mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Graphics.cpp: make whole file translatable
This mainly adds loc::gettext calls. This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
This commit is contained in:
parent
e90cc86a3c
commit
45b564b4fb
1 changed files with 134 additions and 64 deletions
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@ -476,16 +476,15 @@ void Graphics::map_option(int opt, int num_opts, const std::string& text, bool s
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if (selected)
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{
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std::string text_upper(text);
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for (size_t i = 0; i < text_upper.length(); i++)
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{
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text_upper[i] = SDL_toupper(text_upper[i]);
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}
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Print(x - 16, y, "[ " + text_upper + " ]", 196, 196, 255 - help.glow);
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std::string text_upper(loc::toupper(text));
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char buffer[SCREEN_WIDTH_CHARS + 1];
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vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", text_upper.c_str());
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Print(x - 16, y, buffer, 196, 196, 255 - help.glow);
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}
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else
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{
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Print(x, y, text, 96, 96, 96);
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Print(x, y, loc::remove_toupper_escape_chars(text), 96, 96, 96);
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}
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}
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@ -919,22 +918,22 @@ void Graphics::printcrewname( int x, int y, int t )
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switch(t)
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{
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case 0:
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Print(x, y, "Viridian", 16, 240, 240,false );
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Print(x, y, loc::gettext("Viridian"), 16, 240, 240,false);
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break;
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case 1:
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Print(x, y, "Violet", 240, 16, 240,false);
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Print(x, y, loc::gettext("Violet"), 240, 16, 240,false);
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break;
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case 2:
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Print(x, y, "Vitellary", 240, 240, 16,false);
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Print(x, y, loc::gettext("Vitellary"), 240, 240, 16,false);
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break;
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case 3:
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Print(x, y, "Vermilion", 240, 16, 16,false);
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Print(x, y, loc::gettext("Vermilion"), 240, 16, 16,false);
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break;
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case 4:
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Print(x, y, "Verdigris", 16, 240, 16,false);
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Print(x, y, loc::gettext("Verdigris"), 16, 240, 16,false);
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break;
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case 5:
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Print(x, y, "Victoria", 16, 16, 240,false);
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Print(x, y, loc::gettext("Victoria"), 16, 16, 240,false);
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break;
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}
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}
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@ -945,22 +944,22 @@ void Graphics::printcrewnamedark( int x, int y, int t )
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switch(t)
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{
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case 0:
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Print(x, y, "Viridian", 128,128,128,false);
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Print(x, y, loc::gettext("Viridian"), 128,128,128,false);
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break;
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case 1:
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Print(x, y, "Violet", 128,128,128,false);
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Print(x, y, loc::gettext("Violet"), 128,128,128,false);
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break;
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case 2:
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Print(x, y, "Vitellary", 128,128,128,false);
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Print(x, y, loc::gettext("Vitellary"), 128,128,128,false);
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break;
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case 3:
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Print(x, y, "Vermilion", 128,128,128,false);
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Print(x, y, loc::gettext("Vermilion"), 128,128,128,false);
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break;
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case 4:
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Print(x, y, "Verdigris", 128,128,128,false);
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Print(x, y, loc::gettext("Verdigris"), 128,128,128,false);
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break;
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case 5:
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Print(x, y, "Victoria", 128,128,128,false);
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Print(x, y, loc::gettext("Victoria"), 128,128,128,false);
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break;
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}
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}
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@ -971,22 +970,22 @@ void Graphics::printcrewnamestatus( int x, int y, int t )
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switch(t)
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{
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case 0:
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Print(x, y, "(that's you!)", 12, 140, 140,false);
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Print(x, y, loc::gettext("(that's you!)"), 12, 140, 140,false);
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break;
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case 1:
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Print(x, y, "Rescued!", 140, 12, 140,false);
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Print(x, y, loc::gettext("Rescued!"), 140, 12, 140,false);
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break;
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case 2:
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Print(x, y, "Rescued!", 140, 140, 12,false);
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Print(x, y, loc::gettext("Rescued!"), 140, 140, 12,false);
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break;
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case 3:
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Print(x, y, "Rescued!", 140, 12, 12,false);
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Print(x, y, loc::gettext("Rescued!"), 140, 12, 12,false);
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break;
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case 4:
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Print(x, y, "Rescued!", 12, 140, 12,false);
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Print(x, y, loc::gettext("Rescued!"), 12, 140, 12,false);
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break;
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case 5:
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Print(x, y, "Rescued!", 12, 12, 140,false);
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Print(x, y, loc::gettext("Rescued!"), 12, 12, 140,false);
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break;
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}
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}
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@ -1190,50 +1189,101 @@ void Graphics::drawgui(void)
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if (textboxes[i].yp == 12 && textboxes[i].r == 165)
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{
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if (flipmode)
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// Level complete
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const char* english = "Level Complete!";
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const char* translation = loc::gettext(english);
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if (SDL_strcmp(english, translation) != 0
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&& !(flipmode && fliplevelcomplete_mounted)
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&& !(!flipmode && levelcomplete_mounted)
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)
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{
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drawimage(5, 0, 180, true);
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int sc = 2;
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int y = 28;
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if (len(translation) > 144)
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{
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// We told translators how long it could be... Ah well, mitigate the damage.
