1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2025-01-08 18:09:45 +01:00

Game.cpp: make remaining strings translatable except gethardestroom

This mainly adds loc::gettext calls.

This commit is part of rewritten history of the localization branch.
The original (unsquashed) commit history can be found here:
https://github.com/Dav999-v/VVVVVV/tree/localization-orig
This commit is contained in:
Dav999-v 2022-12-30 23:38:05 +01:00 committed by Misa Elizabeth Kai
parent e96a0344e7
commit e90cc86a3c

View file

@ -653,7 +653,7 @@ void Game::savecustomlevelstats(void)
void Game::levelcomplete_textbox(void)
{
graphics.createtextboxflipme("", -1, 12, 165, 165, 255);
graphics.addline(" ");
graphics.addline(" ");
graphics.addline("");
graphics.addline("");
graphics.textboxcenterx();
@ -662,43 +662,50 @@ void Game::levelcomplete_textbox(void)
void Game::crewmate_textbox(const int r, const int g, const int b)
{
graphics.createtextboxflipme("", -1, 64 + 8 + 16, r, g, b);
graphics.addline(" You have rescued ");
graphics.addline(" a crew member! ");
/* This is a special case for wrapping, we MUST have two lines.
* So just make sure it can't fit in one line. */
const char* text = loc::gettext("You have rescued a crew member!");
std::string wrapped = graphics.string_wordwrap_balanced(text, graphics.len(text)-1);
size_t startline = 0;
size_t newline;
do {
size_t pos_n = wrapped.find('\n', startline);
size_t pos_p = wrapped.find('|', startline);
newline = SDL_min(pos_n, pos_p);
graphics.addline(wrapped.substr(startline, newline-startline));
startline = newline+1;
} while (newline != std::string::npos);
graphics.addline("");
graphics.textboxcentertext();
graphics.textboxpad(5, 2);
graphics.textboxcenterx();
}
void Game::remaining_textbox(void)
{
const int remaining = 6 - crewrescued();
const char* string;
char buffer[SCREEN_WIDTH_CHARS + 1];
if (remaining == 1)
if (remaining > 0)
{
string = " One remains ";
}
else if (remaining > 0)
{
SDL_snprintf(
buffer,
sizeof(buffer),
" %s remain ",
help.number_words(remaining).c_str()
);
string = buffer;
loc::gettext_plural_fill(buffer, sizeof(buffer), "{n_crew|wordy} remain", "{n_crew|wordy} remains", "n_crew:int", remaining);
}
else
{
string = " All Crew Members Rescued! ";
SDL_strlcpy(buffer, loc::gettext("All Crew Members Rescued!"), sizeof(buffer));
}
graphics.createtextboxflipme(string, -1, 128 + 16, 174, 174, 174);
graphics.createtextboxflipme(buffer, -1, 128 + 16, 174, 174, 174);
graphics.textboxpad(2, 2);
graphics.textboxcenterx();
}
void Game::actionprompt_textbox(void)
{
graphics.createtextboxflipme(" Press ACTION to continue ", -1, 196, 164, 164, 255);
graphics.createtextboxflipme(loc::gettext("Press ACTION to continue"), -1, 196, 164, 164, 255);
graphics.textboxpad(1, 1);
graphics.textboxcenterx();
}
@ -711,12 +718,17 @@ void Game::savetele_textbox(void)
if (savetele())
{
graphics.createtextboxflipme(" Game Saved ", -1, 12, 174, 174, 174);
graphics.createtextboxflipme(loc::gettext("Game Saved"), -1, 12, 174, 174, 174);
graphics.textboxpad(3, 3);
graphics.textboxcenterx();
graphics.textboxtimer(25);
}
else
{
graphics.createtextboxflipme(" ERROR: Could not save game! ", -1, 12, 255, 60, 60);
graphics.createtextboxflipme(loc::gettext("ERROR: Could not save game!"), -1, 12, 255, 60, 60);
graphics.textboxwrap(2);
graphics.textboxpad(1, 1);
graphics.textboxcenterx();
graphics.textboxtimer(50);
}
}