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63a487d20d
Since createentity() started accepting p1/p2/p3/p4 arguments, it now unconditionally passes in whatever arguments were present there previously, when there weren't any before. This can lead to unexpected behavior when selectively using and then omitting p1/p2/p3/p4 arguments. Also, plenty of existing levels already only use the 5-argument version of createentity(). And createcrewman() can take up to 6 arguments at once. It's not far-fetched that an existing level could createentity() right after doing a 6-argument createcrewman(), which would lead to a different behavior than in 2.2 and previous. So instead, instead of checking if `words[index]` is an empty string (it only sets the string to be empty if there are enough argument separators on the line), ACTUALLY check if it's empty. I've added a static array (no need for it to be exported) that keeps track of this. createentity() now checks for that instead of `words`. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).