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sc = 1;
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y += 4;
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}
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if (flipmode)
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{
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y = 240 - y - 8*sc;
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}
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bigprint(-1, y, translation, 164, 164, 255, true, sc);
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}
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else
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{
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drawimage(0, 0, 12, true);
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if (flipmode)
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{
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drawimage(5, 0, 180, true);
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}
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else
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{
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drawimage(0, 0, 12, true);
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}
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}
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}
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else if (textboxes[i].yp == 12 && textboxes[i].g == 165)
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{
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if (flipmode)
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// Game complete
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const char* english = "Game Complete!";
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const char* translation = loc::gettext(english);
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if (SDL_strcmp(english, translation) != 0
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&& !(flipmode && flipgamecomplete_mounted)
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&& !(!flipmode && gamecomplete_mounted)
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)
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{
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drawimage(6, 0, 180, true);
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int sc = 2;
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int y = 28;
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if (len(translation) > 144)
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{
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// We told translators how long it could be... Ah well, mitigate the damage.
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sc = 1;
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y += 4;
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}
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if (flipmode)
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{
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y = 240 - y - 8*sc;
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}
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bigprint(-1, y, translation, 164, 164, 255, true, sc);
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}
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else
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{
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drawimage(4, 0, 12, true);
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if (flipmode)
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{
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drawimage(6, 0, 180, true);
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}
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else
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{
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drawimage(4, 0, 12, true);
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}
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}
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}
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int crew_xp = textboxes[i].xp+20 - 6;
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if (textboxes[i].r == 175 && textboxes[i].g == 175)
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{
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//purple guy
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drawsprite(80 - 6, crew_yp, crew_sprite, 220- help.glow/4 - textboxes[i].rand, 120- help.glow/4, 210 - help.glow/4);
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drawsprite(crew_xp, crew_yp, crew_sprite, 220- help.glow/4 - textboxes[i].rand, 120- help.glow/4, 210 - help.glow/4);
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}
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else if (textboxes[i].r == 175 && textboxes[i].b == 175)
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{
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//red guy
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drawsprite(80 - 6, crew_yp, crew_sprite, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
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drawsprite(crew_xp, crew_yp, crew_sprite, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
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}
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else if (textboxes[i].r == 175)
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{
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//green guy
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drawsprite(80 - 6, crew_yp, crew_sprite, 120 - help.glow / 4 - textboxes[i].rand, 220 - help.glow / 4, 120 - help.glow / 4);
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drawsprite(crew_xp, crew_yp, crew_sprite, 120 - help.glow / 4 - textboxes[i].rand, 220 - help.glow / 4, 120 - help.glow / 4);
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}
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else if (textboxes[i].g == 175)
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{
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//yellow guy
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drawsprite(80 - 6, crew_yp, crew_sprite, 220- help.glow/4 - textboxes[i].rand, 210 - help.glow/4, 120- help.glow/4);
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drawsprite(crew_xp, crew_yp, crew_sprite, 220- help.glow/4 - textboxes[i].rand, 210 - help.glow/4, 120- help.glow/4);
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}
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else if (textboxes[i].b == 175)
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{
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//blue guy
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drawsprite(80 - 6, crew_yp, crew_sprite, 75, 75, 255- help.glow/4 - textboxes[i].rand);
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drawsprite(crew_xp, crew_yp, crew_sprite, 75, 75, 255- help.glow/4 - textboxes[i].rand);
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}
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}
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}
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@ -1920,75 +1970,95 @@ void Graphics::drawtrophytext(void)
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temp2 = 196;
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temp3 = 255 - help.glow;
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}
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/* These were originally all at the top of the screen, but might be too tight for localization.
