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VVVVVV/desktop_version/src/GraphicsUtil.cpp

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#include "GraphicsUtil.h"
#include <SDL.h>
#include <stddef.h>
#include <stdlib.h>
#include "Alloc.h"
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#include "Graphics.h"
#include "Maths.h"
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void setRect( SDL_Rect& _r, int x, int y, int w, int h )
{
_r.x = x;
_r.y = y;
_r.w = w;
_r.h = h;
}
static SDL_Surface* RecreateSurfaceWithDimensions(
SDL_Surface* surface,
const int width,
const int height
) {
SDL_Surface* retval;
SDL_BlendMode blend_mode;
if (surface == NULL)
{
return NULL;
}
retval = SDL_CreateRGBSurface(
surface->flags,
width,
height,
surface->format->BitsPerPixel,
surface->format->Rmask,
surface->format->Gmask,
surface->format->Bmask,
surface->format->Amask
);
if (retval == NULL)
{
return NULL;
}
SDL_GetSurfaceBlendMode(surface, &blend_mode);
SDL_SetSurfaceBlendMode(retval, blend_mode);
return retval;
}
static SDL_Surface* RecreateSurface(SDL_Surface* surface)
{
if (surface == NULL)
{
return NULL;
}
return RecreateSurfaceWithDimensions(
surface,
surface->w,
surface->h
);
}
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SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height )
{
// Create an SDL_Rect with the area of the _surface
SDL_Rect area;
area.x = x;
area.y = y;
area.w = width;
area.h = height;
//Convert to the correct display format after nabbing the new _surface or we will slow things down.
SDL_Surface* preSurface = RecreateSurfaceWithDimensions(
metaSurface,
width,
height
);
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// Lastly, apply the area from the meta _surface onto the whole of the sub _surface.
SDL_BlitSurface(metaSurface, &area, preSurface, 0);
// Return the new Bitmap _surface
return preSurface;
}
static void DrawPixel( SDL_Surface *_surface, int x, int y, Uint32 pixel )
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{
int bpp = _surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)_surface->pixels + y * _surface->pitch + x * bpp;
switch(bpp)
{
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
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break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
Uint32 ReadPixel( SDL_Surface *_surface, int x, int y )
{
int bpp = _surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
Uint8 *p = (Uint8 *)_surface->pixels + y * _surface->pitch + x * bpp;
switch(bpp)
{
case 1:
return *p;
break;
case 2:
return *(Uint16 *)p;
break;
case 3:
return p[0] | p[1] << 8 | p[2] << 16;
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case 4:
return *(Uint32 *)p;
break;
default:
return 0; /* shouldn't happen, but avoids warnings */
}
}
SDL_Surface * ScaleSurface( SDL_Surface *_surface, int Width, int Height, SDL_Surface * Dest )
{
if(!_surface || !Width || !Height)
return 0;
SDL_Surface *_ret;
if(Dest == NULL)
{
_ret = RecreateSurfaceWithDimensions(_surface, Width, Height);
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if(_ret == NULL)
{
return NULL;
}
}
else
{
_ret = Dest;
}
SDL_BlitScaled(_surface, NULL, _ret, NULL);
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return _ret;
}
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src)
{
SDL_Surface * ret = RecreateSurface(_src);
if(ret == NULL)
{
return NULL;
}
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for(Sint32 y = 0; y < _src->h; y++)
{
for(Sint32 x = 0; x < _src->w; x++)
{
DrawPixel(ret, x ,(_src->h-1) - y ,ReadPixel(_src, x, y));
}
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}
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return ret;
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}
void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect )
{
SDL_BlitSurface( _src, _srcRect, _dest, _destRect );
}
void BlitSurfaceColoured(
SDL_Surface* _src,
SDL_Rect* _srcRect,
SDL_Surface* _dest,
