mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Fix off-by-one in activity zone prompt fading interpolation
Otherwise it would appear to cut off too early when fading away. This is only noticeable in slowmode, if even that.
This commit is contained in:
parent
a884bb1dc1
commit
c3df1bcc3f
1 changed files with 1 additions and 1 deletions
|
@ -1611,7 +1611,7 @@ void gamerender()
|
|||
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
||||
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
|
||||
}
|
||||
else if(game.act_fade>5)
|
||||
else if(game.act_fade>5 || game.prev_act_fade>5)
|
||||
{
|
||||
graphics.drawtextbox(16, 4, 36, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha);
|
||||
graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true);
|
||||
|
|
Loading…
Reference in a new issue