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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove unused menu setslowdown1
Looks like it was a remnant from the Flash days, and the "delete your saves if you want to use slowdown" was a bit too mean so it stopped being a thing in the C++ version.
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commit
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4 changed files with 0 additions and 33 deletions
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@ -6753,12 +6753,6 @@ void Game::createmenu( enum Menu::MenuName t )
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menuxoff = -30;
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menuyoff = 64;
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break;
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case Menu::setslowdown1:
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option("no, return to options");
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option("yes, delete saves");
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menuxoff = -30;
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menuyoff = 64;
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break;
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case Menu::setslowdown2:
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option("normal speed");
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option("80% speed");
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@ -35,7 +35,6 @@ namespace Menu
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controller,
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cleardatamenu,
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setinvincibility,
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setslowdown1,
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setslowdown2,
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unlockmenu,
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credits,
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@ -392,26 +392,6 @@ void menuactionpress()
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break;
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}
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break;
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case Menu::setslowdown1:
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switch (game.currentmenuoption)
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{
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case 0:
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//back
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music.playef(11);
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game.createmenu(Menu::accessibility);
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game.currentmenuoption = 4;
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map.nexttowercolour();
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break;
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case 1:
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//change game speed
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game.deletequick();
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game.deletetele();
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game.createmenu(Menu::setslowdown2);
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map.nexttowercolour();
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music.playef(11);
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break;
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}
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break;
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case Menu::setslowdown2:
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switch (game.currentmenuoption)
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{
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@ -269,12 +269,6 @@ void menurender()
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graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
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graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
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break;
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case Menu::setslowdown1:
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graphics.Print( -1, 90, "Warning! Changing the game speed", tr, tg, tb, true);
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graphics.Print( -1, 100, "requires a game restart, and will", tr, tg, tb, true);
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graphics.Print( -1, 110, "delete your current saves.", tr, tg, tb, true);
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graphics.Print( -1, 120, "Is this ok?", tr, tg, tb, true);
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break;
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case Menu::setslowdown2:
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graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
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graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
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