#include <SDL_stdinc.h>
#include "Alloc.h"
/* Handle third-party dependencies' needs here */
void* lodepng_malloc(size_t size)
{
return SDL_malloc(size);
}
void* lodepng_realloc(void* ptr, size_t new_size)
return SDL_realloc(ptr, new_size);
void lodepng_free(void* ptr)
VVV_free(ptr);