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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove noBlend
argument from LoadImage
This argument... doesn't do anything. First off, setting it to true explicitly enables blending on the resulting surface, which is kind of the exact opposite of the variable name and is misleading to say the least? And secondly, SDL surfaces have blending enabled by default anyways, so it still doesn't even do anything. It's also a default argument, and I'm not one to shy away from removing such default arguments.
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parent
a6b076e234
commit
3108178c53
1 changed files with 9 additions and 12 deletions
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@ -23,7 +23,7 @@ extern "C"
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extern const char* lodepng_error_text(unsigned code);
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}
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static SDL_Surface* LoadImage(const char *filename, bool noBlend = true, bool noAlpha = false)
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static SDL_Surface* LoadImage(const char *filename, bool noAlpha = false)
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{
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//Temporary storage for the image that's loaded
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SDL_Surface* loadedImage = NULL;
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@ -76,10 +76,7 @@ static SDL_Surface* LoadImage(const char *filename, bool noBlend = true, bool no
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);
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SDL_FreeSurface( loadedImage );
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SDL_free(data);
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if (noBlend)
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{
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SDL_SetSurfaceBlendMode(optimizedImage, SDL_BLENDMODE_BLEND);
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}
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SDL_SetSurfaceBlendMode(optimizedImage, SDL_BLENDMODE_BLEND);
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return optimizedImage;
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}
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else
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@ -102,14 +99,14 @@ void GraphicsResources::init(void)
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im_bfont = LoadImage("graphics/font.png");
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im_teleporter = LoadImage("graphics/teleporter.png");
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im_image0 = LoadImage("graphics/levelcomplete.png", false);
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im_image1 = LoadImage("graphics/minimap.png", true, true);
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im_image2 = LoadImage("graphics/covered.png", true, true);
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im_image0 = LoadImage("graphics/levelcomplete.png");
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im_image1 = LoadImage("graphics/minimap.png", true);
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im_image2 = LoadImage("graphics/covered.png", true);
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im_image3 = LoadImage("graphics/elephant.png");
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im_image4 = LoadImage("graphics/gamecomplete.png", false);
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im_image5 = LoadImage("graphics/fliplevelcomplete.png", false);
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im_image6 = LoadImage("graphics/flipgamecomplete.png", false);
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im_image7 = LoadImage("graphics/site.png", false);
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im_image4 = LoadImage("graphics/gamecomplete.png");
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im_image5 = LoadImage("graphics/fliplevelcomplete.png");
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im_image6 = LoadImage("graphics/flipgamecomplete.png");
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im_image7 = LoadImage("graphics/site.png");
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im_image8 = LoadImage("graphics/site2.png");
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im_image9 = LoadImage("graphics/site3.png");
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im_image10 = LoadImage("graphics/ending.png");
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