diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 26e30aef..69d96f36 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -6753,12 +6753,6 @@ void Game::createmenu( enum Menu::MenuName t ) menuxoff = -30; menuyoff = 64; break; - case Menu::setslowdown1: - option("no, return to options"); - option("yes, delete saves"); - menuxoff = -30; - menuyoff = 64; - break; case Menu::setslowdown2: option("normal speed"); option("80% speed"); diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 02dbd3c1..10074fe3 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -35,7 +35,6 @@ namespace Menu controller, cleardatamenu, setinvincibility, - setslowdown1, setslowdown2, unlockmenu, credits, diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index b417e161..83f5238d 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -392,26 +392,6 @@ void menuactionpress() break; } break; - case Menu::setslowdown1: - switch (game.currentmenuoption) - { - case 0: - //back - music.playef(11); - game.createmenu(Menu::accessibility); - game.currentmenuoption = 4; - map.nexttowercolour(); - break; - case 1: - //change game speed - game.deletequick(); - game.deletetele(); - game.createmenu(Menu::setslowdown2); - map.nexttowercolour(); - music.playef(11); - break; - } - break; case Menu::setslowdown2: switch (game.currentmenuoption) { diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 7534a179..03161fb4 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -269,12 +269,6 @@ void menurender() graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true); graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true); break; - case Menu::setslowdown1: - graphics.Print( -1, 90, "Warning! Changing the game speed", tr, tg, tb, true); - graphics.Print( -1, 100, "requires a game restart, and will", tr, tg, tb, true); - graphics.Print( -1, 110, "delete your current saves.", tr, tg, tb, true); - graphics.Print( -1, 120, "Is this ok?", tr, tg, tb, true); - break; case Menu::setslowdown2: graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true); graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);