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Similar to unmountAssets, avoid printing a message when custom assets don't exist

This commit is contained in:
Ethan Lee 2021-08-18 16:26:13 -04:00
parent bc47b86645
commit 12e8924efc

View File

@ -574,11 +574,13 @@ bool FILESYSTEM_mountAssets(const char* path)
MAYBE_FAIL(graphics.reloadresources());
}
#if 0 /* flibit removed this because it was noisy, maybe keep for debug? */
else
{
/* Wasn't a level zip, base zip, or folder! */
puts("Asset directory does not exist");
}
#endif
}
}