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* It probably makes sense to make them all have a top text now, but for now this is probably fine.
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* Look at the Steam achievements, they have pretty logical titles that should probably be used. */
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const char* top_text = NULL;
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const char* bottom_text = NULL;
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switch(obj.trophytype)
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{
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case 1:
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bprint( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
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bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
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top_text = loc::gettext("SPACE STATION 1 MASTERED");
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bottom_text = loc::gettext("Obtain a V Rank in this Time Trial");
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break;
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case 2:
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bprint( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
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bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
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top_text = loc::gettext("LABORATORY MASTERED");
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bottom_text = loc::gettext("Obtain a V Rank in this Time Trial");
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break;
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case 3:
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bprint( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
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bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
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top_text = loc::gettext("THE TOWER MASTERED");
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bottom_text = loc::gettext("Obtain a V Rank in this Time Trial");
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break;
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case 4:
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bprint( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
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bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
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top_text = loc::gettext("SPACE STATION 2 MASTERED");
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bottom_text = loc::gettext("Obtain a V Rank in this Time Trial");
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break;
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case 5:
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bprint( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
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bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
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top_text = loc::gettext("WARP ZONE MASTERED");
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bottom_text = loc::gettext("Obtain a V Rank in this Time Trial");
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break;
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case 6:
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bprint( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
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bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
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top_text = loc::gettext("FINAL LEVEL MASTERED");
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bottom_text = loc::gettext("Obtain a V Rank in this Time Trial");
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break;
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case 7:
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bprint( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
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bprint( -1, 16, "Complete the game", temp, temp2, temp3, true);
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top_text = loc::gettext("GAME COMPLETE");
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bottom_text = loc::gettext("Complete the game");
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break;
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case 8:
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bprint( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
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bprint( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
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top_text = loc::gettext("FLIP MODE COMPLETE");
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bottom_text = loc::gettext("Complete the game in flip mode");
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break;
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case 9:
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bprint( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Win with less than 50 deaths");
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break;
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case 10:
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bprint( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Win with less than 100 deaths");
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break;
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case 11:
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bprint( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Win with less than 250 deaths");
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break;
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case 12:
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bprint( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Win with less than 500 deaths");
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break;
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case 13:
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bprint( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Last 5 seconds on the Super Gravitron");
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break;
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case 14:
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bprint( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Last 10 seconds on the Super Gravitron");
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break;
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case 15:
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bprint( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Last 15 seconds on the Super Gravitron");
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break;
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case 16:
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bprint( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Last 20 seconds on the Super Gravitron");
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break;
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case 17:
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bprint( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Last 30 seconds on the Super Gravitron");
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break;
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case 18:
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bprint( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
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bottom_text = loc::gettext("Last 1 minute on the Super Gravitron");
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break;
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case 20:
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bprint( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
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bprint( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
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top_text = loc::gettext("MASTER OF THE UNIVERSE");
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bottom_text = loc::gettext("Complete the game in no death mode");
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break;
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}
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/* These were `bprint` before */
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short lines;
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if (top_text != NULL)
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{
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string_wordwrap(top_text, 304, &lines);
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PrintWrap(-1, 11-(lines-1)*5, top_text, temp, temp2, temp3, true);
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}
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if (bottom_text != NULL)
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{
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string_wordwrap(bottom_text, 304, &lines);
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PrintWrap(-1, 221-(lines-1)*5, bottom_text, temp, temp2, temp3, true);
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}
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}
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void Graphics::drawentities(void)
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