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Misa 3108178c53 Remove noBlend argument from LoadImage
This argument... doesn't do anything.

First off, setting it to true explicitly enables blending on the
resulting surface, which is kind of the exact opposite of the variable
name and is misleading to say the least? And secondly, SDL surfaces have
blending enabled by default anyways, so it still doesn't even do
anything.

It's also a default argument, and I'm not one to shy away from removing
such default arguments.
2021-12-25 01:26:42 -08:00
.github Update CentOS CI container used to Misa's container 2021-09-23 12:26:50 -07:00
desktop_version Remove noBlend argument from LoadImage 2021-12-25 01:26:42 -08:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Make PhysFS RWops work with -DBUNDLE_DEPENDENCIES=OFF 2021-08-31 23:09:13 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).