<dialoguespeaker="purple"english="But I think we should be able to fix the ship and get out of here..."translation=""/>
<dialoguespeaker="purple"english="... as long as we can find the rest of the crew."translation=""/>
<dialoguespeaker="purple"english="We really don't know anything about this place..."translation=""/>
<dialoguespeaker="purple"english="Our friends could be anywhere - they could be lost, or in danger!"translation=""/>
<dialoguespeaker="player"english="Can they teleport back here?"translation=""/>
<dialoguespeaker="purple"english="Not unless they find some way to communicate with us!"translation=""/>
<dialoguespeaker="purple"english="We can't pick up their signal and they can't teleport here unless they know where the ship is..."translation=""/>
<dialoguespeaker="player"english="So what do we do?"translation=""/>
<dialoguespeaker="purple"english="We need to find them! Head out into the dimension and look for anywhere they might have ended up..."translation=""/>
<dialoguespeaker="player"english="Ok! Where do we start?"translation=""/>
<dialoguespeaker="purple"english="Well, I've been trying to find them with the ship's scanners!"translation=""/>
<dialoguespeaker="purple"english="It's not working, but I did find something..."translation=""/>
<dialoguespeaker="purple"english="These points show up on our scans as having high energy patterns!"translation=""/>
<dialoguespeaker="purple"english="There's a good chance they're teleporters - which means they're probably built near something important..."translation=""/>
<dialoguespeaker="purple"english="They could be a very good place to start looking."translation=""/>
<dialoguespeaker="player"english="Ok! I'll head out and see what I can find!"translation=""/>
<dialoguespeaker="purple"english="I'll be right here if you need any help!"translation=""/>
</cutscene>
<cutsceneid="bigopenworldskip"explanation="">
<dialoguespeaker="purple"english="I'll be right here if you need any help!"translation=""/>
<cutsceneid="rescuegreen"explanation="nuance: `she's BACK on the ship` means more `she's home` and not `she has returned to the ship`. She has never left the ship">
<dialoguespeaker="green"english="Captain! I've been so worried!"translation=""/>
<dialoguespeaker="red"english="Am I ever glad to see you! I thought I was the only one to escape the ship..."translation=""/>
<dialoguespeaker="player"english="Vermilion! I knew you'd be ok!"translation=""/>
<dialoguespeaker="red"english="So, what's the situation?"translation=""/>
<dialoguespeaker="red"english="I see! Well, we'd better get back then."translation=""/>
<dialoguespeaker="red"english="There's a teleporter in the next room."translation=""/>
</cutscene>
<cutsceneid="rescueyellow"explanation="">
<dialoguespeaker="yellow"english="Ah, Viridian! You got off the ship alright too?"translation=""/>
<dialoguespeaker="player"english="It's good to see you're alright, Professor!"translation=""/>
<dialoguespeaker="yellow"english="Is the ship ok?"translation=""/>
<dialoguespeaker="player"english="It's badly damaged, but Violet's been working on fixing it."translation=""/>
<dialoguespeaker="player"english="We could really use your help..."translation=""/>
<dialoguespeaker="yellow"english="Ah, of course!"translation=""/>
<dialoguespeaker="yellow"english="The background interference in this dimension prevented the ship from finding a teleporter when we crashed!"translation=""/>
<dialoguespeaker="yellow"english="We've all been teleported to different locations!"translation=""/>
<dialoguespeaker="player"english="Er, that sounds about right!"translation=""/>
<dialoguespeaker="yellow"english="Let's get back to the ship, then!"translation=""/>
<dialoguespeaker="player"english="Are you ok down there, Doctor?"translation=""/>
<dialoguespeaker="blue"english="I wanna go home!"translation=""/>
<dialoguespeaker="blue"english="Where are we? How did we even get here?"translation=""/>
<dialoguespeaker="player"english="Well, Violet did say that the interference in the dimension we crashed in was causing problems with the teleporters..."translation=""/>
