Sasha
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95b2132a10
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Purify types into newtypes to ease writing instances
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2018-03-09 18:12:27 +01:00 |
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Sasha
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dfccff2915
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Package with cabal and implement game automaton
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2018-03-09 18:12:22 +01:00 |
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Sasha
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034fee8ecd
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Implement KoiKoi's yakus
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2018-02-26 09:07:53 +01:00 |
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Sasha
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786dfe4bb8
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Expose the size of card packs
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2018-02-26 09:03:43 +01:00 |
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Sasha
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c2a324b905
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Remove unused and broken modules
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2018-02-25 23:17:51 +01:00 |
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Sasha
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6dbd72cf36
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Card as enum and packs with bit sets
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2018-02-25 23:15:43 +01:00 |
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Sasha
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e7619af640
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First attempt at defining the game's states
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2018-02-04 23:01:42 +01:00 |
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Sasha
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ea96530511
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Initial state generation
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2018-02-04 22:59:22 +01:00 |
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Sasha
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b03e97bb81
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Implement card capture (さくら!)
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2018-02-03 18:25:11 +01:00 |
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Sasha
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c95d611024
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Build yaku dictionary a bit more efficiently
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2018-02-03 18:23:31 +01:00 |
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Sasha
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3f43d960f4
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Take KoiKoi-specific objects out of Cards module
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2018-02-03 18:08:17 +01:00 |
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Sasha
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3ffabc578e
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Build a yaku dictionary indexed by Cards
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2018-02-02 17:44:35 +01:00 |
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Sasha
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871f1a383f
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Shuffle is more a CCard thing than something specific to KoiKoi or other Games
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2018-02-02 17:25:10 +01:00 |
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Sasha
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51436f4eb2
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Shorten shuffle and improve its randomness (previous one declusters poorly)
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2018-02-01 18:34:24 +01:00 |
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Sasha
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77bc2faa4e
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Implement shuffle
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2018-02-01 18:07:31 +01:00 |
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Sasha
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561df60b57
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Start implementing yakus
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2018-02-01 14:04:21 +01:00 |
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Sasha
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4659f308a2
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Use enum instead of magic int constants
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2018-02-01 12:23:44 +01:00 |
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Sasha
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59beaa5cc9
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Add cards packs
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2018-01-30 18:18:12 +01:00 |
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Sasha
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7de6040289
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Try a stub of a C-style version of types
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2018-01-30 17:34:47 +01:00 |
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Sasha
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f7b3f21a83
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Start with a Card module and a stub of Game
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2018-01-22 22:50:40 +01:00 |
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