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Fix two versions of FillRect() unnecessarily creating SDL_Rects
When you pass NULL in for the SDL_Rect* parameter to SDL_FillRect(), SDL will automatically fill the entire surface with that color. There's no need for us to create the SDL_Rect ourselves.
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1 changed files with 3 additions and 6 deletions
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@ -360,16 +360,13 @@ void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w,
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void FillRect( SDL_Surface* _surface, const int r, int g, int b )
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{
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SDL_Rect rect = {0,0,Uint16(_surface->w) ,Uint16(_surface->h) };
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Uint32 color;
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color = SDL_MapRGB(_surface->format, r, g, b);
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SDL_FillRect(_surface, &rect, color);
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Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
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SDL_FillRect(_surface, NULL, color);
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}
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void FillRect( SDL_Surface* _surface, const int color )
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{
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SDL_Rect rect = {0,0,Uint16(_surface->w) ,Uint16(_surface->h) };
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SDL_FillRect(_surface, &rect, color);
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SDL_FillRect(_surface, NULL, color);
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}
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void FillRect( SDL_Surface* _surface, const int x, const int y, const int w, const int h, int rgba )
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