SDL_Rect* _destRect,
colourTransform& ct
) {
SDL_Rect *tempRect = _destRect;
const SDL_PixelFormat& fmt = *(_src->format);
SDL_Surface* tempsurface = RecreateSurface(_src);
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for(int x = 0; x < tempsurface->w; x++)
{
for(int y = 0; y < tempsurface->h; y++)
{
Uint32 pixel = ReadPixel(_src, x, y);
Uint32 Alpha = pixel & fmt.Amask;
Uint32 result = ct.colour & 0x00FFFFFF;
Uint32 CTAlpha = ct.colour & fmt.Amask;
float div1 = ((Alpha >> 24) / 255.0f);
float div2 = ((CTAlpha >> 24) / 255.0f);
Uint32 UseAlpha = (div1 * div2) * 255.0f;
DrawPixel(tempsurface, x, y, result | (UseAlpha << 24));
}
}
SDL_BlitSurface(tempsurface, _srcRect, _dest, tempRect);
VVV_freefunc(SDL_FreeSurface, tempsurface);
}
void BlitSurfaceTinted(
SDL_Surface* _src,
SDL_Rect* _srcRect,
SDL_Surface* _dest,
SDL_Rect* _destRect,
colourTransform& ct
) {
SDL_Rect *tempRect = _destRect;
const SDL_PixelFormat& fmt = *(_src->format);
SDL_Surface* tempsurface = RecreateSurface(_src);
for (int x = 0; x < tempsurface->w; x++) {
for (int y = 0; y < tempsurface->h; y++) {
Uint32 pixel = ReadPixel(_src, x, y);
Uint8 pixred = (pixel & _src->format->Rmask) >> 16;
Uint8 pixgreen = (pixel & _src->format->Gmask) >> 8;
Uint8 pixblue = (pixel & _src->format->Bmask) >> 0;
double temp_pixred = pixred * 0.299;
double temp_pixgreen = pixgreen * 0.587;
double temp_pixblue = pixblue * 0.114;
double gray = SDL_floor((temp_pixred + temp_pixgreen + temp_pixblue + 0.5));
Uint8 ctred = (ct.colour & graphics.backBuffer->format->Rmask) >> 16;
Uint8 ctgreen = (ct.colour & graphics.backBuffer->format->Gmask) >> 8;
Uint8 ctblue = (ct.colour & graphics.backBuffer->format->Bmask) >> 0;
temp_pixred = gray * ctred / 255.0;
temp_pixgreen = gray * ctgreen / 255.0;
temp_pixblue = gray * ctblue / 255.0;
if (temp_pixred > 255)
temp_pixred = 255;
if (temp_pixgreen > 255)
temp_pixgreen = 255;
if (temp_pixblue > 255)
temp_pixblue = 255;
pixred = temp_pixred;
pixgreen = temp_pixgreen;
pixblue = temp_pixblue;
Uint32 Alpha = pixel & fmt.Amask;
Uint32 result = (pixred << 16) + (pixgreen << 8) + (pixblue << 0);
Uint32 CTAlpha = ct.colour & fmt.Amask;
float div1 = ((Alpha >> 24) / 255.0f);
float div2 = ((CTAlpha >> 24) / 255.0f);
Uint32 UseAlpha = (div1 * div2) * 255.0f;
DrawPixel(tempsurface, x, y, result | (UseAlpha << 24));
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}
}
SDL_BlitSurface(tempsurface, _srcRect, _dest, tempRect);
VVV_freefunc(SDL_FreeSurface, tempsurface);
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}
static int oldscrollamount = 0;
static int scrollamount = 0;
static bool isscrolling = 0;
void UpdateFilter(void)
{
if (rand() % 4000 < 8)
{
isscrolling = true;
}
oldscrollamount = scrollamount;
if(isscrolling == true)
{
scrollamount += 20;
if(scrollamount > 240)
{
scrollamount = 0;
oldscrollamount = 0;
isscrolling = false;
}
}
}
SDL_Surface* ApplyFilter( SDL_Surface* _src )
{
SDL_Surface* _ret = RecreateSurface(_src);
int redOffset = rand() % 4;
for(int x = 0; x < _src->w; x++)
{
for(int y = 0; y < _src->h; y++)
{
int sampley = (y + (int) graphics.lerp(oldscrollamount, scrollamount) )% 240;
Uint32 pixel = ReadPixel(_src, x,sampley);
Uint8 green = (pixel & _src->format->Gmask) >> 8;
Uint8 blue = (pixel & _src->format->Bmask) >> 0;
Uint32 pixelOffset = ReadPixel(_src, SDL_min(x+redOffset, 319), sampley) ;
Uint8 red = (pixelOffset & _src->format->Rmask) >> 16 ;
double mult;
int tmp; /* needed to avoid char overflow */
if(isscrolling && sampley > 220 && ((rand() %10) < 4))
{
mult = 0.6;
}
else
{
mult = 0.2;
}
tmp = red + fRandom() * mult * 254;
red = SDL_min(tmp, 255);
tmp = green + fRandom() * mult * 254;
green = SDL_min(tmp, 255);
tmp = blue + fRandom() * mult * 254;
blue = SDL_min(tmp, 255);
if(y % 2 == 0)
{
red = static_cast<Uint8>(red / 1.2f);
green = static_cast<Uint8>(green / 1.2f);
blue = static_cast<Uint8>(blue / 1.2f);
}
int distX = static_cast<int>((SDL_abs (160.0f -x ) / 160.0f) *16);