<dialoguespeaker="player"english="I guess something went wrong..."translation=""/>
<dialoguespeaker="player"english="But if we can find another teleporter, I think we can get back to the ship!"translation=""/>
<cutsceneid="int1green_3"explanation="just like in rescuegreen, `Violet is back on the ship` does not mean she was ever off the ship and has *returned* to it. Or maybe Verdigris thinks Violet was warped off the ship as well just like him and she *has* made her way back to the ship?">
<dialoguespeaker="green"english="So Violet's back on the ship? She's really ok?"translation=""/>
<dialoguespeaker="player"english="She's fine! She helped me find my way back!"translation=""/>
<dialoguespeaker="green"english="Oh, phew! I was worried about her."translation=""/>
<dialoguespeaker="green"english="Captain, I have a secret..."translation=""/>
<dialoguespeaker="green"english="I really like Violet!"translation=""/>
<dialoguespeaker="player"english="Is that so?"translation=""/>
<dialoguespeaker="green"english="Please promise you won't tell her!"translation=""/>
<dialoguespeaker="player"english="So, do you think you'll be able to fix the ship?"translation=""/>
<dialoguespeaker="green"english="Depends on how bad it is... I think so, though!"translation=""/>
<dialoguespeaker="green"english="It's not very hard, really. The basic dimensional warping engine design is pretty simple, and if we can get that working we shouldn't have any trouble getting home."translation=""/>
<dialoguespeaker="yellow"english="Well, it's just a guess. I'll need to get back to the ship before I can do any real tests..."translation=""/>
</cutscene>
<cutsceneid="int1yellow_4"explanation="the split paths merge, and Vitellary sees a checkpoint">
<dialoguespeaker="yellow"english="Ohh! What was that?"translation=""/>
<dialoguespeaker="player"english="What was what?"translation=""/>
<dialoguespeaker="yellow"english="That big... C thing! I wonder what it does?"translation=""/>
<dialoguespeaker="player"english="Em... I don't really know how to answer that question..."translation=""/>
<dialoguespeaker="player"english="It's probably best not to acknowledge that it's there at all."translation=""/>
<dialoguespeaker="yellow"english="Maybe we should take it back to the ship to study it?"translation=""/>
<dialoguespeaker="player"english="We really shouldn't think about it too much... Let's keep moving!"translation=""/>
</cutscene>
<cutsceneid="int1yellow_5"explanation="">
<dialoguespeaker="yellow"english="You know, there's something really odd about this dimension..."translation=""/>
<dialoguespeaker="purple"english="If only we could find the source of that interference!"translation=""/>
</cutscene>
<cutsceneid="talkpurple_8"explanation="">
<dialoguespeaker="purple"english="Hey Captain! Now that you've turned off the source of the interference, we can warp everyone back to the ship instantly, if we need to!"translation=""/>
<dialoguespeaker="purple"english="Any time you want to come back to the ship, just select the new SHIP option in your menu!"translation=""/>
</cutscene>
<cutsceneid="talkgreen_1"explanation="">
<dialoguespeaker="green"english="I'm an engineer!"translation=""/>
</cutscene>
<cutsceneid="talkgreen_2"explanation="">
<dialoguespeaker="green"english="I think I can get this ship moving again, but it's going to take a while..."translation=""/>
</cutscene>
<cutsceneid="talkgreen_3"explanation="">
<dialoguespeaker="green"english="Victoria mentioned something about a lab? I wonder if she found anything down there?"translation=""/>
<dialoguespeaker="yellow"english="It looks like this dimension is having the same stability problems as our own!"translation=""/>
<dialoguespeaker="yellow"english="I hope we're not the ones causing it..."translation=""/>
<dialoguespeaker="player"english="What? Do you think we might be?"translation=""/>
<dialoguespeaker="yellow"english="No no... that's very unlikely, really..."translation=""/>
</cutscene>
<cutsceneid="talkyellow_4"explanation="">
<dialoguespeaker="yellow"english="My guess is that whoever used to live here was experimenting with ways to stop the dimension from collapsing."translation=""/>
