mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove unused menu setslowdown1
Looks like it was a remnant from the Flash days, and the "delete your saves if you want to use slowdown" was a bit too mean so it stopped being a thing in the C++ version.
This commit is contained in:
parent
9e99246e02
commit
1c2cee48a7
4 changed files with 0 additions and 33 deletions
|
@ -6753,12 +6753,6 @@ void Game::createmenu( enum Menu::MenuName t )
|
||||||
menuxoff = -30;
|
menuxoff = -30;
|
||||||
menuyoff = 64;
|
menuyoff = 64;
|
||||||
break;
|
break;
|
||||||
case Menu::setslowdown1:
|
|
||||||
option("no, return to options");
|
|
||||||
option("yes, delete saves");
|
|
||||||
menuxoff = -30;
|
|
||||||
menuyoff = 64;
|
|
||||||
break;
|
|
||||||
case Menu::setslowdown2:
|
case Menu::setslowdown2:
|
||||||
option("normal speed");
|
option("normal speed");
|
||||||
option("80% speed");
|
option("80% speed");
|
||||||
|
|
|
@ -35,7 +35,6 @@ namespace Menu
|
||||||
controller,
|
controller,
|
||||||
cleardatamenu,
|
cleardatamenu,
|
||||||
setinvincibility,
|
setinvincibility,
|
||||||
setslowdown1,
|
|
||||||
setslowdown2,
|
setslowdown2,
|
||||||
unlockmenu,
|
unlockmenu,
|
||||||
credits,
|
credits,
|
||||||
|
|
|
@ -392,26 +392,6 @@ void menuactionpress()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Menu::setslowdown1:
|
|
||||||
switch (game.currentmenuoption)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
//back
|
|
||||||
music.playef(11);
|
|
||||||
game.createmenu(Menu::accessibility);
|
|
||||||
game.currentmenuoption = 4;
|
|
||||||
map.nexttowercolour();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
//change game speed
|
|
||||||
game.deletequick();
|
|
||||||
game.deletetele();
|
|
||||||
game.createmenu(Menu::setslowdown2);
|
|
||||||
map.nexttowercolour();
|
|
||||||
music.playef(11);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Menu::setslowdown2:
|
case Menu::setslowdown2:
|
||||||
switch (game.currentmenuoption)
|
switch (game.currentmenuoption)
|
||||||
{
|
{
|
||||||
|
|
|
@ -269,12 +269,6 @@ void menurender()
|
||||||
graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
|
graphics.Print( -1, 100, "Are you sure you want to ", tr, tg, tb, true);
|
||||||
graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
|
graphics.Print( -1, 110, "enable invincibility?", tr, tg, tb, true);
|
||||||
break;
|
break;
|
||||||
case Menu::setslowdown1:
|
|
||||||
graphics.Print( -1, 90, "Warning! Changing the game speed", tr, tg, tb, true);
|
|
||||||
graphics.Print( -1, 100, "requires a game restart, and will", tr, tg, tb, true);
|
|
||||||
graphics.Print( -1, 110, "delete your current saves.", tr, tg, tb, true);
|
|
||||||
graphics.Print( -1, 120, "Is this ok?", tr, tg, tb, true);
|
|
||||||
break;
|
|
||||||
case Menu::setslowdown2:
|
case Menu::setslowdown2:
|
||||||
graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
|
graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true);
|
||||||
graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
|
graphics.Print( -1, 75, "Select a new game speed below.", tr, tg, tb, true);
|
||||||
|
|
Loading…
Reference in a new issue