int distY = static_cast<int>((SDL_abs (120.0f -y ) / 120.0f)*32);
red = SDL_max(red - ( distX +distY), 0);
green = SDL_max(green - ( distX +distY), 0);
blue = SDL_max(blue - ( distX +distY), 0);
Uint32 finalPixel = ((red<<16) + (green<<8) + (blue<<0)) | (pixel &_src->format->Amask);
DrawPixel(_ret,x,y, finalPixel);
}
}
return _ret;
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}
void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b )
{
SDL_Rect rect = {_x, _y, _w, _h};
Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
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SDL_FillRect(_surface, &rect, color);
}
void FillRect( SDL_Surface* _surface, const int r, int g, int b )
{
Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
SDL_FillRect(_surface, NULL, color);
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}
void FillRect( SDL_Surface* _surface, const int color )
{
SDL_FillRect(_surface, NULL, color);
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}
void FillRect( SDL_Surface* _surface, const int x, const int y, const int w, const int h, int rgba )
{
SDL_Rect rect = {x, y, w, h};
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SDL_FillRect(_surface, &rect, rgba);
}
void FillRect( SDL_Surface* _surface, SDL_Rect& _rect, const int r, int g, int b )
{
Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
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SDL_FillRect(_surface, &_rect, color);
}
void FillRect( SDL_Surface* _surface, SDL_Rect rect, int rgba )
{
SDL_FillRect(_surface, &rect, rgba);
}
void ClearSurface(SDL_Surface* surface)
{
SDL_FillRect(surface, NULL, 0x00000000);
}
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void ScrollSurface( SDL_Surface* _src, int _pX, int _pY )
{
SDL_Surface* part1 = NULL;
SDL_Rect rect1;
SDL_Rect rect2;
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//scrolling up;
if(_pY < 0)
{
setRect(rect2, 0, 0, _src->w, _src->h - _pY);
part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h);
SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, 0, _pY, _pX, _src->h);
SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
else if(_pY > 0)
{
setRect(rect1, 0, 0, _src->w, _src->h - _pY);
part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h);
SDL_Rect destrect1;
SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
setRect(destrect1, _pX, _pY, _src->w, _src->h - _pY);
SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
//Right
else if(_pX <= 0)
{
setRect(rect2, 0, 0, _src->w - _pX, _src->h );
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part1 = GetSubSurface(_src, rect2.x, rect2.y, rect2.w, rect2.h);
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SDL_Rect destrect1;
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SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
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setRect(destrect1, _pX, 0, _src->w - _pX, _src->h);
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SDL_BlitSurface (part1, NULL, _src, &destrect1);
}
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else if(_pX > 0)
{
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setRect(rect1, _pX, 0, _src->w - _pX, _src->h );
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part1 = GetSubSurface(_src, rect1.x, rect1.y, rect1.w, rect1.h);
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SDL_Rect destrect1;
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SDL_SetSurfaceBlendMode(part1, SDL_BLENDMODE_NONE);
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setRect(destrect1, 0, 0, _src->w - _pX, _src->h);
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SDL_BlitSurface (part1, NULL, _src, &destrect1);
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}
//Cleanup temp surface
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if (part1)
{
VVV_freefunc(SDL_FreeSurface, part1);
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}
}