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Make "[Press ENTER to return to editor]" fade out after a bit

This makes the "[Press ENTER to return to editor]" fade out after a few frames, allowing screenshots of custom levels to be cleaner and to make sure nothing is obscured while the user is editing their level.
This commit also adds alpha support in BlitSurfaceColoured, where it takes into account the alpha of the pixel *and* the alpha of the color.
`graphics::getRGBA(r,g,b,a)` was added to help with this.
This commit is contained in:
AllyTally 2020-02-09 22:23:12 -04:00
parent 3273b4ab55
commit 6b1a7ebce6
6 changed files with 50 additions and 13 deletions

View file

@ -264,13 +264,18 @@ void Graphics::MakeSpriteArray()
}
void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGB(r, g, b);
ct.colour = getRGBA(r, g, b, a);
if (cen)
_x = ((160 ) - ((len(_s)) / 2));
@ -358,11 +363,16 @@ int Graphics::len(std::string t)
return bfontpos;
}
void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
PrintOffAlpha(_x,_y,_s,r,g,b,255,cen);
}
void Graphics::PrintOffAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
{
r = clamp(r,0,255);
g = clamp(g,0,255);
b = clamp(b,0,255);
a = clamp(a,0,255);
ct.colour = getRGB(r, g, b);
@ -395,28 +405,32 @@ void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bo
}
}
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ )
void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ ) {
bprintalpha(x,y,t,r,g,b,255,cen);
}
void Graphics::bprintalpha( int x, int y, std::string t, int r, int g, int b, int a, bool cen /*= false*/ )
{
//printmask(x, y, t, cen);
if (!notextoutline)
{
Print(x, y - 1, t, 0, 0, 0, cen);
PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
if (cen)
{
//TODO find different
PrintOff(-1, y, t, 0, 0, 0, cen);
PrintOff(1, y, t, 0, 0, 0, cen);
PrintOffAlpha(-1, y, t, 0, 0, 0, a, cen);
PrintOffAlpha(1, y, t, 0, 0, 0, a, cen);
}
else
{
Print(x -1, y, t, 0, 0, 0, cen);
Print(x +1, y, t, 0, 0, 0, cen);
PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
}
Print(x, y+1, t, 0, 0, 0, cen);
PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
}
Print(x, y, t, r, g, b, cen);
PrintAlpha(x, y, t, r, g, b, a, cen);
}
void Graphics::RPrint( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
@ -3146,6 +3160,11 @@ void Graphics::drawtele(int x, int y, int t, int c, UtilityClass& help)
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
}
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
return SDL_MapRGBA(backBuffer->format, b, g, r, a);
}
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
{
return SDL_MapRGB(backBuffer->format, b, g, r);

View file

@ -112,12 +112,18 @@ public:
void Print(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false);
void PrintAlpha(int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen = false);
void RPrint(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false);
void PrintOff(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false);
void PrintOffAlpha(int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen = false);
void bprint(int x, int y, std::string t, int r, int g, int b, bool cen = false);
void bprintalpha(int x, int y, std::string t, int r, int g, int b, int a, bool cen = false);
int len(std::string t);
void bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen = false, int sc = 2 );
void drawspritesetcol(int x, int y, int t, int c, UtilityClass& help);
@ -139,6 +145,8 @@ public:
void drawtele(int x, int y, int t, int c, UtilityClass& help);
Uint32 getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
Uint32 getRGB(Uint8 r, Uint8 g, Uint8 b);
Uint32 getBGR(Uint8 r, Uint8 g, Uint8 b);

View file

@ -300,7 +300,11 @@ void BlitSurfaceColoured(
Uint32 pixel = ReadPixel(_src, x, y);
Uint32 Alpha = pixel & fmt.Amask;
Uint32 result = ct.colour & 0x00FFFFFF;
DrawPixel(tempsurface, x, y, result | Alpha);
Uint32 CTAlpha = ct.colour & fmt.Amask;
float div1 = ((Alpha >> 24) / 255.0f);
float div2 = ((CTAlpha >> 24) / 255.0f);
Uint32 UseAlpha = (div1 * div2) * 255.0f;
DrawPixel(tempsurface, x, y, result | (UseAlpha << 24));
}
}

View file

@ -4575,6 +4575,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
music.stopmusic();
dwgfx.backgrounddrawn=false;
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
script.startgamemode(21, key, dwgfx, game, map, obj, help, music);
}
//Return to game

View file

@ -234,6 +234,8 @@ class editorclass{
//Direct Mode variables
int dmtile;
int dmtileeditor;
int returneditoralpha = 0;
};
void addedentity(int xp, int yp, int tp, int p1=0, int p2=0, int p3=0, int p4=0, int p5=320, int p6=240);

View file

@ -1604,7 +1604,10 @@ void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, Ut
if(map.custommode && !map.custommodeforreal && !game.advancetext){
//Return to level editor
dwgfx.bprint(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false);
dwgfx.bprintalpha(5, 5, "[Press ENTER to return to editor]", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), ed.returneditoralpha, false);
if (ed.returneditoralpha > 0) {
ed.returneditoralpha -= 15;
}
}