<dialoguespeaker="yellow"english="It would explain why they've wrapped the edges..."translation=""/>
<dialoguespeaker="yellow"english="Hey, maybe that's what's causing the interference?"translation=""/>
</cutscene>
<cutsceneid="talkyellow_5"explanation="">
<dialoguespeaker="yellow"english="I wonder where the people who used to live here have gone?"translation=""/>
</cutscene>
<cutsceneid="talkyellow_6"explanation="">
<dialoguespeaker="yellow"english="I think it's no coincidence that the teleporter was drawn to that dimension..."translation=""/>
<dialoguespeaker="yellow"english="There's something there. I think it might be causing the interference that's stopping us from leaving..."translation=""/>
</cutscene>
<cutsceneid="talkyellow_7"explanation="">
<dialoguespeaker="yellow"english="I'm glad Verdigris is alright."translation=""/>
<dialoguespeaker="yellow"english="It'll be a lot easier to find some way out of here now that we can get the ship working again!"translation=""/>
</cutscene>
<cutsceneid="talkyellow_8"explanation="">
<dialoguespeaker="yellow"english="Ah, you've found Doctor Victoria? Excellent!"translation=""/>
<dialoguespeaker="yellow"english="I have lots of questions for her!"translation=""/>
</cutscene>
<cutsceneid="talkyellow_9"explanation="">
<dialoguespeaker="yellow"english="Vermilion says that he was trapped in some sort of tunnel?"translation=""/>
<dialoguespeaker="player"english="Yeah, it just seemed to keep going and going..."translation=""/>
<dialoguespeaker="yellow"english="Interesting... I wonder why it was built?"translation=""/>
</cutscene>
<cutsceneid="talkyellow_10"explanation="">
<dialoguespeaker="yellow"english="It's good to be back!"translation=""/>
<dialoguespeaker="yellow"english="I've got so much work to catch up on..."translation=""/>
</cutscene>
<cutsceneid="talkyellow_11"explanation="">
<dialoguespeaker="yellow"english="I know it's probably a little dangerous to stay here now that this dimension is collapsing..."translation=""/>
<dialoguespeaker="yellow"english="...but it's so rare to find somewhere this interesting!"translation=""/>
<dialoguespeaker="yellow"english="Maybe we'll find the answers to our own problems here?"translation=""/>
</cutscene>
<cutsceneid="talkyellow_trinket1"explanation="">
<dialoguespeaker="yellow"english="Captain! I've been meaning to give this to you..."translation=""/>
<dialoguespeaker="player"english="Professor! Where did you find this?"translation=""/>
<dialoguespeaker="yellow"english="Oh, it was just lying around that space station."translation=""/>
<dialoguespeaker="yellow"english="It's a pity Doctor Victoria isn't here, she loves studying that sort of thing..."translation=""/>
<dialoguespeaker="player"english="Any idea what it does?"translation=""/>
<dialoguespeaker="yellow"english="Nope! But it is giving off a strange energy reading..."translation=""/>
</cutscene>
<cutsceneid="talkyellow_trinket2"explanation="">
<dialoguespeaker="yellow"english="...so I used the ship's scanner to find more of them!"translation=""/>
<dialoguespeaker="yellow"english="...Please don't let them distract you from finding Victoria, though!"translation=""/>
<dialoguespeaker="cyan"english="Aha! This must be what's causing the interference!"translation=""/>
<dialoguespeaker="cyan"english="I wonder if I can turn it off?"translation=""/>
<dialoguespeaker="gray"english="WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this?"translation=""/>
Popular Potpourri" translation="" tt="1" pad="1"/>
</cutscene>
<cutsceneid="terminal_jukeunlock7"explanation="">
<dialoguespeaker="gray"english="NEXTUNLOCK:
20 Trinkets
Pipe Dream" translation="" tt="1" pad="1"/>
</cutscene>
<cutsceneid="terminal_station_1"explanation="">
<dialoguespeaker="gray"english="-= PERSONAL LOG =-"translation=""padtowidth="280"/>
<dialoguespeaker="gray"english="Almost everyone has been evacuated from the space station now. The rest of us are leaving in a couple of days, once our research has been completed."translation=""pad="1"/>
</cutscene>
