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Fix off-by-one in trophy text interpolation

Otherwise it would appear to be clipped off too early, if that was even
noticeable.
This commit is contained in:
Misa 2020-05-01 16:51:50 -07:00 committed by Ethan Lee
parent c3df1bcc3f
commit 52f4799405

View File

@ -1617,7 +1617,7 @@ void gamerender()
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
}
if (obj.trophytext > 0)
if (obj.trophytext > 0 || obj.oldtrophytext > 0)
{
graphics.drawtrophytext();
}