2020-01-01 21:29:24 +01:00
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#include "Enums.h"
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2020-07-19 21:05:41 +02:00
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#include "Game.h"
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#include "Graphics.h"
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2020-12-21 00:19:22 +01:00
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#include "KeyPoll.h"
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2020-07-19 21:05:41 +02:00
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#include "UtilityClass.h"
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2020-01-01 21:29:24 +01:00
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2021-01-10 18:14:37 +01:00
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static int pre_fakepercent=0, pre_transition=30;
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static bool pre_startgame=false;
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static int pre_darkcol=0, pre_lightcol=0, pre_curcol=0, pre_coltimer=0, pre_offset=0;
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2020-01-01 21:29:24 +01:00
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2021-01-10 18:14:37 +01:00
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static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200;
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static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
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2020-01-01 21:29:24 +01:00
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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void preloaderinput(void)
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2020-12-21 00:19:22 +01:00
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{
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game.press_action = false;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)) {
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game.press_action = true;
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}
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if (game.press_action) {
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//Skip to TITLEMODE immediately
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game.gamestate = TITLEMODE;
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game.jumpheld = true;
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}
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}
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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void preloaderrenderfixed(void)
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2020-01-01 21:29:24 +01:00
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{
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if (pre_transition < 30) pre_transition--;
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if(pre_transition>=30){
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pre_fakepercent++;
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if (pre_fakepercent >= 100) {
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pre_fakepercent = 100;
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pre_startgame = true;
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}
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pre_offset = (pre_offset + 4 + int(fRandom() * 5.0f))%32;
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pre_coltimer--;
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if (pre_coltimer <= 0) {
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pre_curcol = (pre_curcol + int(fRandom() * 5.0f)) % 6;
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pre_coltimer = 8;
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}
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2020-05-04 19:06:07 +02:00
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}
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2020-11-08 00:47:49 +01:00
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if (pre_transition <= -10) {
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game.gamestate = TITLEMODE;
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}
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2020-05-04 19:06:07 +02:00
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}
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Explicitly declare void for all void parameter functions (#628)
Apparently in C, if you have `void test();`, it's completely okay to do
`test(2);`. The function will take in the argument, but just discard it
and throw it away. It's like a trash can, and a rude one at that. If you
declare it like `void test(void);`, this is prevented.
This is not a problem in C++ - doing `void test();` and `test(2);` is
guaranteed to result in a compile error (this also means that right now,
at least in all `.cpp` files, nobody is ever calling a void parameter
function with arguments and having their arguments be thrown away).
However, we may not be using C++ in the future, so I just want to lay
down the precedent that if a function takes in no arguments, you must
explicitly declare it as such.
I would've added `-Wstrict-prototypes`, but it produces an annoying
warning message saying it doesn't work in C++ mode if you're compiling
in C++ mode. So it can be added later.
2021-02-25 23:23:59 +01:00
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void preloaderrender(void)
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2020-05-04 19:06:07 +02:00
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{
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if(pre_transition>=30){
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2020-01-01 21:29:24 +01:00
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switch(pre_curcol) {
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2020-04-02 23:22:45 +02:00
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case 0:
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pre_lightcol = graphics.RGBflip(0xBF,0x59,0x6F);
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pre_darkcol = graphics.RGBflip(0x88,0x3E,0x53);
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break;
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case 1:
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pre_lightcol = graphics.RGBflip(0x6C,0xBC,0x5C);
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pre_darkcol = graphics.RGBflip(0x50,0x86,0x40);
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break;
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case 2:
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pre_lightcol = graphics.RGBflip(0x5D,0x57,0xAA);
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pre_darkcol = graphics.RGBflip(0x2F,0x2F,0x6C);
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break;
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case 3:
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pre_lightcol = graphics.RGBflip(0xB7,0xBA,0x5E);
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pre_darkcol = graphics.RGBflip(0x84,0x83,0x42);
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break;
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case 4:
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pre_lightcol = graphics.RGBflip(0x57,0x90,0xAA);
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pre_darkcol = graphics.RGBflip(0x2F,0x5B,0x6C);
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break;
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case 5:
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pre_lightcol = graphics.RGBflip(0x90,0x61,0xB1);
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pre_darkcol = graphics.RGBflip(0x58,0x3D,0x71);
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break;
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default:
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pre_lightcol = graphics.RGBflip(0x00,0x00,0x00);
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pre_darkcol = graphics.RGBflip(0x08,0x00,0x00);
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break;
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2020-01-01 21:29:24 +01:00
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}
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for (int i = 0; i < 18; i++) {
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pre_temprecty = (i * 16)- pre_offset;
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2020-04-02 23:20:52 +02:00
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if (i % 2 == 0)
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2020-04-02 23:22:45 +02:00
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{
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2020-04-02 00:01:08 +02:00
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FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_lightcol);
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2020-01-01 21:29:24 +01:00
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}
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2020-04-02 23:22:45 +02:00
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else
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{
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2020-04-02 00:01:08 +02:00
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FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_darkcol);
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2020-01-01 21:29:24 +01:00
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}
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}
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2020-04-02 00:01:08 +02:00
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FillRect(graphics.backBuffer, pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getBGR(0x3E,0x31,0xA2));
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2020-01-01 21:29:24 +01:00
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if(pre_fakepercent==100){
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2020-04-02 00:01:08 +02:00
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graphics.Print(282-(15*8), 204, "LOADING... " + help.String(int(pre_fakepercent))+"%", 124, 112, 218, false);
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2020-01-01 21:29:24 +01:00
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}else{
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2020-04-02 00:01:08 +02:00
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graphics.Print(282-(14*8), 204, "LOADING... " + help.String(int(pre_fakepercent))+"%", 124, 112, 218, false);
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2020-01-01 21:29:24 +01:00
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}
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//Render
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if (pre_startgame) {
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pre_transition = 29;
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}
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}else if (pre_transition <= -10) {
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2020-11-08 00:47:49 +01:00
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//Switch to TITLEMODE (handled by preloaderrenderfixed)
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2020-01-01 21:29:24 +01:00
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}else if (pre_transition < 5) {
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2020-04-02 23:22:45 +02:00
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FillRect(graphics.backBuffer, 0, 0, 320,240, graphics.getBGR(0,0,0));
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2020-01-01 21:29:24 +01:00
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}else if (pre_transition < 20) {
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pre_temprecty = 0;
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pre_temprecth = 240;
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2020-04-02 00:01:08 +02:00
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FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, 0x000000);
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FillRect(graphics.backBuffer, pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getBGR(0x3E,0x31,0xA2));
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2020-01-01 21:29:24 +01:00
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2020-04-02 00:01:08 +02:00
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graphics.Print(282-(15*8), 204, "LOADING... 100%", 124, 112, 218, false);
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2020-01-01 21:29:24 +01:00
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}
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2020-04-02 23:22:45 +02:00
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graphics.drawfade();
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2020-04-27 04:29:40 +02:00
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graphics.render();
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2020-01-01 21:29:24 +01:00
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}
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