
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words[j] = tempword;
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words[j] = tempword;
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}
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}
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}
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}
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}
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void scriptclass::run(void)
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void scriptclass::run(void)
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@ -756,10 +764,10 @@ void scriptclass::run(void)
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std::string word7 = words[7];
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std::string word7 = words[7];
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std::string word8 = words[8];
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std::string word8 = words[8];
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std::string word9 = words[9];
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std::string word9 = words[9];
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if (words[6] == "") words[6] = "0";
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if (!argexists[6]) words[6] = "0";
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if (words[7] == "") words[7] = "0";
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if (!argexists[7]) words[7] = "0";
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if (words[8] == "") words[8] = "320";
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if (!argexists[8]) words[8] = "320";
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if (words[9] == "") words[9] = "240";
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if (!argexists[9]) words[9] = "240";
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obj.createentity(
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obj.createentity(
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ss_toi(words[1]),
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ss_toi(words[1]),
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ss_toi(words[2]),
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ss_toi(words[2]),
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@ -15,6 +15,8 @@ struct Script
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std::vector<std::string> contents;
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std::vector<std::string> contents;
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};
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};
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#define NUM_SCRIPT_ARGS 40
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class scriptclass
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class scriptclass
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{
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{
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public:
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public:
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@ -47,7 +49,7 @@ public:
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//Script contents
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//Script contents
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std::vector<std::string> commands;
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std::vector<std::string> commands;
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std::string words[40];
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std::string words[NUM_SCRIPT_ARGS];
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std::vector<std::string> txt;
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std::vector<std::string> txt;
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std::string scriptname;
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std::string scriptname;
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int position;
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int position;
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