1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-23 01:59:43 +01:00

Update SDL version in README.md to 2.0.16

The game uses SDL 2.0.16 now. In fact, it already uses SDL 2.0.17 as
well, and will be definitely using SDL 2.0.18 when it releases.
This commit is contained in:
Misa 2021-09-24 21:33:10 -07:00
parent cace685020
commit 409f7b078f

View file

@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
- macOS: Xcode CLT, currently targeting 10.9 SDK - macOS: Xcode CLT, currently targeting 10.9 SDK
- GNU/Linux: CentOS 7 - GNU/Linux: CentOS 7
The engine depends solely on [SDL2](https://libsdl.org/) 2.0.14+ and The engine depends solely on [SDL2](https://libsdl.org/) 2.0.16+ and
[SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/). All other dependencies
are statically linked into the engine. The development libraries for Windows can are statically linked into the engine. The development libraries for Windows can
be downloaded from their respective websites, Linux developers can find the dev be downloaded from their respective websites, Linux developers can find the dev
@ -22,7 +22,7 @@ To generate the projects on Windows:
# Put your SDL2/SDL2_mixer folders somewhere nice! # Put your SDL2/SDL2_mixer folders somewhere nice!
mkdir flibitBuild mkdir flibitBuild
cd flibitBuild cd flibitBuild
cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.14\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.14\lib\x86\SDL2;C:\SDL2-2.0.14\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer" cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.16\include;C:\SDL2_mixer-2.0.4\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.16\lib\x86\SDL2;C:\SDL2-2.0.16\lib\x86\SDL2main;C:\SDL2_mixer-2.0.4\lib\x86\SDL2_mixer"
``` ```
Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need