Commit Graph

19 Commits

Author SHA1 Message Date
Tissevert c21a8f6512 Reorder modules alphabetically in imports 2019-10-13 22:00:35 +02:00
Tissevert 0778c4a675 Rename poorly named module Data to RW 2019-10-13 21:55:15 +02:00
Tissevert e9205b67c7 Use the new APILanguage and simplify a lot of code 2019-08-24 23:29:40 +02:00
Tissevert b2253b81d6 Handle the end of games 2019-08-12 23:07:49 +02:00
Tissevert 1ace122876 Use latest changes in the lib to send a log of what happened during a turn 2019-01-08 22:48:18 +01:00
Sasha 8b2034279a Pass the move just played along with the new game's state 2018-07-27 23:52:44 +02:00
Sasha b785bdda22 Modify Game's export function to edit JSON content 2018-07-27 23:51:00 +02:00
Sasha 262b6e3e79 Revert to storing only 'On' games 2018-07-15 18:02:59 +02:00
Sasha bf5990de47 Adapt code to new library change making player parametric in the key 2018-07-12 22:33:59 +02:00
Sasha 4cd6842c01 Use new parametric Game type in hanafuda library to expose Games more easily 2018-05-15 18:21:07 +02:00
Sasha 83201d5c95 Card-shaped cards in client GUI, sending move but not handled on server 2018-05-13 18:08:12 +02:00
Sasha 20001ebfc5 Start designing the client GUI to handle games 2018-05-12 15:32:00 +02:00
Sasha 02b291d23b Rename and implement correctly the type used to show a partial state of the game to players 2018-05-12 11:24:01 +02:00
Sasha 2cf5d48419 Basic client dialogs to login and start a new game 2018-05-11 12:31:53 +02:00
Sasha a405c3d8ea Remove unused LANGUAGE pragmas 2018-04-18 15:30:58 +02:00
Sasha 2b3e3bbbef Taking the existing flow from Main into a separate Automaton module 2018-04-18 15:27:59 +02:00
Sasha 1d7a680d48 Remove unused Player.T type 2018-04-12 23:05:58 +02:00
Sasha 59f8751fb6 Use session keys in the client to remove ambiguity 2018-04-12 23:01:40 +02:00
Sasha fab330b71d First draft, basic session handling 2018-04-11 13:26:41 +02:00