<cutsceneid="terminal_station_2"explanation="">
<dialoguespeaker="gray"english="-= Research Notes =-"translation=""padtowidth="264"/>
<dialoguespeaker="gray"english="...everything collapses, eventually. It's the way of the universe."translation=""centertext="1"pad="1"/>
</cutscene>
<cutsceneid="terminal_station_3"explanation="">
<dialoguespeaker="gray"english="I wonder if the generator we set up in the polar dimension is what's affecting our teleporters?"translation=""/>
<dialoguespeaker="gray"english="No, it's probably just a glitch."translation=""/>
</cutscene>
<cutsceneid="terminal_station_4"explanation="a trinket that's difficult to get">
<dialoguespeaker="gray"english="-= PERSONAL LOG =-"translation=""padtowidth="280"/>
<dialoguespeaker="gray"english="Hah! Nobody will ever get this one."translation=""pad="1"/>
</cutscene>
<cutsceneid="terminal_warp_1"explanation="">
<dialoguespeaker="gray"english="...The other day I was chased down a hallway by a giant cube with the word AVOID on it."translation=""/>
<dialoguespeaker="gray"english="These security measures go too far!"translation=""/>
</cutscene>
<cutsceneid="terminal_warp_2"explanation="">
<dialoguespeaker="gray"english="The only way into my private lab anymore is by teleporter."translation=""/>
<dialoguespeaker="gray"english="I've made sure that it's difficult for unauthorised personnel to gain access."translation=""/>
</cutscene>
<cutsceneid="terminal_outside_1"explanation="">
<dialoguespeaker="gray"english="-= Research Notes =-"translation=""padtowidth="264"/>
<dialoguespeaker="gray"english="... our first breakthrough was the creation of the inversion plane, which creates a mirrored dimension beyond a given event horizon ..."translation=""pad="1"/>
</cutscene>
<cutsceneid="terminal_outside_2"explanation="">
<dialoguespeaker="gray"english="-= Research Notes =-"translation=""padtowidth="264"/>
<dialoguespeaker="gray"english="...with just a small modification to the usual parameters, we were able to stabilise an infinite tunnel!"translation=""/>
</cutscene>
<cutsceneid="terminal_outside_3"explanation="">
<dialoguespeaker="gray"english="-= Research Notes =-"translation=""padtowidth="264"/>
<dialoguespeaker="gray"english="... the final step in creating the dimensional stabiliser was to create a feedback loop ..."translation=""pad="1"/>
</cutscene>
<cutsceneid="terminal_outside_4"explanation="">
<dialoguespeaker="gray"english="-= Research Notes =-"translation=""padtowidth="264"/>
<dialoguespeaker="gray"english="...despite our best efforts, the dimensional stabiliser won't hold out forever. Its collapse is inevitable..."translation=""pad="1"/>
<dialoguespeaker="cyan"english="Huh? These coordinates aren't even in this dimension!"translation=""/>
</cutscene>
<cutsceneid="terminal_outside_5"explanation="">
<dialoguespeaker="gray"english="-= Personal Log =-"translation=""padtowidth="232"/>
<dialoguespeaker="gray"english="... I've had to seal off access to most of our research. Who knows what could happen if it fell into the wrong hands? ..."translation=""centertext="1"pad="1"/>
</cutscene>
<cutsceneid="terminal_outside_6"explanation="">
<dialoguespeaker="gray"english="-= Research Notes =-"translation=""padtowidth="264"/>
<dialoguespeaker="gray"english="... access to the control center is still possible through the main atmospheric filters ..."translation=""/>
</cutscene>
<cutsceneid="terminal_lab_1"explanation="">
<dialoguespeaker="gray"english="... it turns out the key to stabilising this dimension was to create a balancing force outside of it!"translation=""/>
<dialoguespeaker="gray"english="Though it looks like that's just a temporary solution, at best."translation=""/>
<dialoguespeaker="gray"english="I've been working on something more permanent, but it seems it's going to be too late..."translation=""/>
The Super-Gravitron is intended for entertainment purposes only." translation="" centertext="1" pad="1"/>
<dialoguespeaker="gray"english="Anyone found using the Super Gravitron for educational purposes may be asked to stand in the naughty corner."translation=""/>