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Fix mixed indentation in preloader.cpp

Not that much, but only because it's not a big file to begin with.
This commit is contained in:
Misa 2020-04-02 14:22:45 -07:00 committed by Ethan Lee
parent 31410a2d64
commit c33caefae8

View file

@ -11,10 +11,10 @@ int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240;
void preloaderrender()
{
//TODO
//graphics.backbuffer.lock();
//TODO
//graphics.backbuffer.lock();
//Draw grid
//Draw grid
//pre_transition = -10; pre_fakepercent = 100;
@ -33,44 +33,44 @@ void preloaderrender()
pre_coltimer = 8;
}
switch(pre_curcol) {
case 0:
pre_lightcol = graphics.RGBflip(0xBF,0x59,0x6F);
pre_darkcol = graphics.RGBflip(0x88,0x3E,0x53);
break;
case 1:
pre_lightcol = graphics.RGBflip(0x6C,0xBC,0x5C);
pre_darkcol = graphics.RGBflip(0x50,0x86,0x40);
break;
case 2:
pre_lightcol = graphics.RGBflip(0x5D,0x57,0xAA);
pre_darkcol = graphics.RGBflip(0x2F,0x2F,0x6C);
break;
case 3:
pre_lightcol = graphics.RGBflip(0xB7,0xBA,0x5E);
pre_darkcol = graphics.RGBflip(0x84,0x83,0x42);
break;
case 4:
pre_lightcol = graphics.RGBflip(0x57,0x90,0xAA);
pre_darkcol = graphics.RGBflip(0x2F,0x5B,0x6C);
break;
case 5:
pre_lightcol = graphics.RGBflip(0x90,0x61,0xB1);
pre_darkcol = graphics.RGBflip(0x58,0x3D,0x71);
break;
default:
pre_lightcol = graphics.RGBflip(0x00,0x00,0x00);
pre_darkcol = graphics.RGBflip(0x08,0x00,0x00);
break;
case 0:
pre_lightcol = graphics.RGBflip(0xBF,0x59,0x6F);
pre_darkcol = graphics.RGBflip(0x88,0x3E,0x53);
break;
case 1:
pre_lightcol = graphics.RGBflip(0x6C,0xBC,0x5C);
pre_darkcol = graphics.RGBflip(0x50,0x86,0x40);
break;
case 2:
pre_lightcol = graphics.RGBflip(0x5D,0x57,0xAA);
pre_darkcol = graphics.RGBflip(0x2F,0x2F,0x6C);
break;
case 3:
pre_lightcol = graphics.RGBflip(0xB7,0xBA,0x5E);
pre_darkcol = graphics.RGBflip(0x84,0x83,0x42);
break;
case 4:
pre_lightcol = graphics.RGBflip(0x57,0x90,0xAA);
pre_darkcol = graphics.RGBflip(0x2F,0x5B,0x6C);
break;
case 5:
pre_lightcol = graphics.RGBflip(0x90,0x61,0xB1);
pre_darkcol = graphics.RGBflip(0x58,0x3D,0x71);
break;
default:
pre_lightcol = graphics.RGBflip(0x00,0x00,0x00);
pre_darkcol = graphics.RGBflip(0x08,0x00,0x00);
break;
}
for (int i = 0; i < 18; i++) {
pre_temprecty = (i * 16)- pre_offset;
if (i % 2 == 0)
{
{
FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_lightcol);
}
else
{
else
{
FillRect(graphics.backBuffer, pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_darkcol);
}
}
@ -90,7 +90,7 @@ void preloaderrender()
}else if (pre_transition <= -10) {
game.gamestate=TITLEMODE;
}else if (pre_transition < 5) {
FillRect(graphics.backBuffer, 0, 0, 320,240, graphics.getBGR(0,0,0));
FillRect(graphics.backBuffer, 0, 0, 320,240, graphics.getBGR(0,0,0));
}else if (pre_transition < 20) {
pre_temprecty = 0;
pre_temprecth = 240;
@ -100,27 +100,27 @@ void preloaderrender()
graphics.Print(282-(15*8), 204, "LOADING... 100%", 124, 112, 218, false);
}
if (game.test)
{
graphics.Print(5, 5, game.teststring, 196, 196, 255 - help.glow, false);
}
if (game.test)
{
graphics.Print(5, 5, game.teststring, 196, 196, 255 - help.glow, false);
}
graphics.drawfade();
graphics.drawfade();
if (game.flashlight > 0 && !game.noflashingmode)
{
game.flashlight--;
graphics.flashlight();
}
if (game.flashlight > 0 && !game.noflashingmode)
{
game.flashlight--;
graphics.flashlight();
}
if (game.screenshake > 0 && !game.noflashingmode)
{
game.screenshake--;
graphics.screenshake();
}
else
{
graphics.render();
}
//graphics.backbuffer.unlock();
if (game.screenshake > 0 && !game.noflashingmode)
{
game.screenshake--;
graphics.screenshake();
}
else
{
graphics.render();
}
//graphics.backbuffer.unlock();
}