From 52f4799405e51edd605d7af58b1f327efebc0610 Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 1 May 2020 16:51:50 -0700 Subject: [PATCH] Fix off-by-one in trophy text interpolation Otherwise it would appear to be clipped off too early, if that was even noticeable. --- desktop_version/src/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 8f860eda..9cdc3209 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -1617,7 +1617,7 @@ void gamerender() graphics.Print(5, 12, game.activity_lastprompt, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha, true); } - if (obj.trophytext > 0) + if (obj.trophytext > 0 || obj.oldtrophytext > 0) { graphics.drawtrophytext(); }